Fix Irencrag Feat's spell casting effect. (#6268)

* Create a test for Irencrag Feat to ensure it functions correctly.

* Fix Irencrag Feat so it works correctly.
This commit is contained in:
Samuel Sandeen 2020-02-08 19:28:10 -05:00 committed by GitHub
parent def8ef0a26
commit 51424b1460
2 changed files with 79 additions and 12 deletions

View file

@ -0,0 +1,65 @@
package org.mage.test.cards.continuous;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
public class IrencragFeatTest extends CardTestPlayerBase {
@Test
public void castFirst() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 10);
addCard(Zone.HAND, playerA, "Irencrag Feat", 1);
addCard(Zone.HAND, playerA, "Dwarven Trader", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Irencrag Feat");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dwarven Trader");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dwarven Trader");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertHandCount(playerA, "Dwarven Trader", 1);
assertPermanentCount(playerA, "Dwarven Trader", 1);
}
@Test
public void castThird() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 10);
addCard(Zone.HAND, playerA, "Irencrag Feat", 1);
addCard(Zone.HAND, playerA, "Dwarven Trader", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dwarven Trader");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dwarven Trader");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Irencrag Feat");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dwarven Trader");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dwarven Trader");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertHandCount(playerA, "Dwarven Trader", 1);
assertPermanentCount(playerA, "Dwarven Trader", 3);
}
@Test
public void nextTurn() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 10);
addCard(Zone.HAND, playerA, "Irencrag Feat", 1);
addCard(Zone.HAND, playerA, "Dwarven Trader", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Irencrag Feat");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Dwarven Trader");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Dwarven Trader");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Dwarven Trader");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Dwarven Trader");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertHandCount(playerA, "Dwarven Trader", 0);
assertPermanentCount(playerA, "Dwarven Trader", 4);
}
}