[FIN] update spoiler

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theelk801 2025-05-27 18:17:20 -04:00
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@ -57728,7 +57728,7 @@ Ragnarok, Divine Deliverance|Final Fantasy|99b|U||Legendary Creature - Beast Ava
Fight On!|Final Fantasy|100|C|{2}{B}|Instant|||Return up to two target creature cards from your graveyard to your hand.|
The Final Days|Final Fantasy|101|U|{2}{B}{B}|Sorcery|||Create two tapped 2/2 black Horror creature tokens. If this spell was cast from a graveyard, instead create X of those tokens, where X is the number of creature cards in your graveyard.$Flashback {4}{B}{B}|
Gaius van Baelsar|Final Fantasy|102|U|{2}{B}{B}|Legendary Creature - Human Soldier|3|2|When Gaius van Baelsar enters, choose one --$* Each player sacrifices a creature token of their choice.$* Each player sacrifices a nontoken creature of their choice.$* Each player sacrifices an enchantment of their choice.|
Hecteyes|Final Fantasy|103|C|{1}{B}|Creature - Ooze Horror|1|1|When this creature enters, each opponent discards a card. path known as the Jade Passage."|
Hecteyes|Final Fantasy|103|C|{1}{B}|Creature - Ooze Horror|1|1|When this creature enters, each opponent discards a card.|
Jecht, Reluctant Guardian|Final Fantasy|104|R|{3}{B}|Legendary Creature - Human Warrior|4|3|Menace$Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.|
Braska's Final Aeon|Final Fantasy|104|R||Legendary Enchantment Creature - Saga Nightmare|7|7|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Jecht Beam -- Each opponent discards a card and you draw a card.$III -- Ultimate Jecht Shot -- Each opponent sacrifices two creatures of their choice.$Menace|
Kain, Traitorous Dragoon|Final Fantasy|105|R|{2}{B}|Legendary Creature - Human Knight|2|4|Jump -- During your turn, Kain has flying.$Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.|
@ -57775,11 +57775,17 @@ Hill Gigas|Final Fantasy|141|C|{4}{R}{R}|Creature - Giant|5|4|Trample, haste$Mou
Item Shopkeep|Final Fantasy|142|C|{1}{R}|Creature - Human Citizen|2|2|Whenever you attack, target attacking equipped creature gains menace until end of turn.|
Laughing Mad|Final Fantasy|143|C|{2}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards.$Flashback {3}{R}|
Light of Judgment|Final Fantasy|144|C|{4}{R}|Instant|||Light of Judgment deals 6 damage to target creature. Destroy up to one Equipment attached to that creature.|
Mysidian Elder|Final Fantasy|145|C|{2}{R}|Creature - Human Wizard|1|3|When this creature enters, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."|
Nibelheim Aflame|Final Fantasy|146|M|{2}{R}{R}|Sorcery|||Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.$Flashback {5}{R}{R}|
Opera Love Song|Final Fantasy|147|U|{1}{R}|Instant|||Choose one --$* Exile the top two cards of your library. You may play those cards until your next end step.$* One or two target creatures each get +2/+0 until end of turn.|
Prompto Argentum|Final Fantasy|148|U|{1}{R}|Legendary Creature - Human Scout|2|2|Haste$Selfie Shot -- Whenever you cast a noncreature spell, if at least four mana was spent to cast it, create a Treasure token.|
Queen Brahne|Final Fantasy|149|U|{2}{R}|Legendary Creature - Human Noble|2|1|Prowess$Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."|
Random Encounter|Final Fantasy|150|U|{4}{R}{R}|Sorcery|||Shuffle your library, then mill four cards. Put each creature card milled this way onto the battlefield. They gain haste. At the beginning of the next end step, return those creatures to their owner's hand.$Flashback {6}{R}{R}|
Raubahn, Bull of Ala Mhigo|Final Fantasy|151|R|{1}{R}|Legendary Creature - Human Warrior|2|2|Ward--Pay life equal to Raubahn's power.$Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.|
Red Mage's Rapier|Final Fantasy|152|C|{1}{R}|Artifact - Equipment|||Job select$Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types.$Equip {3}|
Sabotender|Final Fantasy|153|C|{1}{R}|Creature - Plant|2|1|Reach$Landfall -- Whenever a land you control enters, this creature deals 1 damage to each opponent.|
Samurai's Katana|Final Fantasy|154|U|{2}{R}|Artifact - Equipment|||Job select$Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.$Murasame -- Equip {5}|
Sandworm|Final Fantasy|155|U|{4}{R}|Creature - Worm|5|4|Haste$When this creature enters, destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.|
Seifer Almasy|Final Fantasy|156|R|{3}{R}|Legendary Creature - Human Knight|3|4|Whenever a creature you control attacks alone, it gains double strike until end of turn.$Fire Cross -- Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.|
Self-Destruct|Final Fantasy|157|U|{1}{R}|Instant|||Target creature you control deals X damage to any other target and X damage to itself, where X is its power.|
Sidequest: Play Blitzball|Final Fantasy|158|U|{2}{R}|Enchantment|||At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.$At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.|
@ -57787,30 +57793,44 @@ World Champion, Celestial Weapon|Final Fantasy|158|U||Legendary Artifact - Equip
Sorceress's Schemes|Final Fantasy|159|U|{3}{R}|Sorcery|||Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add {R}.$Flashback {4}{R}|
Summon: Esper Ramuh|Final Fantasy|161|U|{2}{R}{R}|Enchantment Creature - Saga Wizard|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Judgment Bolt -- This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.$II, III -- Wizards you control get +1/+0 until end of turn.|
Suplex|Final Fantasy|164|C|{1}{R}|Sorcery|||Choose one --$* Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead.$* Exile target artifact.|
Thunder Magic|Final Fantasy|165|C|{R}|Instant|||Tiered$* Thunder -- {0} -- Thunder Magic deals 2 damage to target creature.$* Thundara -- {3} -- Thunder Magic deals 4 damage to target creature.$* Thundaga -- {5}{R} -- Thunder Magic deals 8 damage to target creature.|
Triple Triad|Final Fantasy|166|R|{3}{R}{R}{R}|Enchantment|||At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.|
Unexpected Request|Final Fantasy|167|U|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may attach an Equipment you control to that creature. If you do, unattach it at the beginning of the next end step.|
Vaan, Street Thief|Final Fantasy|168|R|{2}{R}|Legendary Creature - Human Scout|2|2|Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.$Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.|
Warrior's Sword|Final Fantasy|169|C|{3}{R}|Artifact - Equipment|||Job select$Equipped creature gets +3/+2 and is a Warrior in addition to its other types.$Equip {5}|
Zell Dincht|Final Fantasy|170|R|{2}{R}|Legendary Creature - Human Monk|0|3|You may play an additional land on each of your turns.$Zell Dincht gets +1/+0 for each land you control.$At the beginning of your end step, return a land you control to its owner's hand.|
Airship Crash|Final Fantasy|171|C|{2}{G}|Instant|||Destroy target artifact, enchantment, or creature with flying.$Cycling {2}|
Ancient Adamantoise|Final Fantasy|172|M|{5}{G}{G}{G}|Creature - Turtle|8|20|Vigilance, ward {3}$Damage isn't removed from this creature during cleanup steps.$All damage that would be dealt to you and other permanents you control is dealt to this creature instead.$When this creature dies, exile it and create ten tapped Treasure tokens.|
Balamb T-Rexaur|Final Fantasy|173|C|{4}{G}{G}|Creature - Dinosaur|6|6|Trample$When this creature enters, you gain 3 life.$Forestcycling {2}|
Bard's Bow|Final Fantasy|174|C|{2}{G}|Artifact - Equipment|||Job select$Equipped creature gets +2/+2, has reach, and is a Bard in addition to its other types.$Perseus's Bow-- Equip {6}|
Bartz and Boko|Final Fantasy|175|R|{3}{G}{G}|Legendary Creature - Human Bird|4|3|Affinity for Birds$When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls.|
Blitzball Shot|Final Fantasy|176|C|{1}{G}|Instant|||Target creature gets +3/+3 and gains trample until end of turn.|
Cactuar|Final Fantasy|177|U|{G}|Creature - Plant|3|3|Trample$At the beginning of your end step, if this creature didn't enter the battlefield this turn, return it to its owner's hand.|
Chocobo Kick|Final Fantasy|178|C|{1}{G}|Sorcery|||Kicker--Return a land you control to its owner's hand.$Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.|
Chocobo Racetrack|Final Fantasy|179|U|{3}{G}{G}|Artifact|||Landfall -- Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."|
Clash of the Eikons|Final Fantasy|180|U|{G}|Sorcery|||Choose one or more --$* Target creature you control fights target creature an opponent controls.$* Remove a lore counter from target Saga you control.$* Put a lore counter on target Saga you control.|
Coliseum Behemoth|Final Fantasy|181|U|{5}{G}{G}|Creature - Beast|7|7|Trample$When this creature enters, choose one--$* Destroy target artifact or enchantment.$* Draw a card.|
Commune with Beavers|Final Fantasy|182|C|{G}|Sorcery|||Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.|
Diamond Weapon|Final Fantasy|183|U|{7}{G}{G}|Legendary Artifact Creature - Elemental|8|8|This spell costs {1} less to cast for each permanent card in your graveyard.$Reach$Immune -- Prevent all combat damage that would be dealt to Diamond Weapon.|
The Earth Crystal|Final Fantasy|184|R|{2}{G}{G}|Legendary Artifact|||Green spells you cast cost {1} less to cast.$If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.${4}{G}{G}, {T}: Distribute two +1/+1 counters among one or two target creatures you control.|
Esper Origins|Final Fantasy|185|R|{1}{G}|Sorcery|||Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it.$Flashback {3}{G}|
Summon: Esper Maduin|Final Fantasy|185|R||Enchantment Creature - Saga Elemental|4|4|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Reveal the top card of your library. If it's a permanent card, put it into your hand.$II -- Add {G}{G}.$III -- Other creatures you control get +2/+2 and gain trample until end of turn.|
Galuf's Final Act|Final Fantasy|186|U|{1}{G}|Instant|||Until end of turn, target creature gets +1/+0 and gains "When this creature dies, put a number of +1/+1 counters equal to its power on up to one target creature."|
Gigantoad|Final Fantasy|187|C|{3}{G}|Creature - Frog|\frac{4}{4}|undefined|As long as you control seven or more lands, this creature gets +2/+2|
Goobbue Gardener|Final Fantasy|188|C|{1}{G}|Creature - Plant Beast|1|3|{T}: Add {G}.|
Gran Pulse Ochu|Final Fantasy|189|C|{G}|Creature - Plant Beast|1|1|Deathtouch${8}: Until end of turn, this creature gets +1/+1 for each permanent card in your graveyard.|
Gysahl Greens|Final Fantasy|190|C|{1}{G}|Sorcery|||Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."$Flashback {6}{G}|
Jumbo Cactuar|Final Fantasy|191|R|{5}{G}{G}|Creature - Plant|1|7|10,000 Needles -- Whenever this creature attacks, it gets +9999/+0 until end of turn.|
Loporrit Scout|Final Fantasy|192|C|{2}{G}|Creature - Rabbit Scout|3|2|Whenever another creature you control enters, this creature gets +1/+1 until end of turn.|
Prishe's Wanderings|Final Fantasy|193|C|{2}{G}|Instant|||Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.|
Quina, Qu Gourmet|Final Fantasy|194|U|{2}{G}|Legendary Creature - Qu|2|3|If one or more tokens would be created under your control, those tokens plus a 1/1 green Frog creature token are created instead.${2}, Sacrifice a Frog: Put a +1/+1 counter on Quina.|
Reach the Horizon|Final Fantasy|195|U|{3}{G}|Sorcery|||Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.|
A Realm Reborn|Final Fantasy|196|R|{4}{G}{G}|Enchantment|||Other permanents you control have "{T}: Add one mana of any color."|
Ride the Shoopuf|Final Fantasy|197|U|{1}{G}|Enchantment|||Landfall -- Whenever a land you control enters, put a +1/+1 counter on target creature you control.${5}{G}{G}: This enchantment becomes a 7/7 Beast creature in addition to its other types.|
Sazh Katzroy|Final Fantasy|199|R|{3}{G}|Legendary Creature - Human Pilot|3|3|When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle.$Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.|
Sazh's Chocobo|Final Fantasy|200|U|{G}|Creature - Bird|0|1|Landfall -- Whenever a land you control enters, put a +1/+1 counter on this creature.|
Sidequest: Raise a Chocobo|Final Fantasy|201|U|{1}{G}|Enchantment|||When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."$At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.|
Black Chocobo|Final Fantasy|201|U||Creature - Bird|2|2|When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle.$Landfall -- Whenever a land you control enters, Birds you control get +1/+0 until end of turn.|
Summon: Fenrir|Final Fantasy|203|U|{2}{G}|Enchantment Creature - Saga Wolf|3|2|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Crescent Fang -- Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.$II -- Heavenward Howl -- When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.$III -- Ecliptic Growl -- Draw a card if you control the creature with the greatest power or tied for the greatest power.|
Summon: Titan|Final Fantasy|204|R|{3}{G}{G}|Enchantment Creature - Saga Giant|7|7|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I - Mill five cards.$II - Return all land cards from your graveyard to the battlefield tapped.$III - Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.$Reach, trample|
Summoner's Grimoire|Final Fantasy|205|R|{3}{G}|Artifact - Equipment|||Job select$Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking."$Abraxas -- Equip {3}|
@ -57824,6 +57844,7 @@ Balthier and Fran|Final Fantasy|213|R|{1}{R}{G}|Legendary Creature - Human Rabbi
Black Waltz No. 3|Final Fantasy|214|U|{2}{B}{R}|Legendary Creature - Wizard|2|2|Flying, deathtouch$Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each opponent.|
Choco, Seeker of Paradise|Final Fantasy|215|R|{1}{G}{W}{U}|Legendary Creature - Bird|3|5|Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard.$Landfall -- Whenever a land you control enters, Choco gets +1/+0 until end of turn.|
Cid, Timeless Artificer|Final Fantasy|216|U|{2}{W}{U}|Legendary Creature - Human Artificer|4|4|Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.$A deck can have any number of cards named Cid, Timeless Artificer.$Cycling {W}{U}|
Cloud of Darkness|Final Fantasy|217|U|{2}{B}{G}{G}|Legendary Creature - Avatar|3|3|Flying$Particle Beam -- When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.|
Emet-Selch, Unsundered|Final Fantasy|218|M|{1}{U}{B}|Legendary Creature - Elder Wizard|2|4|Vigilance$Whenever Emet-Selch enters or attacks, draw a card, then discard a card.$At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.|
Hades, Sorcerer of Eld|Final Fantasy|218|M||Legendary Creature - Avatar|6|6|Vigilance$Echo of the Lost -- During your turn, you may play cards from your graveyard.$If a card or token would be put into your graveyard from anywhere, exile it instead.|
The Emperor of Palamecia|Final Fantasy|219|U|{U}{R}|Legendary Creature - Human Noble Wizard|2|2|{T}: Add {U} or {R}. Spend this mana only to cast a noncreature spell.$Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it.|
@ -57831,6 +57852,7 @@ The Lord Master of Hell|Final Fantasy|219|U||Legendary Creature - Demon Noble Wi
Garland, Knight of Cornelia|Final Fantasy|221|U|{B}{R}|Legendary Creature - Human Knight|3|2|Whenever you cast a noncreature spell, surveil 1.${3}{B}{B}{R}{R}: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery.|
Chaos, the Endless|Final Fantasy|221|U||Legendary Creature - Demon|5|5|Flying$When Chaos dies, put it on the bottom of its owner's library.|
Garnet, Princess of Alexandria|Final Fantasy|222|U|{G}{W}|Legendary Creature - Human Noble Cleric|2|2|Lifelink$Whenever Garnet attacks, you may remove a lore counter from each of any number of Sagas you control. Put a +1/+1 counter on Garnet for each lore counter removed this way.|
Giott, King of the Dwarves|Final Fantasy|223|U|{R}{W}|Legendary Creature - Dwarf Noble TO|1|1|Double strike$Whenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card.|
Gladiolus Amicitia|Final Fantasy|224|U|{4}{R}{G}|Legendary Creature - Human Warrior|6|6|When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.$Landfall -- Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.|
Hope Estheim|Final Fantasy|226|R|{W}{U}|Legendary Creature - Human Wizard|2|2|Lifelink$At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.|
Ignis Scientia|Final Fantasy|227|U|{1}{G}{U}|Legendary Creature - Human Advisor|2|2|When Ignis Scientia enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.$I've Come Up with a New Recipe! -- {1}{G}{U}, {T}: Exile target card from a graveyard. If a creature card was exiled this way, create a Food token.|
@ -57867,9 +57889,13 @@ Aettir and Priwen|Final Fantasy|253|M|{6}|Legendary Artifact - Equipment|||Equip
Buster Sword|Final Fantasy|255|M|{3}|Artifact - Equipment|||Equipped creature gets +3/+2.$Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.$Equip {2}|
Elixir|Final Fantasy|256|U|{1}|Artifact|||This artifact enters tapped.${5}, {T}, Exile this artifact: Shuffle all nonland cards from your graveyard into your library. You gain life equal to the number of cards shuffled into your library this way.|
Instant Ramen|Final Fantasy|259|C|{2}|Artifact - Food|||Flash$When this artifact enters, draw a card.${2}, {T}, Sacrifice this artifact: You gain 3 life.|
Iron Giant|Final Fantasy|260|C|{7}|Artifact Creature - Demon|6|6|Vigilance, reach, trample|
Lion Heart|Final Fantasy|261|U|{4}|Artifact - Equipment|||When this Equipment enters, it deals 2 damage to any target.$Equipped creature gets +2/+1.$Equip {2}|
Lunatic Pandora|Final Fantasy|262|C|{1}|Legendary Artifact|||{2}, {T}: Surveil 1.${6}, {T}, Sacrifice Lunatic Pandora: Destroy target nonland permanent.|
Monk's Fist|Final Fantasy|265|C|{2}|Artifact - Equipment|||Job select$Equipped creature gets +1/+0 and is a Monk in addition to its other types.$Equip {2}|
PuPu UFO|Final Fantasy|266|U|{2}|Artifact Creature - Construct Alien|0|4|Flying${T}: You may put a land card from your hand onto the battlefield.${3}: Until end of turn, this creature's base power becomes equal to the number of Towns you control.|
The Regalia|Final Fantasy|267|R|{4}|Legendary Artifact - Vehicle|4|4|Haste$Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.$Crew 1|
Ring of the Lucii|Final Fantasy|269|U|{4}|Legendary Artifact|||{T}: Add {C}{C}.${2}, {T}, Pay 1 life: Tap target nonland permanent.|
World Map|Final Fantasy|270|C|{1}|Artifact|||{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.${3}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.|
Adventurer's Inn|Final Fantasy|271|C||Land - Town|||When this land enters, you gain 2 life.${T}: Add {C}.|
Balamb Garden, SeeD Academy|Final Fantasy|272|R||Land - Town|||This land enters tapped.$Add {G} or {U}.${5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control.|
@ -57877,6 +57903,8 @@ Balamb Garden, Airborne|Final Fantasy|272|R||Legendary Artifact - Vehicle|5|4|Fl
Baron, Airship Kingdom|Final Fantasy|273|C||Land - Town|||This land enters tapped.${T}: Add {U} or {R}.|
Capital City|Final Fantasy|274|U||Land - Town|||{T}: Add {C}.${1}, {T}: Add one mana of any color.$Cycling {2}|
Clive's Hideaway|Final Fantasy|275|R||Land - Town|||Hideaway 4${T}: Add {C}.${2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.|
Crossroads Village|Final Fantasy|276|C||Land - Town|||This land enters tapped. As it enters, choose a color.${T}: Add one mana of the chosen color.|
Eden, Seat of the Sanctum|Final Fantasy|277|U||Land - Town|||{T}: Add {C}.${5}, {T}: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.|
Gohn, Town of Ruin|Final Fantasy|278|C||Land - Town|||This land enters tapped.${T}: Add {B} or {G}.|
The Gold Saucer|Final Fantasy|279|U||Land - Town|||{T}: Add {C}.${2}, {T}: Flip a coin. If you win the flip, create a Treasure token.${3}, {T}, Sacrifice two artifacts: Draw a card.|
Gongaga, Reactor Town|Final Fantasy|280|C||Land - Town|||This land enters tapped.${T}: Add {R} or {G}.|