[DSC] update spoiler and reprints

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theelk801 2025-12-07 11:55:31 -05:00
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2 changed files with 237 additions and 185 deletions

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@ -55243,44 +55243,71 @@ Aminatou, Veil Piercer|Duskmourn: House of Horror Commander|1|M|{1}{W}{U}{B}|Leg
Kianne, Corrupted Memory|Duskmourn: House of Horror Commander|2|M|{2}{G}{U}|Legendary Creature - Illusion|2|2|As long as Kianne's power is even, you may cast noncreature spells as though they had flash.$As long as Kianne's power is odd, you may cast creature spells as though they had flash.$Whenever you draw a card, put a +1/+1 counter on Kianne.|
The Lord of Pain|Duskmourn: House of Horror Commander|3|M|{3}{B}{R}|Legendary Creature - Human Assassin|5|5|Menace$Your opponents can't gain life.$Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player.|
The Master of Keys|Duskmourn: House of Horror Commander|4|M|{X}{W}{U}{B}|Legendary Enchantment Creature - Horror|3|3|Flying$When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.$Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.|
Rendmaw, Creaking Nest|Duskmourn: House of Horror Commander|5|M|{3}{B}{G}|Legendary Artifact Creature - Scarecrow|5|5|Menace, reach$When Rendmaw, Creaking Nest enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game.|
Valgavoth, Harrower of Souls|Duskmourn: House of Horror Commander|6|M|{2}{B}{R}|Legendary Creature - Elder Demon|4|4|Flying$Ward--Pay 2 life.$Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth, Harrower of Souls and draw a card.|
Rendmaw, Creaking Nest|Duskmourn: House of Horror Commander|5|M|{3}{B}{G}|Legendary Artifact Creature - Scarecrow|5|5|Menace, reach$When Rendmaw enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game.|
Valgavoth, Harrower of Souls|Duskmourn: House of Horror Commander|6|M|{2}{B}{R}|Legendary Creature - Elder Demon|4|4|Flying$Ward--Pay 2 life.$Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth and draw a card.|
Winter, Cynical Opportunist|Duskmourn: House of Horror Commander|7|M|{2}{B}{G}|Legendary Creature - Human Warlock|2|5|Deathtouch$Whenever Winter attacks, mill three cards.$Delirium -- At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.|
Zimone, Mystery Unraveler|Duskmourn: House of Horror Commander|8|M|{2}{G}{U}|Legendary Creature - Human Wizard|3|3|Landfall -- Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up.|
Redress Fate|Duskmourn: House of Horror Commander|9|R|{6}{W}{W}|Sorcery|||Return all artifact and enchantment cards from your graveyard to the battlefield.$Miracle {3}{W}|
Secret Arcade // Dusty Parlor|Duskmourn: House of Horror Commander|10|R|{4}{W}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.$<strong>Dusty Parlor</strong>${2}{W}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature.|
Secret Arcade // Dusty Parlor|Duskmourn: House of Horror Commander|10|R|{4}{W}|Enchantment - Room|||Secret Arcade$Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Dusty Parlor${2}{W}$Enchantment -- Room$Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Soaring Lightbringer|Duskmourn: House of Horror Commander|11|R|{4}{W}|Enchantment Creature - Bird Glimmer|4|5|Flying$Other enchantment creatures you control have flying.$Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.|
Fear of Sleep Paralysis|Duskmourn: House of Horror Commander|12|R|{5}{U}|Enchantment Creature - Nightmare|6|6|Flying$Eerie -- Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.$Stun counters can't be removed from permanents your opponents control.|
Glitch Interpreter|Duskmourn: House of Horror Commander|13|R|{2}{U}|Creature - Human Wizard|2|3|When Glitch Interpreter enters, if you control no face-down permanents, return Glitch Interpreter to its owner's hand and manifest dread.$Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.|
They Came from the Pipes|Duskmourn: House of Horror Commander|14|R|{4}{U}|Enchantment|||When They Came from the Pipes enters, manifest dread twice.$Whenever a face-down creature you control enters, draw a card.|
Fear of Sleep Paralysis|Duskmourn: House of Horror Commander|12|R|{5}{U}|Enchantment Creature - Nightmare|6|6|Flying$Eerie -- Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.$Stun counters can't be removed from permanents your opponents control.|
Glitch Interpreter|Duskmourn: House of Horror Commander|13|R|{2}{U}|Creature - Human Wizard|2|3|When this creature enters, if you control no face-down permanents, return this creature to its owner's hand and manifest dread.$Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.|
They Came from the Pipes|Duskmourn: House of Horror Commander|14|R|{4}{U}|Enchantment|||When this enchantment enters, manifest dread twice.$Whenever a face-down creature you control enters, draw a card.|
Zimone's Hypothesis|Duskmourn: House of Horror Commander|15|R|{3}{U}{U}|Instant|||You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand.|
Ancient Cellarspawn|Duskmourn: House of Horror Commander|16|R|{1}{B}{B}|Enchantment Creature - Horror|3|3|Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast.$Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.|
Cramped Vents // Access Maze|Duskmourn: House of Horror Commander|17|R|{3}{B}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way.$<strong>Access Maze</strong>${5}{B}{B}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost.|
Cramped Vents // Access Maze|Duskmourn: House of Horror Commander|17|R|{3}{B}|Enchantment - Room|||Cramped Vents$When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Access Maze${5}{B}{B}$Enchantment -- Room$Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Deluge of Doom|Duskmourn: House of Horror Commander|18|R|{2}{B}|Sorcery|||All creatures get -X/-X until end of turn, where X is the number of card types among cards in your graveyard.|
Demonic Covenant|Duskmourn: House of Horror Commander|19|R|{4}{B}{B}|Kindred Enchantment - Demon|||Whenever one or more Demons you control attack a player, you draw a card and lose 1 life.$At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice Demonic Covenant.|
Demonic Covenant|Duskmourn: House of Horror Commander|19|R|{4}{B}{B}|Kindred Enchantment - Demon|||Whenever one or more Demons you control attack a player, you draw a card and lose 1 life.$At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice this enchantment.|
Into the Pit|Duskmourn: House of Horror Commander|20|R|{2}{B}|Enchantment|||You may look at the top card of your library any time.$You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.|
Metamorphosis Fanatic|Duskmourn: House of Horror Commander|21|R|{4}{B}{B}|Creature - Human Cleric|4|4|Lifelink$When Metamorphosis Fanatic enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.$Miracle {1}{B}|
Metamorphosis Fanatic|Duskmourn: House of Horror Commander|21|R|{4}{B}{B}|Creature - Human Cleric|4|4|Lifelink$When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.$Miracle {1}{B}|
Persistent Constrictor|Duskmourn: House of Horror Commander|22|R|{4}{B}|Creature - Zombie Snake|5|3|At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control.$Persist|
Polluted Cistern // Dim Oubliette|Duskmourn: House of Horror Commander|23|R|{1}{B}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever one or more cards are put into your graveyard from your library, each opponent loses 1 life for each card type among those cards.$<strong>Dim Oubliette</strong>${4}{B}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, mill three cards, then return a creature card from your graveyard to the battlefield.|
Polluted Cistern // Dim Oubliette|Duskmourn: House of Horror Commander|23|R|{1}{B}|Enchantment - Room|||Polluted Cistern$Whenever one or more cards are put into your graveyard from your library, each opponent loses 1 life for each card type among those cards.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Dim Oubliette${4}{B}$Enchantment -- Room$When you unlock this door, mill three cards, then return a creature card from your graveyard to the battlefield.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Sadistic Shell Game|Duskmourn: House of Horror Commander|24|R|{4}{B}|Sorcery|||Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.|
Suspended Sentence|Duskmourn: House of Horror Commander|25|R|{3}{B}|Instant|||Destroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence with three time counters on it.$Suspend 3--{1}{B}|
Barbflare Gremlin|Duskmourn: House of Horror Commander|26|R|{3}{R}|Creature - Gremlin|3|2|First strike, haste$Whenever a player taps a land for mana, if Barbflare Gremlin is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player.|
Gleeful Arsonist|Duskmourn: House of Horror Commander|27|R|{2}{R}|Creature - Human Wizard|1|2|Whenever an opponent casts a noncreature spell, Gleeful Arsonist deals damage equal to its power to that player.$Undying|
Spiked Corridor // Torture Pit|Duskmourn: House of Horror Commander|28|R|{3}{R}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."$<strong>Torture Pit</strong>${3}{R}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead.|
Star Athlete|Duskmourn: House of Horror Commander|29|R|{1}{R}{R}|Creature - Human Warrior|3|2|Menace$Whenever Star Athlete attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, Star Athlete deals 5 damage to that player.$Blitz {3}{R}|
Curator Beastie|Duskmourn: House of Horror Commander|30|R|{4}{G}{G}|Creature - Beast|6|6|Reach$Colorless creatures you control enter with two additional +1/+1 counters on them.$Whenever Curator Beastie enters or attacks, manifest dread.|
Demolisher Spawn|Duskmourn: House of Horror Commander|31|R|{5}{G}{G}|Enchantment Creature - Horror|7|7|Trample, haste$Delirium -- Whenever Demolisher Spawn attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.|
Barbflare Gremlin|Duskmourn: House of Horror Commander|26|R|{3}{R}|Creature - Gremlin|3|2|First strike, haste$Whenever a player taps a land for mana, if this creature is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player.|
Gleeful Arsonist|Duskmourn: House of Horror Commander|27|R|{2}{R}|Creature - Human Wizard|1|2|Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player.$Undying|
Spiked Corridor // Torture Pit|Duskmourn: House of Horror Commander|28|R|{3}{R}|Enchantment - Room|||Spiked Corridor$When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Torture Pit${3}{R}$Enchantment -- Room$If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Star Athlete|Duskmourn: House of Horror Commander|29|R|{1}{R}{R}|Creature - Human Warrior|3|2|Menace$Whenever this creature attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, this creature deals 5 damage to that player.$Blitz {3}{R}|
Curator Beastie|Duskmourn: House of Horror Commander|30|R|{4}{G}{G}|Creature - Beast|6|6|Reach$Colorless creatures you control enter with two additional +1/+1 counters on them.$Whenever this creature enters or attacks, manifest dread.|
Demolisher Spawn|Duskmourn: House of Horror Commander|31|R|{5}{G}{G}|Enchantment Creature - Horror|7|7|Trample, haste$Delirium -- Whenever this creature attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.|
Disorienting Choice|Duskmourn: House of Horror Commander|32|R|{3}{G}|Sorcery|||For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.|
Experimental Lab // Staff Room|Duskmourn: House of Horror Commander|33|R|{3}{G}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature.$<strong>Staff Room</strong>${2}{G}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it.|
Experimental Lab // Staff Room|Duskmourn: House of Horror Commander|33|R|{3}{G}|Enchantment - Room|||Experimental Lab$When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Staff Room${2}{G}$Enchantment -- Room$Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Formless Genesis|Duskmourn: House of Horror Commander|34|R|{2}{G}|Kindred Sorcery - Shapeshifter|||Changeling$Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.$Retrace|
Shriekwood Devourer|Duskmourn: House of Horror Commander|35|R|{5}{G}{G}|Creature - Treefolk|7|5|Trample$Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.|
Ursine Monstrosity|Duskmourn: House of Horror Commander|36|R|{2}{G}|Creature - Bear Mutant|3|3|Trample$At the beginning of combat on your turn, mill a card and choose an opponent at random. Ursine Monstrosity attacks that player this combat if able. Until end of turn, Ursine Monstrosity gains indestructible and gets +1/+1 for each card type among cards in your graveyard.|
Ursine Monstrosity|Duskmourn: House of Horror Commander|36|R|{2}{G}|Creature - Bear Mutant|3|3|Trample$At the beginning of combat on your turn, mill a card and choose an opponent at random. This creature attacks that player this combat if able. Until end of turn, this creature gains indestructible and gets +1/+1 for each card type among cards in your graveyard.|
Convert to Slime|Duskmourn: House of Horror Commander|37|R|{3}{B}{G}|Sorcery|||Destroy up to one target artifact, up to one target creature, and up to one target enchantment.$Delirium -- Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.|
Phenomenon Investigators|Duskmourn: House of Horror Commander|38|R|{2}{U}{B}|Creature - Human Detective|3|4|As Phenomenon Investigators enters, choose Believe or Doubt.$* Believe -- Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token.$* Doubt -- At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.|
Giggling Skitterspike|Duskmourn: House of Horror Commander|39|R|{4}|Artifact Creature - Toy|1|1|Indestructible$Whenever Giggling Skitterspike attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.${5}: Monstrosity 5.|
Seance Board|Duskmourn: House of Horror Commander|40|R|{2}|Artifact|||Morbid -- At the beginning of each end step, if a creature died this turn, put a soul counter on Seance Board.${T}: Add X mana of any one color, where X is the number of soul counters on Seance Board. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.|
Phenomenon Investigators|Duskmourn: House of Horror Commander|38|R|{2}{U}{B}|Creature - Human Detective|3|4|As this creature enters, choose Believe or Doubt.$* Believe -- Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token.$* Doubt -- At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.|
Giggling Skitterspike|Duskmourn: House of Horror Commander|39|R|{4}|Artifact Creature - Toy|1|1|Indestructible$Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.${5}: Monstrosity 5.|
Seance Board|Duskmourn: House of Horror Commander|40|R|{2}|Artifact|||Morbid -- At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact.${T}: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.|
Redress Fate|Duskmourn: House of Horror Commander|41|R|{6}{W}{W}|Sorcery|||Return all artifact and enchantment cards from your graveyard to the battlefield.$Miracle {3}{W}|
Soaring Lightbringer|Duskmourn: House of Horror Commander|42|R|{4}{W}|Enchantment Creature - Bird Glimmer|4|5|Flying$Other enchantment creatures you control have flying.$Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.|
Fear of Sleep Paralysis|Duskmourn: House of Horror Commander|43|R|{5}{U}|Enchantment Creature - Nightmare|6|6|Flying$Eerie -- Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.$Stun counters can't be removed from permanents your opponents control.|
Glitch Interpreter|Duskmourn: House of Horror Commander|44|R|{2}{U}|Creature - Human Wizard|2|3|When this creature enters, if you control no face-down permanents, return this creature to its owner's hand and manifest dread.$Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.|
They Came from the Pipes|Duskmourn: House of Horror Commander|45|R|{4}{U}|Enchantment|||When this enchantment enters, manifest dread twice.$Whenever a face-down creature you control enters, draw a card.|
Zimone's Hypothesis|Duskmourn: House of Horror Commander|46|R|{3}{U}{U}|Instant|||You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand.|
Ancient Cellarspawn|Duskmourn: House of Horror Commander|47|R|{1}{B}{B}|Enchantment Creature - Horror|3|3|Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast.$Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.|
Deluge of Doom|Duskmourn: House of Horror Commander|48|R|{2}{B}|Sorcery|||All creatures get -X/-X until end of turn, where X is the number of card types among cards in your graveyard.|
Demonic Covenant|Duskmourn: House of Horror Commander|49|R|{4}{B}{B}|Kindred Enchantment - Demon|||Whenever one or more Demons you control attack a player, you draw a card and lose 1 life.$At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice this enchantment.|
Into the Pit|Duskmourn: House of Horror Commander|50|R|{2}{B}|Enchantment|||You may look at the top card of your library any time.$You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.|
Metamorphosis Fanatic|Duskmourn: House of Horror Commander|51|R|{4}{B}{B}|Creature - Human Cleric|4|4|Lifelink$When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.$Miracle {1}{B}|
Persistent Constrictor|Duskmourn: House of Horror Commander|52|R|{4}{B}|Creature - Zombie Snake|5|3|At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control.$Persist|
Sadistic Shell Game|Duskmourn: House of Horror Commander|53|R|{4}{B}|Sorcery|||Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.|
Suspended Sentence|Duskmourn: House of Horror Commander|54|R|{3}{B}|Instant|||Destroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence with three time counters on it.$Suspend 3--{1}{B}|
Barbflare Gremlin|Duskmourn: House of Horror Commander|55|R|{3}{R}|Creature - Gremlin|3|2|First strike, haste$Whenever a player taps a land for mana, if this creature is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player.|
Gleeful Arsonist|Duskmourn: House of Horror Commander|56|R|{2}{R}|Creature - Human Wizard|1|2|Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player.$Undying|
Star Athlete|Duskmourn: House of Horror Commander|57|R|{1}{R}{R}|Creature - Human Warrior|3|2|Menace$Whenever this creature attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, this creature deals 5 damage to that player.$Blitz {3}{R}|
Curator Beastie|Duskmourn: House of Horror Commander|58|R|{4}{G}{G}|Creature - Beast|6|6|Reach$Colorless creatures you control enter with two additional +1/+1 counters on them.$Whenever this creature enters or attacks, manifest dread.|
Demolisher Spawn|Duskmourn: House of Horror Commander|59|R|{5}{G}{G}|Enchantment Creature - Horror|7|7|Trample, haste$Delirium -- Whenever this creature attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.|
Disorienting Choice|Duskmourn: House of Horror Commander|60|R|{3}{G}|Sorcery|||For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.|
Formless Genesis|Duskmourn: House of Horror Commander|61|R|{2}{G}|Kindred Sorcery - Shapeshifter|||Changeling$Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.$Retrace|
Shriekwood Devourer|Duskmourn: House of Horror Commander|62|R|{5}{G}{G}|Creature - Treefolk|7|5|Trample$Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.|
Ursine Monstrosity|Duskmourn: House of Horror Commander|63|R|{2}{G}|Creature - Bear Mutant|3|3|Trample$At the beginning of combat on your turn, mill a card and choose an opponent at random. This creature attacks that player this combat if able. Until end of turn, this creature gains indestructible and gets +1/+1 for each card type among cards in your graveyard.|
Convert to Slime|Duskmourn: House of Horror Commander|64|R|{3}{B}{G}|Sorcery|||Destroy up to one target artifact, up to one target creature, and up to one target enchantment.$Delirium -- Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.|
Phenomenon Investigators|Duskmourn: House of Horror Commander|65|R|{2}{U}{B}|Creature - Human Detective|3|4|As this creature enters, choose Believe or Doubt.$* Believe -- Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token.$* Doubt -- At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.|
Giggling Skitterspike|Duskmourn: House of Horror Commander|66|R|{4}|Artifact Creature - Toy|1|1|Indestructible$Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.${5}: Monstrosity 5.|
Seance Board|Duskmourn: House of Horror Commander|67|R|{2}|Artifact|||Morbid -- At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact.${T}: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.|
Mesa Enchantress|Duskmourn: House of Horror Commander|68|R|{1}{W}{W}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.|
Moon-Blessed Cleric|Duskmourn: House of Horror Commander|69|U|{2}{W}|Creature - Human Elf Cleric|3|2|Divine Intervention -- When Moon-Blessed Cleric enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.|
Moon-Blessed Cleric|Duskmourn: House of Horror Commander|69|U|{2}{W}|Creature - Human Elf Cleric|3|2|Divine Intervention -- When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.|
Terminus|Duskmourn: House of Horror Commander|70|R|{4}{W}{W}|Sorcery|||Put all creatures on the bottom of their owners' libraries.$Miracle {W}|
Aminatou's Augury|Duskmourn: House of Horror Commander|71|R|{6}{U}{U}|Sorcery|||Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.|
Cackling Counterpart|Duskmourn: House of Horror Commander|72|R|{1}{U}{U}|Instant|||Create a token that's a copy of target creature you control.$Flashback {5}{U}{U}|
@ -55294,13 +55321,13 @@ Night's Whisper|Duskmourn: House of Horror Commander|79|C|{1}{B}|Sorcery|||You d
Beast Within|Duskmourn: House of Horror Commander|80|U|{2}{G}|Instant|||Destroy target permanent. Its controller creates a 3/3 green Beast creature token.|
Citanul Hierophants|Duskmourn: House of Horror Commander|81|R|{3}{G}|Creature - Human Druid|3|2|Creatures you control have "{T}: Add {G}."|
Grapple with the Past|Duskmourn: House of Horror Commander|82|C|{1}{G}|Instant|||Mill three cards, then you may return a creature or land card from your graveyard to your hand.|
Moldgraf Monstrosity|Duskmourn: House of Horror Commander|83|R|{4}{G}{G}{G}|Creature - Insect|8|8|Trample$When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.|
Moldgraf Monstrosity|Duskmourn: House of Horror Commander|83|R|{4}{G}{G}{G}|Creature - Insect|8|8|Trample$When this creature dies, exile it, then return two creature cards at random from your graveyard to the battlefield.|
Bedevil|Duskmourn: House of Horror Commander|84|R|{B}{B}{R}|Instant|||Destroy target artifact, creature, or planeswalker.|
Culling Ritual|Duskmourn: House of Horror Commander|85|R|{2}{B}{G}|Sorcery|||Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.|
Deathreap Ritual|Duskmourn: House of Horror Commander|86|U|{2}{B}{G}|Enchantment|||Morbid -- At the beginning of each end step, if a creature died this turn, you may draw a card.|
Diabolic Vision|Duskmourn: House of Horror Commander|87|U|{U}{B}|Sorcery|||Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.|
Growth Spiral|Duskmourn: House of Horror Commander|88|C|{G}{U}|Instant|||Draw a card. You may put a land card from your hand onto the battlefield.|
Mogis, God of Slaughter|Duskmourn: House of Horror Commander|89|M|{2}{B}{R}|Legendary Enchantment Creature - God|7|5|Indestructible$As long as your devotion to black and red is less than seven, Mogis isn't a creature.$At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature.|
Mogis, God of Slaughter|Duskmourn: House of Horror Commander|89|M|{2}{B}{R}|Legendary Enchantment Creature - God|7|5|Indestructible$As long as your devotion to black and red is less than seven, Mogis isn't a creature.$At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.|
Putrefy|Duskmourn: House of Horror Commander|90|U|{1}{B}{G}|Instant|||Destroy target artifact or creature. It can't be regenerated.|
Utter End|Duskmourn: House of Horror Commander|91|R|{2}{W}{B}|Instant|||Exile target nonland permanent.|
Arcane Signet|Duskmourn: House of Horror Commander|92|C|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.|
@ -55308,242 +55335,242 @@ Lightning Greaves|Duskmourn: House of Horror Commander|93|U|{2}|Artifact - Equip
Sol Ring|Duskmourn: House of Horror Commander|94|U|{1}|Artifact|||{T}: Add {C}{C}.|
Suspicious Bookcase|Duskmourn: House of Horror Commander|95|U|{2}|Artifact Creature - Wall|0|4|Defender${3}, {T}: Target creature can't be blocked this turn.|
Command Tower|Duskmourn: House of Horror Commander|96|C||Land|||{T}: Add one mana of any color in your commander's color identity.|
Auramancer|Duskmourn: House of Horror Commander|97|C|{2}{W}|Creature - Human Wizard|2|2|When Auramancer enters, you may return target enchantment card from your graveyard to your hand.|
Cast Out|Duskmourn: House of Horror Commander|98|U|{3}{W}|Enchantment|||Flash$When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.$Cycling {W}|
Auramancer|Duskmourn: House of Horror Commander|97|C|{2}{W}|Creature - Human Wizard|2|2|When this creature enters, you may return target enchantment card from your graveyard to your hand.|
Cast Out|Duskmourn: House of Horror Commander|98|U|{3}{W}|Enchantment|||Flash$When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.$Cycling {W}|
Entreat the Angels|Duskmourn: House of Horror Commander|99|M|{X}{X}{W}{W}{W}|Sorcery|||Create X 4/4 white Angel creature tokens with flying.$Miracle {X}{W}{W}|
Monologue Tax|Duskmourn: House of Horror Commander|100|R|{2}{W}|Enchantment|||Whenever an opponent casts their second spell each turn, you create a Treasure token.|
Ondu Spiritdancer|Duskmourn: House of Horror Commander|101|R|{4}{W}|Creature - Kor Cleric|3|3|Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.|
Return to Dust|Duskmourn: House of Horror Commander|102|U|{2}{W}{W}|Instant|||Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.|
Sigil of the Empty Throne|Duskmourn: House of Horror Commander|103|R|{3}{W}{W}|Enchantment|||Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.|
Sphere of Safety|Duskmourn: House of Horror Commander|104|U|{4}{W}|Enchantment|||Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.|
Starfield Mystic|Duskmourn: House of Horror Commander|105|R|{1}{W}|Creature - Human Cleric|2|2|Enchantment spells you cast cost {1} less to cast.$Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.|
Starfield Mystic|Duskmourn: House of Horror Commander|105|R|{1}{W}|Creature - Human Cleric|2|2|Enchantment spells you cast cost {1} less to cast.$Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.|
Swords to Plowshares|Duskmourn: House of Horror Commander|106|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.|
Timely Ward|Duskmourn: House of Horror Commander|107|R|{2}{W}|Enchantment - Aura|||You may cast Timely Ward as though it had flash if it targets a commander.$Enchant creature$Enchanted creature has indestructible.|
Timely Ward|Duskmourn: House of Horror Commander|107|R|{2}{W}|Enchantment - Aura|||You may cast this spell as though it had flash if it targets a commander.$Enchant creature$Enchanted creature has indestructible.|
Verge Rangers|Duskmourn: House of Horror Commander|108|R|{2}{W}|Creature - Human Scout Ranger|3|3|First strike$You may look at the top card of your library any time.$As long as an opponent controls more lands than you, you may play lands from the top of your library.|
Aether Gale|Duskmourn: House of Horror Commander|109|R|{3}{U}{U}|Sorcery|||Return six target nonland permanents to their owners' hands.|
Arcane Denial|Duskmourn: House of Horror Commander|110|C|{1}{U}|Instant|||Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.$You draw a card at the beginning of the next turn's upkeep.|
Archetype of Imagination|Duskmourn: House of Horror Commander|111|U|{4}{U}{U}|Enchantment Creature - Human Wizard|3|2|Creatures you control have flying.$Creatures your opponents control lose flying and can't have or gain flying.|
Body of Knowledge|Duskmourn: House of Horror Commander|112|R|{3}{U}{U}|Creature - Avatar|*|*|Body of Knowledge's power and toughness are each equal to the number of cards in your hand.$You have no maximum hand size.$Whenever Body of Knowledge is dealt damage, draw that many cards.|
Body of Knowledge|Duskmourn: House of Horror Commander|112|R|{3}{U}{U}|Creature - Avatar|*|*|Body of Knowledge's power and toughness are each equal to the number of cards in your hand.$You have no maximum hand size.$Whenever this creature is dealt damage, draw that many cards.|
Brainstorm|Duskmourn: House of Horror Commander|113|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.|
Counterspell|Duskmourn: House of Horror Commander|114|C|{U}{U}|Instant|||Counter target spell.|
Counterspell|Duskmourn: House of Horror Commander|114|U|{U}{U}|Instant|||Counter target spell.|
Dig Through Time|Duskmourn: House of Horror Commander|115|R|{6}{U}{U}|Instant|||Delve$Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.|
Dream Eater|Duskmourn: House of Horror Commander|116|M|{4}{U}{U}|Creature - Nightmare Sphinx|4|3|Flash$Flying$When Dream Eater enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand.|
Dream Eater|Duskmourn: House of Horror Commander|116|M|{4}{U}{U}|Creature - Nightmare Sphinx|4|3|Flash$Flying$When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand.|
Extravagant Replication|Duskmourn: House of Horror Commander|117|R|{4}{U}{U}|Enchantment|||At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.|
Kefnet the Mindful|Duskmourn: House of Horror Commander|118|M|{2}{U}|Legendary Creature - God|5|5|Flying, indestructible$Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.${3}{U}: Draw a card, then you may return a land you control to its owner's hand.|
Kheru Spellsnatcher|Duskmourn: House of Horror Commander|119|R|{3}{U}|Creature - Snake Wizard|3|3|Morph {4}{U}{U}$When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.|
Mirrormade|Duskmourn: House of Horror Commander|120|R|{1}{U}{U}|Enchantment|||You may have Mirrormade enter as a copy of any artifact or enchantment on the battlefield.|
Kefnet the Mindful|Duskmourn: House of Horror Commander|118|M|{2}{U}|Legendary Creature - God|5|5|Flying, indestructible$Kefnet can't attack or block unless you have seven or more cards in hand.${3}{U}: Draw a card, then you may return a land you control to its owner's hand.|
Kheru Spellsnatcher|Duskmourn: House of Horror Commander|119|R|{3}{U}|Creature - Snake Wizard|3|3|Morph {4}{U}{U}$When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.|
Mirrormade|Duskmourn: House of Horror Commander|120|R|{1}{U}{U}|Enchantment|||You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.|
One with the Multiverse|Duskmourn: House of Horror Commander|121|M|{6}{U}{U}|Enchantment|||You may look at the top card of your library any time.$You may play lands and cast spells from the top of your library.$Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.|
Otherworldly Gaze|Duskmourn: House of Horror Commander|122|C|{U}|Instant|||Surveil 3.$Flashback {1}{U}|
Primordial Mist|Duskmourn: House of Horror Commander|123|R|{4}{U}|Enchantment|||At the beginning of your end step, you may manifest the top card of your library.$Exile a face-down permanent you control face up: You may play that card this turn.|
Prognostic Sphinx|Duskmourn: House of Horror Commander|124|R|{3}{U}{U}|Creature - Sphinx|3|5|Flying$Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.$Whenever Prognostic Sphinx attacks, scry 3.|
Prognostic Sphinx|Duskmourn: House of Horror Commander|124|R|{3}{U}{U}|Creature - Sphinx|3|5|Flying$Discard a card: This creature gains hexproof until end of turn. Tap it.$Whenever this creature attacks, scry 3.|
Reality Shift|Duskmourn: House of Horror Commander|125|U|{1}{U}|Instant|||Exile target creature. Its controller manifests the top card of their library.|
Retreat to Coralhelm|Duskmourn: House of Horror Commander|126|U|{2}{U}|Enchantment|||Landfall -- Whenever a land you control enters, choose one --$* You may tap or untap target creature.$* Scry 1.|
Shark Typhoon|Duskmourn: House of Horror Commander|127|R|{5}{U}|Enchantment|||Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.$Cycling {X}{1}{U}$When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.|
Skaab Ruinator|Duskmourn: House of Horror Commander|128|M|{1}{U}{U}|Creature - Zombie Horror|5|6|As an additional cost to cast this spell, exile three creature cards from your graveyard.$Flying$You may cast Skaab Ruinator from your graveyard.|
Shark Typhoon|Duskmourn: House of Horror Commander|127|R|{5}{U}|Enchantment|||Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.$Cycling {X}{1}{U}$When you cycle this card, create an X/X blue Shark creature token with flying.|
Skaab Ruinator|Duskmourn: House of Horror Commander|128|M|{1}{U}{U}|Creature - Zombie Horror|5|6|As an additional cost to cast this spell, exile three creature cards from your graveyard.$Flying$You may cast this card from your graveyard.|
Thirst for Meaning|Duskmourn: House of Horror Commander|129|C|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard an enchantment card.|
Arvinox, the Mind Flail|Duskmourn: House of Horror Commander|130|M|{4}{B}{B}{B}|Legendary Enchantment Creature - Horror|9|9|Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own.$At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.|
Bastion of Remembrance|Duskmourn: House of Horror Commander|131|U|{2}{B}|Enchantment|||When Bastion of Remembrance enters, create a 1/1 white Human Soldier creature token.$Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.|
Blood Artist|Duskmourn: House of Horror Commander|132|U|{1}{B}|Creature - Vampire|0|1|Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.|
Braids, Arisen Nightmare|Duskmourn: House of Horror Commander|133|R|{1}{B}{B}|Legendary Creature - Nightmare|3|3|At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.|
Carrion Grub|Duskmourn: House of Horror Commander|134|C|{3}{B}|Creature - Insect|0|5|Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.$When Carrion Grub enters, mill four cards.|
Arvinox, the Mind Flail|Duskmourn: House of Horror Commander|130|M|{4}{B}{B}{B}|Legendary Enchantment Creature - Horror|9|9|Arvinox isn't a creature unless you control three or more permanents you don't own.$At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.|
Bastion of Remembrance|Duskmourn: House of Horror Commander|131|U|{2}{B}|Enchantment|||When this enchantment enters, create a 1/1 white Human Soldier creature token.$Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.|
Blood Artist|Duskmourn: House of Horror Commander|132|U|{1}{B}|Creature - Vampire|0|1|Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.|
Braids, Arisen Nightmare|Duskmourn: House of Horror Commander|133|R|{1}{B}{B}|Legendary Creature - Nightmare|3|3|At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.|
Carrion Grub|Duskmourn: House of Horror Commander|134|U|{3}{B}|Creature - Insect|0|5|This creature gets +X/+0, where X is the greatest power among creature cards in your graveyard.$When this creature enters, mill four cards.|
Cemetery Tampering|Duskmourn: House of Horror Commander|135|R|{2}{B}|Enchantment|||Hideaway 5$At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.|
Decree of Pain|Duskmourn: House of Horror Commander|136|R|{6}{B}{B}|Sorcery|||Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.$Cycling {3}{B}{B}$When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.|
Demon of Fate's Design|Duskmourn: House of Horror Commander|137|R|{4}{B}{B}|Enchantment Creature - Demon|6|6|Flying, trample$Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.${2}{B}, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.|
Doomwake Giant|Duskmourn: House of Horror Commander|138|R|{4}{B}|Enchantment Creature - Giant|4|6|Constellation -- Whenever Doomwake Giant or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.|
The Eldest Reborn|Duskmourn: House of Horror Commander|139|U|{4}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Each opponent sacrifices a creature or planeswalker.$II -- Each opponent discards a card.$III -- Put target creature or planeswalker card from a graveyard onto the battlefield under your control.|
Falkenrath Noble|Duskmourn: House of Horror Commander|140|U|{3}{B}|Creature - Vampire Noble|2|2|Flying$Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.|
Fate Unraveler|Duskmourn: House of Horror Commander|141|R|{3}{B}|Enchantment Creature - Hag|3|4|Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.|
Gray Merchant of Asphodel|Duskmourn: House of Horror Commander|142|U|{3}{B}{B}|Creature - Zombie|2|4|When Gray Merchant of Asphodel enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way.|
Decree of Pain|Duskmourn: House of Horror Commander|136|R|{6}{B}{B}|Sorcery|||Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.$Cycling {3}{B}{B}$When you cycle this card, all creatures get -2/-2 until end of turn.|
Demon of Fate's Design|Duskmourn: House of Horror Commander|137|R|{4}{B}{B}|Enchantment Creature - Demon|6|6|Flying, trample$Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.${2}{B}, Sacrifice another enchantment: This creature gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.|
Doomwake Giant|Duskmourn: House of Horror Commander|138|R|{4}{B}|Enchantment Creature - Giant|4|6|Constellation -- Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.|
The Eldest Reborn|Duskmourn: House of Horror Commander|139|U|{4}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Each opponent sacrifices a creature or planeswalker of their choice.$II -- Each opponent discards a card.$III -- Put target creature or planeswalker card from a graveyard onto the battlefield under your control.|
Falkenrath Noble|Duskmourn: House of Horror Commander|140|C|{3}{B}|Creature - Vampire Noble|2|2|Flying$Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.|
Fate Unraveler|Duskmourn: House of Horror Commander|141|R|{3}{B}|Enchantment Creature - Hag|3|4|Whenever an opponent draws a card, this creature deals 1 damage to that player.|
Gray Merchant of Asphodel|Duskmourn: House of Horror Commander|142|U|{3}{B}{B}|Creature - Zombie|2|4|When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way.|
Infernal Grasp|Duskmourn: House of Horror Commander|143|U|{1}{B}|Instant|||Destroy target creature. You lose 2 life.|
Kederekt Parasite|Duskmourn: House of Horror Commander|144|R|{B}|Creature - Horror|1|1|Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.|
Kederekt Parasite|Duskmourn: House of Horror Commander|144|R|{B}|Creature - Horror|1|1|Whenever an opponent draws a card, if you control a red permanent, you may have this creature deal 1 damage to that player.|
Mask of Griselbrand|Duskmourn: House of Horror Commander|145|R|{1}{B}{B}|Legendary Artifact - Equipment|||Equipped creature has flying and lifelink.$Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.$Equip {3}|
Massacre Girl|Duskmourn: House of Horror Commander|146|R|{3}{B}{B}|Legendary Creature - Human Assassin|4|4|Menace$When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.|
Massacre Wurm|Duskmourn: House of Horror Commander|147|M|{3}{B}{B}{B}|Creature - Phyrexian Wurm|6|5|When Massacre Wurm enters, creatures your opponents control get -2/-2 until end of turn.$Whenever a creature an opponent controls dies, that player loses 2 life.|
Massacre Wurm|Duskmourn: House of Horror Commander|147|M|{3}{B}{B}{B}|Creature - Phyrexian Wurm|6|5|When this creature enters, creatures your opponents control get -2/-2 until end of turn.$Whenever a creature an opponent controls dies, that player loses 2 life.|
Morbid Opportunist|Duskmourn: House of Horror Commander|148|U|{2}{B}|Creature - Human Rogue|1|3|Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.|
Nightmare Shepherd|Duskmourn: House of Horror Commander|149|R|{2}{B}{B}|Enchantment Creature - Demon|4|4|Flying$Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.|
Nightshade Harvester|Duskmourn: House of Horror Commander|150|R|{3}{B}|Creature - Elf Shaman|2|2|Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.|
Noxious Gearhulk|Duskmourn: House of Horror Commander|151|M|{4}{B}{B}|Artifact Creature - Construct|5|4|Menace$When Noxious Gearhulk enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.|
Nightshade Harvester|Duskmourn: House of Horror Commander|150|R|{3}{B}|Creature - Elf Shaman|2|2|Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on this creature.|
Noxious Gearhulk|Duskmourn: House of Horror Commander|151|M|{4}{B}{B}|Artifact Creature - Construct|5|4|Menace$When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.|
Ob Nixilis Reignited|Duskmourn: House of Horror Commander|152|M|{3}{B}{B}|Legendary Planeswalker - Nixilis|5|+1: You draw a card and you lose 1 life.$-3: Destroy target creature.$-8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."|
Professor Onyx|Duskmourn: House of Horror Commander|153|M|{4}{B}{B}|Legendary Planeswalker - Liliana|5|Magecraft -- Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.$+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.$-3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.$-8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.|
Read the Bones|Duskmourn: House of Horror Commander|154|C|{2}{B}|Sorcery|||Scry 2, then draw two cards. You lose 2 life.|
Reanimate|Duskmourn: House of Horror Commander|155|R|{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.|
Sign in Blood|Duskmourn: House of Horror Commander|156|C|{B}{B}|Sorcery|||Target player draws two cards and loses 2 life.|
Stitcher's Supplier|Duskmourn: House of Horror Commander|157|U|{B}|Creature - Zombie|1|1|When Stitcher's Supplier enters or dies, mill three cards.|
Syr Konrad, the Grim|Duskmourn: House of Horror Commander|158|U|{3}{B}{B}|Legendary Creature - Human Knight|5|4|Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.${1}{B}: Each player mills a card.|
Stitcher's Supplier|Duskmourn: House of Horror Commander|157|U|{B}|Creature - Zombie|1|1|When this creature enters or dies, mill three cards.|
Syr Konrad, the Grim|Duskmourn: House of Horror Commander|158|U|{3}{B}{B}|Legendary Creature - Human Knight|5|4|Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.${1}{B}: Each player mills a card.|
Whip of Erebos|Duskmourn: House of Horror Commander|159|R|{2}{B}{B}|Legendary Enchantment Artifact|||Creatures you control have lifelink.${2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.|
Blasphemous Act|Duskmourn: House of Horror Commander|160|R|{8}{R}|Sorcery|||This spell costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damage to each creature.|
Brash Taunter|Duskmourn: House of Horror Commander|161|R|{4}{R}|Creature - Goblin|1|1|Indestructible$Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.${2}{R}, {T}: Brash Taunter fights another target creature.|
Brash Taunter|Duskmourn: House of Horror Commander|161|R|{4}{R}|Creature - Goblin|1|1|Indestructible$Whenever this creature is dealt damage, it deals that much damage to target opponent.${2}{R}, {T}: This creature fights another target creature.|
Chaos Warp|Duskmourn: House of Horror Commander|162|R|{2}{R}|Instant|||The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.|
Combustible Gearhulk|Duskmourn: House of Horror Commander|163|M|{4}{R}{R}|Artifact Creature - Construct|6|6|First strike$When Combustible Gearhulk enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.|
Combustible Gearhulk|Duskmourn: House of Horror Commander|163|M|{4}{R}{R}|Artifact Creature - Construct|6|6|First strike$When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.|
Enchanter's Bane|Duskmourn: House of Horror Commander|164|R|{1}{R}|Enchantment|||At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.|
Harsh Mentor|Duskmourn: House of Horror Commander|165|R|{1}{R}|Creature - Human Cleric|2|2|Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.|
Harsh Mentor|Duskmourn: House of Horror Commander|165|R|{1}{R}|Creature - Human Cleric|2|2|Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.|
Light Up the Stage|Duskmourn: House of Horror Commander|166|U|{2}{R}|Sorcery|||Spectacle {R}$Exile the top two cards of your library. Until the end of your next turn, you may play those cards.|
Rampaging Ferocidon|Duskmourn: House of Horror Commander|167|R|{2}{R}|Creature - Dinosaur|3|3|Menace$Players can't gain life.$Whenever another creature enters, Rampaging Ferocidon deals 1 damage to that creature's controller.|
Tectonic Giant|Duskmourn: House of Horror Commander|168|R|{2}{R}{R}|Creature - Elemental Giant|3|4|Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one --$* Tectonic Giant deals 3 damage to each opponent.$* Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.|
Rampaging Ferocidon|Duskmourn: House of Horror Commander|167|R|{2}{R}|Creature - Dinosaur|3|3|Menace$Players can't gain life.$Whenever another creature enters, this creature deals 1 damage to that creature's controller.|
Tectonic Giant|Duskmourn: House of Horror Commander|168|R|{2}{R}{R}|Creature - Elemental Giant|3|4|Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one --$* This creature deals 3 damage to each opponent.$* Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.|
Arachnogenesis|Duskmourn: House of Horror Commander|169|R|{2}{G}|Instant|||Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.|
Ashaya, Soul of the Wild|Duskmourn: House of Horror Commander|170|M|{3}{G}{G}|Legendary Creature - Elemental|*|*|Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.$Nontoken creatures you control are Forest lands in addition to their other types.|
Ashaya, Soul of the Wild|Duskmourn: House of Horror Commander|170|M|{3}{G}{G}|Legendary Creature - Elemental|*|*|Ashaya's power and toughness are each equal to the number of lands you control.$Nontoken creatures you control are Forest lands in addition to their other types.|
Augur of Autumn|Duskmourn: House of Horror Commander|171|R|{1}{G}{G}|Creature - Human Druid|2|3|You may look at the top card of your library any time.$You may play lands from the top of your library.$Coven -- As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.|
Beanstalk Giant|Duskmourn: House of Horror Commander|172|U|{6}{G}|Creature - Giant|*|*|Beanstalk Giant's power and toughness are each equal to the number of lands you control.|
Fertile Footsteps|Duskmourn: House of Horror Commander|172|U|{2}{G}|Sorcery - Adventure|*|*|Search your library for a basic land card, put it onto the battlefield, then shuffle.|
Crawling Sensation|Duskmourn: House of Horror Commander|173|U|{2}{G}|Enchantment|||At the beginning of your upkeep, you may mill two cards.$Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.|
Cultivate|Duskmourn: House of Horror Commander|174|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.|
Deathcap Cultivator|Duskmourn: House of Horror Commander|175|R|{1}{G}|Creature - Human Druid|2|1|{T}: Add {B} or {G}.$Delirium -- Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.|
Deathmist Raptor|Duskmourn: House of Horror Commander|176|M|{1}{G}{G}|Creature - Dinosaur Beast|3|3|Deathtouch$Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down.$Megamorph {4}{G}|
Deathcap Cultivator|Duskmourn: House of Horror Commander|175|R|{1}{G}|Creature - Human Druid|2|1|{T}: Add {B} or {G}.$Delirium -- This creature has deathtouch as long as there are four or more card types among cards in your graveyard.|
Deathmist Raptor|Duskmourn: House of Horror Commander|176|M|{1}{G}{G}|Creature - Dinosaur Beast|3|3|Deathtouch$Whenever a permanent you control is turned face up, you may return this card from your graveyard to the battlefield face up or face down.$Megamorph {4}{G}|
Explosive Vegetation|Duskmourn: House of Horror Commander|177|U|{3}{G}|Sorcery|||Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.|
Ezuri's Predation|Duskmourn: House of Horror Commander|178|R|{5}{G}{G}{G}|Sorcery|||For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.|
Giant Adephage|Duskmourn: House of Horror Commander|179|M|{5}{G}{G}|Creature - Insect|7|7|Trample$Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.|
Gnarlwood Dryad|Duskmourn: House of Horror Commander|180|U|{G}|Creature - Dryad Horror|1|1|Deathtouch$Delirium -- Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.|
Greater Tanuki|Duskmourn: House of Horror Commander|181|C|{4}{G}{G}|Enchantment Creature - Dog|6|5|Trample$Channel -- {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
Giant Adephage|Duskmourn: House of Horror Commander|179|M|{5}{G}{G}|Creature - Insect|7|7|Trample$Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.|
Gnarlwood Dryad|Duskmourn: House of Horror Commander|180|U|{G}|Creature - Dryad Horror|1|1|Deathtouch$Delirium -- This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.|
Greater Tanuki|Duskmourn: House of Horror Commander|181|C|{4}{G}{G}|Enchantment Creature - Dog|6|5|Trample$Channel -- {2}{G}, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
Harmonize|Duskmourn: House of Horror Commander|182|U|{2}{G}{G}|Sorcery|||Draw three cards.|
Harrow|Duskmourn: House of Horror Commander|183|C|{2}{G}|Instant|||As an additional cost to cast this spell, sacrifice a land.$Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.|
Hornet Queen|Duskmourn: House of Horror Commander|184|M|{4}{G}{G}{G}|Creature - Insect|2|2|Flying, deathtouch$When Hornet Queen enters, create four 1/1 green Insect creature tokens with flying and deathtouch.|
Hydra Omnivore|Duskmourn: House of Horror Commander|185|M|{4}{G}{G}|Creature - Hydra|8|8|Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.|
Hornet Queen|Duskmourn: House of Horror Commander|184|R|{4}{G}{G}{G}|Creature - Insect|2|2|Flying, deathtouch$When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.|
Hydra Omnivore|Duskmourn: House of Horror Commander|185|M|{4}{G}{G}|Creature - Hydra|8|8|Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.|
Inscription of Abundance|Duskmourn: House of Horror Commander|186|R|{1}{G}|Instant|||Kicker {2}{G}$Choose one. If this spell was kicked, choose any number instead.$* Put two +1/+1 counters on target creature.$* Target player gains X life, where X is the greatest power among creatures they control.$* Target creature you control fights target creature you don't control.|
Ishkanah, Grafwidow|Duskmourn: House of Horror Commander|187|M|{4}{G}|Legendary Creature - Spider|3|5|Reach$Delirium -- When Ishkanah, Grafwidow enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.${6}{B}: Target opponent loses 1 life for each Spider you control.|
Moldgraf Millipede|Duskmourn: House of Horror Commander|188|C|{4}{G}|Creature - Insect Horror|2|2|When Moldgraf Millipede enters, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard.|
Ishkanah, Grafwidow|Duskmourn: House of Horror Commander|187|M|{4}{G}|Legendary Creature - Spider|3|5|Reach$Delirium -- When Ishkanah enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.${6}{B}: Target opponent loses 1 life for each Spider you control.|
Moldgraf Millipede|Duskmourn: House of Horror Commander|188|C|{4}{G}|Creature - Insect Horror|2|2|When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard.|
Mulch|Duskmourn: House of Horror Commander|189|C|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.|
Multani, Yavimaya's Avatar|Duskmourn: House of Horror Commander|190|M|{4}{G}{G}|Legendary Creature - Elemental Avatar|0|0|Reach, trample$Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.${1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.|
Obsessive Skinner|Duskmourn: House of Horror Commander|191|U|{1}{G}|Creature - Human Rogue|1|1|When Obsessive Skinner enters, put a +1/+1 counter on target creature.$Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.|
Multani, Yavimaya's Avatar|Duskmourn: House of Horror Commander|190|M|{4}{G}{G}|Legendary Creature - Elemental Avatar|0|0|Reach, trample$Multani gets +1/+1 for each land you control and each land card in your graveyard.${1}{G}, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.|
Obsessive Skinner|Duskmourn: House of Horror Commander|191|U|{1}{G}|Creature - Human Rogue|1|1|When this creature enters, put a +1/+1 counter on target creature.$Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.|
Overwhelming Stampede|Duskmourn: House of Horror Commander|192|R|{3}{G}{G}|Sorcery|||Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.|
Rampant Growth|Duskmourn: House of Horror Commander|193|C|{1}{G}|Sorcery|||Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.|
Sakura-Tribe Elder|Duskmourn: House of Horror Commander|194|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.|
Sakura-Tribe Elder|Duskmourn: House of Horror Commander|194|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.|
Sandwurm Convergence|Duskmourn: House of Horror Commander|195|R|{6}{G}{G}|Enchantment|||Creatures with flying can't attack you or planeswalkers you control.$At the beginning of your end step, create a 5/5 green Wurm creature token.|
Scavenging Ooze|Duskmourn: House of Horror Commander|196|R|{1}{G}|Creature - Ooze|2|2|{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.|
Scute Swarm|Duskmourn: House of Horror Commander|197|R|{2}{G}|Creature - Insect|1|1|Landfall -- Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.|
Shigeki, Jukai Visionary|Duskmourn: House of Horror Commander|198|R|{1}{G}|Legendary Enchantment Creature - Snake Druid|1|3|{1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.$Channel -- {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.|
Scavenging Ooze|Duskmourn: House of Horror Commander|196|R|{1}{G}|Creature - Ooze|2|2|{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.|
Scute Swarm|Duskmourn: House of Horror Commander|197|R|{2}{G}|Creature - Insect|1|1|Landfall -- Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.|
Shigeki, Jukai Visionary|Duskmourn: House of Horror Commander|198|R|{1}{G}|Legendary Enchantment Creature - Snake Druid|1|3|{1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.$Channel -- {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.|
Skola Grovedancer|Duskmourn: House of Horror Commander|199|C|{1}{G}|Enchantment Creature - Satyr Druid|2|2|Whenever a land card is put into your graveyard from anywhere, you gain 1 life.${2}{G}: Mill a card.|
Temur War Shaman|Duskmourn: House of Horror Commander|200|R|{4}{G}{G}|Creature - Human Shaman|4|5|When Temur War Shaman enters, manifest the top card of your library.$Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.|
Thunderfoot Baloth|Duskmourn: House of Horror Commander|201|R|{4}{G}{G}|Creature - Beast|5|5|Trample$Lieutenant -- As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.|
Temur War Shaman|Duskmourn: House of Horror Commander|200|R|{4}{G}{G}|Creature - Human Shaman|4|5|When this creature enters, manifest the top card of your library.$Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.|
Thunderfoot Baloth|Duskmourn: House of Horror Commander|201|R|{4}{G}{G}|Creature - Beast|5|5|Trample$Lieutenant -- As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.|
Titania, Nature's Force|Duskmourn: House of Horror Commander|202|M|{4}{G}{G}|Legendary Creature - Elemental|6|6|You may play Forests from your graveyard.$Whenever a Forest you control enters, create a 5/3 green Elemental creature token.$Whenever an Elemental you control dies, you may mill three cards.|
Trail of Mystery|Duskmourn: House of Horror Commander|203|R|{1}{G}|Enchantment|||Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.$Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.|
Whisperwood Elemental|Duskmourn: House of Horror Commander|204|M|{3}{G}{G}|Creature - Elemental|4|4|At the beginning of your end step, manifest the top card of your library.$Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."|
Whisperwood Elemental|Duskmourn: House of Horror Commander|204|M|{3}{G}{G}|Creature - Elemental|4|4|At the beginning of your end step, manifest the top card of your library.$Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."|
Wilderness Reclamation|Duskmourn: House of Horror Commander|205|U|{3}{G}|Enchantment|||At the beginning of your end step, untap all lands you control.|
Worldspine Wurm|Duskmourn: House of Horror Commander|206|M|{8}{G}{G}{G}|Creature - Wurm|15|15|Trample$When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample.$When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.|
Wrenn and Seven|Duskmourn: House of Horror Commander|207|M|{3}{G}{G}|Legendary Planeswalker - Wrenn|5|+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.$0: Put any number of land cards from your hand onto the battlefield tapped.$-3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."$-8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."|
Yavimaya Elder|Duskmourn: House of Horror Commander|208|C|{1}{G}{G}|Creature - Human Druid|2|1|When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.${2}, Sacrifice Yavimaya Elder: Draw a card.|
Worldspine Wurm|Duskmourn: House of Horror Commander|206|M|{8}{G}{G}{G}|Creature - Wurm|15|15|Trample$When this creature dies, create three 5/5 green Wurm creature tokens with trample.$When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.|
Wrenn and Seven|Duskmourn: House of Horror Commander|207|M|{3}{G}{G}|Legendary Planeswalker - Wrenn|5|+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.$0: Put any number of land cards from your hand onto the battlefield tapped.$-3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."$-8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."|
Yavimaya Elder|Duskmourn: House of Horror Commander|208|C|{1}{G}{G}|Creature - Human Druid|2|1|When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.${2}, Sacrifice this creature: Draw a card.|
Yedora, Grave Gardener|Duskmourn: House of Horror Commander|209|U|{4}{G}|Legendary Creature - Treefolk Druid|5|5|Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land.|
Aesi, Tyrant of Gyre Strait|Duskmourn: House of Horror Commander|210|M|{4}{G}{U}|Legendary Creature - Serpent|5|5|You may play an additional land on each of your turns.$Landfall -- Whenever a land you control enters, you may draw a card.|
Arixmethes, Slumbering Isle|Duskmourn: House of Horror Commander|211|R|{2}{G}{U}|Legendary Creature - Kraken|12|12|Arixmethes, Slumbering Isle enters tapped with five slumber counters on it.$As long as Arixmethes has a slumber counter on it, it's a land.$Whenever you cast a spell, you may remove a slumber counter from Arixmethes.${T}: Add {G}{U}.|
Arixmethes, Slumbering Isle|Duskmourn: House of Horror Commander|211|R|{2}{G}{U}|Legendary Creature - Kraken|12|12|Arixmethes enters tapped with five slumber counters on it.$As long as Arixmethes has a slumber counter on it, it's a land.$Whenever you cast a spell, you may remove a slumber counter from Arixmethes.${T}: Add {G}{U}.|
Athreos, Shroud-Veiled|Duskmourn: House of Horror Commander|212|M|{4}{W}{B}|Legendary Enchantment Creature - God|4|7|Indestructible$As long as your devotion to white and black is less than seven, Athreos isn't a creature.$At the beginning of your end step, put a coin counter on another target creature.$Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.|
Binding the Old Gods|Duskmourn: House of Horror Commander|213|U|{2}{B}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Destroy target nonland permanent an opponent controls.$II -- Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.$III -- Creatures you control gain deathtouch until end of turn.|
Biomass Mutation|Duskmourn: House of Horror Commander|214|R|{X}{G/U}{G/U}|Instant|||Creatures you control have base power and toughness X/X until end of turn.|
Deadbridge Chant|Duskmourn: House of Horror Commander|215|M|{4}{B}{G}|Enchantment|||When Deadbridge Chant enters, mill ten cards.$At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, return it to the battlefield. Otherwise, return it to your hand.|
Deadbridge Chant|Duskmourn: House of Horror Commander|215|M|{4}{B}{G}|Enchantment|||When this enchantment enters, mill ten cards.$At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.|
Eureka Moment|Duskmourn: House of Horror Commander|216|C|{2}{G}{U}|Instant|||Draw two cards. You may put a land card from your hand onto the battlefield.|
Florian, Voldaren Scion|Duskmourn: House of Horror Commander|217|R|{1}{B}{R}|Legendary Creature - Vampire Noble|3|3|First strike$At the beginning of your second main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.|
Grim Flayer|Duskmourn: House of Horror Commander|218|R|{B}{G}|Creature - Human Warrior|2|2|Trample$Whenever Grim Flayer deals combat damage to a player, surveil 3.$Delirium -- Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.|
Florian, Voldaren Scion|Duskmourn: House of Horror Commander|217|R|{1}{B}{R}|Legendary Creature - Vampire Noble|3|3|First strike$At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.|
Grim Flayer|Duskmourn: House of Horror Commander|218|M|{B}{G}|Creature - Human Warrior|2|2|Trample$Whenever this creature deals combat damage to a player, surveil 3.$Delirium -- This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.|
Grisly Salvage|Duskmourn: House of Horror Commander|219|C|{B}{G}|Instant|||Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.|
Grist, the Hunger Tide|Duskmourn: House of Horror Commander|220|M|{1}{B}{G}|Legendary Planeswalker - Grist|3|As long as Grist, the Hunger Tide isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.$+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.$-2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.$-5: Each opponent loses life equal to the number of creature cards in your graveyard.|
Grist, the Hunger Tide|Duskmourn: House of Horror Commander|220|M|{1}{B}{G}|Legendary Planeswalker - Grist|3|As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.$+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.$-2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.$-5: Each opponent loses life equal to the number of creature cards in your graveyard.|
Inkshield|Duskmourn: House of Horror Commander|221|R|{3}{W}{B}|Instant|||Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.|
Kaervek the Merciless|Duskmourn: House of Horror Commander|222|R|{5}{B}{R}|Legendary Creature - Human Shaman|5|4|Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target.|
Kardur, Doomscourge|Duskmourn: House of Horror Commander|223|U|{2}{B}{R}|Legendary Creature - Demon Berserker|4|3|When Kardur, Doomscourge enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.$Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.|
Kaervek the Merciless|Duskmourn: House of Horror Commander|222|R|{5}{B}{R}|Legendary Creature - Human Shaman|5|4|Whenever an opponent casts a spell, Kaervek deals damage equal to that spell's mana value to any target.|
Kardur, Doomscourge|Duskmourn: House of Horror Commander|223|U|{2}{B}{R}|Legendary Creature - Demon Berserker|4|3|When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.$Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.|
Life Insurance|Duskmourn: House of Horror Commander|224|R|{3}{W}{B}|Enchantment|||Extort$Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.|
Mayhem Devil|Duskmourn: House of Horror Commander|225|U|{1}{B}{R}|Creature - Devil|3|3|Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.|
Nyx Weaver|Duskmourn: House of Horror Commander|226|U|{1}{B}{G}|Enchantment Creature - Spider|2|3|Reach$At the beginning of your upkeep, mill two cards.${1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand.|
Mayhem Devil|Duskmourn: House of Horror Commander|225|U|{1}{B}{R}|Creature - Devil|3|3|Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.|
Nyx Weaver|Duskmourn: House of Horror Commander|226|U|{1}{B}{G}|Enchantment Creature - Spider|2|3|Reach$At the beginning of your upkeep, mill two cards.${1}{B}{G}, Exile this creature: Return target card from your graveyard to your hand.|
Old Stickfingers|Duskmourn: House of Horror Commander|227|R|{X}{B}{G}|Legendary Creature - Horror|*|*|When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.$Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.|
Oversimplify|Duskmourn: House of Horror Commander|228|R|{3}{G}{U}|Sorcery|||Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.|
Rakdos Charm|Duskmourn: House of Horror Commander|229|U|{B}{R}|Instant|||Choose one --$* Exile target player's graveyard.$* Destroy target artifact.$* Each creature deals 1 damage to its controller.|
Rakdos, Lord of Riots|Duskmourn: House of Horror Commander|230|M|{B}{B}{R}{R}|Legendary Creature - Demon|6|6|You can't cast this spell unless an opponent lost life this turn.$Flying, trample$Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.|
Rakdos, Lord of Riots|Duskmourn: House of Horror Commander|230|M|{B}{B}{R}{R}|Legendary Creature - Demon|6|6|You can't cast Rakdos unless an opponent lost life this turn.$Flying, trample$Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.|
Rashmi, Eternities Crafter|Duskmourn: House of Horror Commander|231|M|{2}{G}{U}|Legendary Creature - Elf Druid|2|3|Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.|
Spirit-Sister's Call|Duskmourn: House of Horror Commander|232|M|{3}{W}{B}|Enchantment|||At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."|
Spiteful Visions|Duskmourn: House of Horror Commander|233|R|{2}{B/R}{B/R}|Enchantment|||At the beginning of each player's draw step, that player draws an additional card.$Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.|
Spiteful Visions|Duskmourn: House of Horror Commander|233|R|{2}{B/R}{B/R}|Enchantment|||At the beginning of each player's draw step, that player draws an additional card.$Whenever a player draws a card, this enchantment deals 1 damage to that player.|
Stormfist Crusader|Duskmourn: House of Horror Commander|234|R|{B}{R}|Creature - Human Knight|2|2|Menace$At the beginning of your upkeep, each player draws a card and loses 1 life.|
Tatyova, Benthic Druid|Duskmourn: House of Horror Commander|235|U|{3}{G}{U}|Legendary Creature - Merfolk Druid|3|3|Landfall -- Whenever a land you control enters, you gain 1 life and draw a card.|
Theater of Horrors|Duskmourn: House of Horror Commander|236|R|{1}{B}{R}|Enchantment|||At the beginning of your upkeep, exile the top card of your library.$During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.${3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker.|
Theater of Horrors|Duskmourn: House of Horror Commander|236|R|{1}{B}{R}|Enchantment|||At the beginning of your upkeep, exile the top card of your library.$During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment.${3}{R}: This enchantment deals 1 damage to target opponent or planeswalker.|
Time Wipe|Duskmourn: House of Horror Commander|237|R|{2}{W}{W}{U}|Sorcery|||Return a creature you control to its owner's hand, then destroy all creatures.|
Trygon Predator|Duskmourn: House of Horror Commander|238|U|{1}{G}{U}|Creature - Beast|2|3|Flying$Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.|
Vial Smasher the Fierce|Duskmourn: House of Horror Commander|239|M|{1}{B}{R}|Legendary Creature - Goblin Berserker|2|3|Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls.$Partner|
Trygon Predator|Duskmourn: House of Horror Commander|238|U|{1}{G}{U}|Creature - Beast|2|3|Flying$Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.|
Vial Smasher the Fierce|Duskmourn: House of Horror Commander|239|M|{1}{B}{R}|Legendary Creature - Goblin Berserker|2|3|Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls.$Partner|
Azorius Signet|Duskmourn: House of Horror Commander|240|U|{2}|Artifact|||{1}, {T}: Add {W}{U}.|
Basilisk Collar|Duskmourn: House of Horror Commander|241|R|{1}|Artifact - Equipment|||Equipped creature has deathtouch and lifelink.$Equip {2}|
Brainstone|Duskmourn: House of Horror Commander|242|U|{1}|Artifact|||{2}, {T}, Sacrifice Brainstone: Draw three cards, then put two cards from your hand on top of your library in any order.|
Burnished Hart|Duskmourn: House of Horror Commander|243|U|{3}|Artifact Creature - Elk|2|2|{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.|
Commander's Sphere|Duskmourn: House of Horror Commander|244|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacrifice Commander's Sphere: Draw a card.|
Brainstone|Duskmourn: House of Horror Commander|242|U|{1}|Artifact|||{2}, {T}, Sacrifice this artifact: Draw three cards, then put two cards from your hand on top of your library in any order.|
Burnished Hart|Duskmourn: House of Horror Commander|243|U|{3}|Artifact Creature - Elk|2|2|{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.|
Commander's Sphere|Duskmourn: House of Horror Commander|244|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacrifice this artifact: Draw a card.|
Fellwar Stone|Duskmourn: House of Horror Commander|245|U|{2}|Artifact|||{T}: Add one mana of any color that a land an opponent controls could produce.|
Golgari Signet|Duskmourn: House of Horror Commander|246|C|{2}|Artifact|||{1}, {T}: Add {B}{G}.|
Haywire Mite|Duskmourn: House of Horror Commander|247|U|{1}|Artifact Creature - Insect|1|1|When Haywire Mite dies, you gain 2 life.${G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.|
Mind Stone|Duskmourn: House of Horror Commander|248|U|{2}|Artifact|||{T}: Add {C}.${1}, {T}, Sacrifice Mind Stone: Draw a card.|
Golgari Signet|Duskmourn: House of Horror Commander|246|U|{2}|Artifact|||{1}, {T}: Add {B}{G}.|
Haywire Mite|Duskmourn: House of Horror Commander|247|U|{1}|Artifact Creature - Insect|1|1|When this creature dies, you gain 2 life.${G}, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.|
Mind Stone|Duskmourn: House of Horror Commander|248|U|{2}|Artifact|||{T}: Add {C}.${1}, {T}, Sacrifice this artifact: Draw a card.|
Orzhov Signet|Duskmourn: House of Horror Commander|249|U|{2}|Artifact|||{1}, {T}: Add {W}{B}.|
Rakdos Signet|Duskmourn: House of Horror Commander|250|U|{2}|Artifact|||{1}, {T}: Add {B}{R}.|
Scroll of Fate|Duskmourn: House of Horror Commander|251|R|{3}|Artifact|||{T}: Manifest a card from your hand.|
Simic Signet|Duskmourn: House of Horror Commander|252|U|{2}|Artifact|||{1}, {T}: Add {G}{U}.|
Solemn Simulacrum|Duskmourn: House of Horror Commander|253|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.$When Solemn Simulacrum dies, you may draw a card.|
Talisman of Indulgence|Duskmourn: House of Horror Commander|254|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.|
Talisman of Resilience|Duskmourn: House of Horror Commander|255|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you.|
Thought Vessel|Duskmourn: House of Horror Commander|256|U|{2}|Artifact|||You have no maximum hand size.${T}: Add {C}.|
Solemn Simulacrum|Duskmourn: House of Horror Commander|253|R|{4}|Artifact Creature - Golem|2|2|When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.$When this creature dies, you may draw a card.|
Talisman of Indulgence|Duskmourn: House of Horror Commander|254|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {B} or {R}. This artifact deals 1 damage to you.|
Talisman of Resilience|Duskmourn: House of Horror Commander|255|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {B} or {G}. This artifact deals 1 damage to you.|
Thought Vessel|Duskmourn: House of Horror Commander|256|C|{2}|Artifact|||You have no maximum hand size.${T}: Add {C}.|
Whispersilk Cloak|Duskmourn: House of Horror Commander|257|U|{3}|Artifact - Equipment|||Equipped creature can't be blocked and has shroud.$Equip {2}|
Adarkar Wastes|Duskmourn: House of Horror Commander|258|R||Land|||{T}: Add {C}.${T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.|
Arcane Sanctum|Duskmourn: House of Horror Commander|259|U||Land|||Arcane Sanctum enters tapped.${T}: Add {W}, {U}, or {B}.|
Adarkar Wastes|Duskmourn: House of Horror Commander|258|R||Land|||{T}: Add {C}.${T}: Add {W} or {U}. This land deals 1 damage to you.|
Arcane Sanctum|Duskmourn: House of Horror Commander|259|U||Land|||This land enters tapped.${T}: Add {W}, {U}, or {B}.|
Ash Barrens|Duskmourn: House of Horror Commander|260|C||Land|||{T}: Add {C}.$Basic landcycling {1}|
Azorius Chancery|Duskmourn: House of Horror Commander|261|U||Land|||Azorius Chancery enters tapped.$When Azorius Chancery enters, return a land you control to its owner's hand.${T}: Add {W}{U}.|
Barren Moor|Duskmourn: House of Horror Commander|262|U||Land|||Barren Moor enters tapped.${T}: Add {B}.$Cycling {B}|
Blackcleave Cliffs|Duskmourn: House of Horror Commander|263|R||Land|||Blackcleave Cliffs enters tapped unless you control two or fewer other lands.${T}: Add {B} or {R}.|
Bloodfell Caves|Duskmourn: House of Horror Commander|264|C||Land|||Bloodfell Caves enters tapped.$When Bloodfell Caves enters, you gain 1 life.${T}: Add {B} or {R}.|
Bojuka Bog|Duskmourn: House of Horror Commander|265|C||Land|||Bojuka Bog enters tapped.$When Bojuka Bog enters, exile target player's graveyard.${T}: Add {B}.|
Canyon Slough|Duskmourn: House of Horror Commander|266|R||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$Canyon Slough enters tapped.$Cycling {2}|
Castle Vantress|Duskmourn: House of Horror Commander|267|R||Land|||Castle Vantress enters tapped unless you control an Island.${T}: Add {U}.${2}{U}{U}, {T}: Scry 2.|
Caves of Koilos|Duskmourn: House of Horror Commander|268|R||Land|||{T}: Add {C}.${T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.|
Darkmoss Bridge|Duskmourn: House of Horror Commander|269|C||Artifact Land|||Darkmoss Bridge enters tapped.$Indestructible${T}: Add {B} or {G}.|
Dimir Aqueduct|Duskmourn: House of Horror Commander|270|U||Land|||Dimir Aqueduct enters tapped.$When Dimir Aqueduct enters, return a land you control to its owner's hand.${T}: Add {U}{B}.|
Dragonskull Summit|Duskmourn: House of Horror Commander|271|R||Land|||Dragonskull Summit enters tapped unless you control a Swamp or a Mountain.${T}: Add {B} or {R}.|
Drownyard Temple|Duskmourn: House of Horror Commander|272|R||Land|||{T}: Add {C}.${3}: Return Drownyard Temple from your graveyard to the battlefield tapped.|
Dryad Arbor|Duskmourn: House of Horror Commander|273|R||Land Creature - Forest Dryad|1|1|(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")|
Evolving Wilds|Duskmourn: House of Horror Commander|274|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
Azorius Chancery|Duskmourn: House of Horror Commander|261|U||Land|||This land enters tapped.$When this land enters, return a land you control to its owner's hand.${T}: Add {W}{U}.|
Barren Moor|Duskmourn: House of Horror Commander|262|U||Land|||This land enters tapped.${T}: Add {B}.$Cycling {B}|
Blackcleave Cliffs|Duskmourn: House of Horror Commander|263|R||Land|||This land enters tapped unless you control two or fewer other lands.${T}: Add {B} or {R}.|
Bloodfell Caves|Duskmourn: House of Horror Commander|264|C||Land|||This land enters tapped.$When this land enters, you gain 1 life.${T}: Add {B} or {R}.|
Bojuka Bog|Duskmourn: House of Horror Commander|265|C||Land|||This land enters tapped.$When this land enters, exile target player's graveyard.${T}: Add {B}.|
Canyon Slough|Duskmourn: House of Horror Commander|266|R||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$This land enters tapped.$Cycling {2}|
Castle Vantress|Duskmourn: House of Horror Commander|267|R||Land|||This land enters tapped unless you control an Island.${T}: Add {U}.${2}{U}{U}, {T}: Scry 2.|
Caves of Koilos|Duskmourn: House of Horror Commander|268|R||Land|||{T}: Add {C}.${T}: Add {W} or {B}. This land deals 1 damage to you.|
Darkmoss Bridge|Duskmourn: House of Horror Commander|269|C||Artifact Land|||This land enters tapped.$Indestructible${T}: Add {B} or {G}.|
Dimir Aqueduct|Duskmourn: House of Horror Commander|270|U||Land|||This land enters tapped.$When this land enters, return a land you control to its owner's hand.${T}: Add {U}{B}.|
Dragonskull Summit|Duskmourn: House of Horror Commander|271|R||Land|||This land enters tapped unless you control a Swamp or a Mountain.${T}: Add {B} or {R}.|
Drownyard Temple|Duskmourn: House of Horror Commander|272|R||Land|||{T}: Add {C}.${3}: Return this card from your graveyard to the battlefield tapped.|
Dryad Arbor|Duskmourn: House of Horror Commander|273|R||Land Creature - Forest Dryad|1|1|(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")|
Evolving Wilds|Duskmourn: House of Horror Commander|274|C||Land|||{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
Exotic Orchard|Duskmourn: House of Horror Commander|275|R||Land|||{T}: Add one mana of any color that a land an opponent controls could produce.|
Flooded Grove|Duskmourn: House of Horror Commander|276|R||Land|||{T}: Add {C}.${G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.|
Foreboding Ruins|Duskmourn: House of Horror Commander|277|R||Land|||As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters tapped.${T}: Add {B} or {R}.|
Geothermal Bog|Duskmourn: House of Horror Commander|278|C||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$Geothermal Bog enters tapped.|
Golgari Rot Farm|Duskmourn: House of Horror Commander|279|C||Land|||Golgari Rot Farm enters tapped.$When Golgari Rot Farm enters, return a land you control to its owner's hand.${T}: Add {B}{G}.|
Foreboding Ruins|Duskmourn: House of Horror Commander|277|R||Land|||As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.${T}: Add {B} or {R}.|
Geothermal Bog|Duskmourn: House of Horror Commander|278|C||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$This land enters tapped.|
Golgari Rot Farm|Duskmourn: House of Horror Commander|279|U||Land|||This land enters tapped.$When this land enters, return a land you control to its owner's hand.${T}: Add {B}{G}.|
Graven Cairns|Duskmourn: House of Horror Commander|280|R||Land|||{T}: Add {C}.${B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.|
Grim Backwoods|Duskmourn: House of Horror Commander|281|R||Land|||{T}: Add {C}.${2}{B}{G}, {T}, Sacrifice a creature: Draw a card.|
Halimar Depths|Duskmourn: House of Horror Commander|282|C||Land|||Halimar Depths enters tapped.$When Halimar Depths enters, look at the top three cards of your library, then put them back in any order.${T}: Add {U}.|
Halimar Depths|Duskmourn: House of Horror Commander|282|C||Land|||This land enters tapped.$When this land enters, look at the top three cards of your library, then put them back in any order.${T}: Add {U}.|
Hall of Heliod's Generosity|Duskmourn: House of Horror Commander|283|R||Legendary Land|||{T}: Add {C}.${1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.|
Hinterland Harbor|Duskmourn: House of Horror Commander|284|R||Land|||Hinterland Harbor enters tapped unless you control a Forest or an Island.${T}: Add {G} or {U}.|
Jungle Hollow|Duskmourn: House of Horror Commander|285|C||Land|||Jungle Hollow enters tapped.$When Jungle Hollow enters, you gain 1 life.${T}: Add {B} or {G}.|
Leechridden Swamp|Duskmourn: House of Horror Commander|286|U||Land - Swamp|||({T}: Add {B}.)$Leechridden Swamp enters tapped.${B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.|
Llanowar Wastes|Duskmourn: House of Horror Commander|287|R||Land|||{T}: Add {C}.${T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.|
Mosswort Bridge|Duskmourn: House of Horror Commander|288|R||Land|||Hideaway 4$Mosswort Bridge enters tapped.${T}: Add {G}.${G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.|
Myriad Landscape|Duskmourn: House of Horror Commander|289|U||Land|||Myriad Landscape enters tapped.${T}: Add {C}.${2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.|
Necroblossom Snarl|Duskmourn: House of Horror Commander|290|R||Land|||As Necroblossom Snarl enters, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters tapped.${T}: Add {B} or {G}.|
Obscura Storefront|Duskmourn: House of Horror Commander|291|C||Land|||When Obscura Storefront enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.|
Orzhov Basilica|Duskmourn: House of Horror Commander|292|U||Land|||Orzhov Basilica enters tapped.$When Orzhov Basilica enters, return a land you control to its owner's hand.${T}: Add {W}{B}.|
Hinterland Harbor|Duskmourn: House of Horror Commander|284|R||Land|||This land enters tapped unless you control a Forest or an Island.${T}: Add {G} or {U}.|
Jungle Hollow|Duskmourn: House of Horror Commander|285|C||Land|||This land enters tapped.$When this land enters, you gain 1 life.${T}: Add {B} or {G}.|
Leechridden Swamp|Duskmourn: House of Horror Commander|286|U||Land - Swamp|||({T}: Add {B}.)$This land enters tapped.${B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.|
Llanowar Wastes|Duskmourn: House of Horror Commander|287|R||Land|||{T}: Add {C}.${T}: Add {B} or {G}. This land deals 1 damage to you.|
Mosswort Bridge|Duskmourn: House of Horror Commander|288|R||Land|||Hideaway 4$This land enters tapped.${T}: Add {G}.${G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.|
Myriad Landscape|Duskmourn: House of Horror Commander|289|U||Land|||This land enters tapped.${T}: Add {C}.${2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.|
Necroblossom Snarl|Duskmourn: House of Horror Commander|290|R||Land|||As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.${T}: Add {B} or {G}.|
Obscura Storefront|Duskmourn: House of Horror Commander|291|C||Land|||When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.|
Orzhov Basilica|Duskmourn: House of Horror Commander|292|U||Land|||This land enters tapped.$When this land enters, return a land you control to its owner's hand.${T}: Add {W}{B}.|
Overflowing Basin|Duskmourn: House of Horror Commander|293|R||Land|||{1}, {T}: Add {G}{U}.|
Quandrix Campus|Duskmourn: House of Horror Commander|294|C||Land|||Quandrix Campus enters tapped.${T}: Add {G} or {U}.${4}, {T}: Scry 1.|
Quandrix Campus|Duskmourn: House of Horror Commander|294|C||Land|||This land enters tapped.${T}: Add {G} or {U}.${4}, {T}: Scry 1.|
Reliquary Tower|Duskmourn: House of Horror Commander|295|U||Land|||You have no maximum hand size.${T}: Add {C}.|
Shadowblood Ridge|Duskmourn: House of Horror Commander|296|R||Land|||{1}, {T}: Add {B}{R}.|
Shivan Gorge|Duskmourn: House of Horror Commander|297|R||Legendary Land|||{T}: Add {C}.${2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.|
Simic Growth Chamber|Duskmourn: House of Horror Commander|298|U||Land|||Simic Growth Chamber enters tapped.$When Simic Growth Chamber enters, return a land you control to its owner's hand.${T}: Add {G}{U}.|
Smoldering Marsh|Duskmourn: House of Horror Commander|299|R||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$Smoldering Marsh enters tapped unless you control two or more basic lands.|
Spinerock Knoll|Duskmourn: House of Horror Commander|300|R||Land|||Hideaway 4$Spinerock Knoll enters tapped.${T}: Add {R}.${R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.|
Sulfurous Springs|Duskmourn: House of Horror Commander|301|R||Land|||{T}: Add {C}.${T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.|
Simic Growth Chamber|Duskmourn: House of Horror Commander|298|U||Land|||This land enters tapped.$When this land enters, return a land you control to its owner's hand.${T}: Add {G}{U}.|
Smoldering Marsh|Duskmourn: House of Horror Commander|299|R||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$This land enters tapped unless you control two or more basic lands.|
Spinerock Knoll|Duskmourn: House of Horror Commander|300|R||Land|||Hideaway 4$This land enters tapped.${T}: Add {R}.${R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.|
Sulfurous Springs|Duskmourn: House of Horror Commander|301|R||Land|||{T}: Add {C}.${T}: Add {B} or {R}. This land deals 1 damage to you.|
Tainted Field|Duskmourn: House of Horror Commander|302|U||Land|||{T}: Add {C}.${T}: Add {W} or {B}. Activate only if you control a Swamp.|
Tainted Isle|Duskmourn: House of Horror Commander|303|U||Land|||{T}: Add {C}.${T}: Add {U} or {B}. Activate only if you control a Swamp.|
Tainted Peak|Duskmourn: House of Horror Commander|304|U||Land|||{T}: Add {C}.${T}: Add {B} or {R}. Activate only if you control a Swamp.|
Tainted Wood|Duskmourn: House of Horror Commander|305|U||Land|||{T}: Add {C}.${T}: Add {B} or {G}. Activate only if you control a Swamp.|
Tangled Islet|Duskmourn: House of Horror Commander|306|C||Land - Forest Island|||({T}: Add {G} or {U}.)$Tangled Islet enters tapped.|
Temple of Deceit|Duskmourn: House of Horror Commander|307|R||Land|||Temple of Deceit enters tapped.$When Temple of Deceit enters, scry 1.${T}: Add {U} or {B}.|
Temple of Enlightenment|Duskmourn: House of Horror Commander|308|R||Land|||Temple of Enlightenment enters tapped.$When Temple of Enlightenment enters, scry 1.${T}: Add {W} or {U}.|
Temple of Malady|Duskmourn: House of Horror Commander|309|R||Land|||Temple of Malady enters tapped.$When Temple of Malady enters, scry 1.${T}: Add {B} or {G}.|
Temple of Malice|Duskmourn: House of Horror Commander|310|R||Land|||Temple of Malice enters tapped.$When Temple of Malice enters, scry 1.${T}: Add {B} or {R}.|
Temple of Mystery|Duskmourn: House of Horror Commander|311|R||Land|||Temple of Mystery enters tapped.$When Temple of Mystery enters, scry 1.${T}: Add {G} or {U}.|
Temple of Silence|Duskmourn: House of Horror Commander|312|R||Land|||Temple of Silence enters tapped.$When Temple of Silence enters, scry 1.${T}: Add {W} or {B}.|
Tangled Islet|Duskmourn: House of Horror Commander|306|C||Land - Forest Island|||({T}: Add {G} or {U}.)$This land enters tapped.|
Temple of Deceit|Duskmourn: House of Horror Commander|307|R||Land|||This land enters tapped.$When this land enters, scry 1.${T}: Add {U} or {B}.|
Temple of Enlightenment|Duskmourn: House of Horror Commander|308|R||Land|||This land enters tapped.$When this land enters, scry 1.${T}: Add {W} or {U}.|
Temple of Malady|Duskmourn: House of Horror Commander|309|R||Land|||This land enters tapped.$When this land enters, scry 1.${T}: Add {B} or {G}.|
Temple of Malice|Duskmourn: House of Horror Commander|310|R||Land|||This land enters tapped.$When this land enters, scry 1.${T}: Add {B} or {R}.|
Temple of Mystery|Duskmourn: House of Horror Commander|311|R||Land|||This land enters tapped.$When this land enters, scry 1.${T}: Add {G} or {U}.|
Temple of Silence|Duskmourn: House of Horror Commander|312|R||Land|||This land enters tapped.$When this land enters, scry 1.${T}: Add {W} or {B}.|
Temple of the False God|Duskmourn: House of Horror Commander|313|U||Land|||{T}: Add {C}{C}. Activate only if you control five or more lands.|
Thornwood Falls|Duskmourn: House of Horror Commander|314|C||Land|||Thornwood Falls enters tapped.$When Thornwood Falls enters, you gain 1 life.${T}: Add {G} or {U}.|
Thriving Heath|Duskmourn: House of Horror Commander|315|C||Land|||Thriving Heath enters tapped. As it enters, choose a color other than white.${T}: Add {W} or one mana of the chosen color.|
Thriving Isle|Duskmourn: House of Horror Commander|316|C||Land|||Thriving Isle enters tapped. As it enters, choose a color other than blue.${T}: Add {U} or one mana of the chosen color.|
Thriving Moor|Duskmourn: House of Horror Commander|317|C||Land|||Thriving Moor enters tapped. As it enters, choose a color other than black.${T}: Add {B} or one mana of the chosen color.|
Tranquil Thicket|Duskmourn: House of Horror Commander|318|C||Land|||Tranquil Thicket enters tapped.${T}: Add {G}.$Cycling {G}|
Thornwood Falls|Duskmourn: House of Horror Commander|314|C||Land|||This land enters tapped.$When this land enters, you gain 1 life.${T}: Add {G} or {U}.|
Thriving Heath|Duskmourn: House of Horror Commander|315|C||Land|||This land enters tapped. As it enters, choose a color other than white.${T}: Add {W} or one mana of the chosen color.|
Thriving Isle|Duskmourn: House of Horror Commander|316|C||Land|||This land enters tapped. As it enters, choose a color other than blue.${T}: Add {U} or one mana of the chosen color.|
Thriving Moor|Duskmourn: House of Horror Commander|317|C||Land|||This land enters tapped. As it enters, choose a color other than black.${T}: Add {B} or one mana of the chosen color.|
Tranquil Thicket|Duskmourn: House of Horror Commander|318|C||Land|||This land enters tapped.${T}: Add {G}.$Cycling {G}|
Tree of Tales|Duskmourn: House of Horror Commander|319|C||Artifact Land|||{T}: Add {G}.|
Twilight Mire|Duskmourn: House of Horror Commander|320|R||Land|||{T}: Add {C}.${B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.|
Underground River|Duskmourn: House of Horror Commander|321|R||Land|||{T}: Add {C}.${T}: Add {U} or {B}. Underground River deals 1 damage to you.|
Underground River|Duskmourn: House of Horror Commander|321|R||Land|||{T}: Add {C}.${T}: Add {U} or {B}. This land deals 1 damage to you.|
Vault of Whispers|Duskmourn: House of Horror Commander|322|C||Artifact Land|||{T}: Add {B}.|
Vineglimmer Snarl|Duskmourn: House of Horror Commander|323|R||Land|||As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters tapped.${T}: Add {G} or {U}.|
Vineglimmer Snarl|Duskmourn: House of Horror Commander|323|R||Land|||As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.${T}: Add {G} or {U}.|
Viridescent Bog|Duskmourn: House of Horror Commander|324|R||Land|||{1}, {T}: Add {B}{G}.|
Witch's Clinic|Duskmourn: House of Horror Commander|325|R||Land|||{T}: Add {C}.${2}, {T}: Target commander gains lifelink until end of turn.|
Woodland Cemetery|Duskmourn: House of Horror Commander|326|R||Land|||Woodland Cemetery enters tapped unless you control a Swamp or a Forest.${T}: Add {B} or {G}.|
Yavimaya Coast|Duskmourn: House of Horror Commander|327|R||Land|||{T}: Add {C}.${T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.|
Woodland Cemetery|Duskmourn: House of Horror Commander|326|R||Land|||This land enters tapped unless you control a Swamp or a Forest.${T}: Add {B} or {G}.|
Yavimaya Coast|Duskmourn: House of Horror Commander|327|R||Land|||{T}: Add {C}.${T}: Add {G} or {U}. This land deals 1 damage to you.|
Crypt Ghast|Duskmourn: House of Horror Commander|368|M|{3}{B}|Creature - Spirit|2|2|Extort$Whenever you tap a Swamp for mana, add an additional {B}.|
Damn|Duskmourn: House of Horror Commander|369|M|{B}{B}|Sorcery|||Destroy target creature. A creature destroyed this way can't be regenerated.$Overload {2}{W}{W}|
Exhume|Duskmourn: House of Horror Commander|370|M|{1}{B}|Sorcery|||Each player puts a creature card from their graveyard onto the battlefield.|
Archon of Cruelty|Duskmourn: House of Horror Commander|371|M|{6}{B}{B}|Creature - Archon|6|6|Flying$Whenever Archon of Cruelty enters or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.|
Archon of Cruelty|Duskmourn: House of Horror Commander|371|M|{6}{B}{B}|Creature - Archon|6|6|Flying$Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.|
Goryo's Vengeance|Duskmourn: House of Horror Commander|372|M|{1}{B}|Instant - Arcane|||Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.$Splice onto Arcane {2}{B}|
Living Death|Duskmourn: House of Horror Commander|373|M|{3}{B}{B}|Sorcery|||Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.|
Celestial Vault|Alchemy: New Capenna|1|U|{1}{W}|Artifact|||{W}, {T}: Draft a card from Celestial Vault's spellbook and exile it face down.${1}, Sacrifice Celestial Vault: Put each card exiled with Celestial Vault into your hand.|