More pronoun fixes

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ssouders412 2019-12-06 15:17:44 -05:00
parent 2d3247d732
commit 50bd6cbc32
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32 changed files with 53 additions and 53 deletions

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@ -157,7 +157,7 @@ public class CloudshiftTest extends CardTestPlayerBase {
/*
I had a Stoneforge Mystic equipped with a Umesawa's Jitte. I activated Jitte 4 times to make
Stoneforge Mystic 9/10. My opponent put into play a Flickerwisp with his Aether Vial and
Stoneforge Mystic 9/10. My opponent put into play a Flickerwisp with their Aether Vial and
targeted my Stoneforge Mystic. At the end of my turn, Stoneforge Mystic came back as a 9/10,
before going down to 1/2 normally once my turn ended.
*/

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@ -133,12 +133,12 @@ public class SpliceOnArcaneTest extends CardTestPlayerBase {
* The scenario was that I cast a Nourishing Shoal with a Goryo's Vengeance
* spliced to it targeting Griselbrand in my graveyard and exiling
* Worldspine Wurm. My opponent responded with a Snapcaster Mage, so to
* deprive him of his ability to reuse his counterspell, I cast the Goryo's
* Vengeance on the Griselbrand. This one resolved. He then used Terminate
* on the Griselbrand after I had activated it once. When the Shoal tried to
* resolve, it should have been countered due to no legal target. However,
* it caused me to gain 11 life. It did not resurrect Griselbrand
* (correctly), but it should have done nothing at all.
* deprive them of their ability to reuse their counterspell, I cast the
* Goryo's Vengeance on the Griselbrand. This one resolved. They then used
* Terminate on the Griselbrand after I had activated it once. When the
* Shoal tried to resolve, it should have been countered due to no legal
* target. However, it caused me to gain 11 life. It did not resurrect
* Griselbrand (correctly), but it should have done nothing at all.
* <p>
* I include the info about the Terminate because thinking through, it could
* be pertinent. I would guess what is going on here is one of two things.

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@ -16,7 +16,7 @@ public class RoonOfTheHiddenRealmTest extends CardTestPlayerBase {
* Roon of the Hidden Realm is returning cards to their controler's control
* instead of the owner's control at the end of the turn. I used his ability
* on a Perplexing Chimera I gave my opponent and in the end of the turn it
* returned to the battlefield in his control.
* returned to the battlefield in their control.
*/
@Test
public void testReturnToBattlefieldForOwner() {

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@ -76,7 +76,7 @@ public class TragicSlipTest extends CardTestPlayerBase {
}
/*
Killed an opponent's Young Pyromancer with Ulcerate then flashed back Tragic Slip with Snapcaster Mage targeting his Tarmogoyf.
Killed an opponent's Young Pyromancer with Ulcerate then flashed back Tragic Slip with Snapcaster Mage targeting their Tarmogoyf.
Morbid didn't seem to work and only applied -1/-1 to the Tarmogoyf.
*/
@Test

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@ -80,17 +80,17 @@ public class CryptoplasmTest extends CardTestPlayerBase {
* that ETB copying the first Cryptoplasm and is currently also a copy of
* the Divinity.
*
* Opponent attacks with his only Divinity of Pride (4/4) and a Serra
* Opponent attacks with their only Divinity of Pride (4/4) and a Serra
* Avenger (3/3). I block the Divinity with two of my Divinity copies (the
* Clever Impersonator and unenchanted Cryptoplasm) and the Avenger with the
* enchanted Divinity (originally a Cryptoplasm). My opponent's Divinity
* kills my two copies and dies, and then his Avenger dies and kills the
* kills my two copies and dies, and then their Avenger dies and kills the
* Divinity blocking it, also sending my Followed Footsteps down with it.
*
* How does any of that add up? Not only should his Divinity only kill one
* How does any of that add up? Not only should their Divinity only kill one
* of mine since it was a 4/4 and only becomes an 8/8 after dealing its
* damage (at which point it should be too late to go back and say the 4
* damage are now 8, since it was that exact damage that put him at 25
* damage are now 8, since it was that exact damage that put them at 25
* life), but even more confusing is how the Serra Avenger, which is a 3/3,
* somehow kills my 4/4 that had suffered no other damage that turn.
*

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@ -14,7 +14,7 @@ public class FlameshadowConjuringTest extends CardTestPlayerBase {
/**
* My opponent ran into an issue with Priest of the Blood Rite being copied
* with Flameshadow Conjuring. His copy was made and removed correctly at
* with Flameshadow Conjuring. Their copy was made and removed correctly at
* the end of the turn, but the "lose two life a turn" trigger still
* happened twice.
*

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@ -52,9 +52,9 @@ public class PhyrexianMetamorphTest extends CardTestPlayerBase {
* An opponent cast Phyrexian Metamorph and cloned another opponent's
* Maelstrom Wanderer(his Commander). The first opponent then dealt combat
* damage with Brago, King Eternal and chose to flicker several permanents,
* including the Phyrexian Metamorph/Maelstrom Wanderer, but he was not able
* to choose a new creature to clone when the Phyrexian Metamorph re-entered
* the battlefield.
* including the Phyrexian Metamorph/Maelstrom Wanderer, but that player was
* not able to choose a new creature to clone when the Phyrexian Metamorph
* re-entered the battlefield.
*/
@Test
public void testFlickerWithBrago() {

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@ -140,7 +140,7 @@ public class ProgenitorMimicTest extends CardTestPlayerBase {
* In a Commander FFA game, I controlled 5 vampires (one of which was
* Captivating Vampire). My opponent cast Progenitor Mimic, copying
* Captivating Vampire. I used the ability of my Captivating Vampire to gain
* control of his Mimic/Vampire but the buff didn't switch control. His
* control of their Mimic/Vampire but the buff didn't switch control. Their
* other vampire still got the buff even after I gained control of the
* Mimic/Vampire.
*

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@ -18,7 +18,7 @@ public class AuraTargetRemovedTest extends CardTestPlayerBase {
/**
* Spreading Seas is bugged, opp casted it on my Field of Ruin, I sacced
* with the spell on stack but it resolved anyway and let him draw.
* with the spell on stack but it resolved anyway and let them draw.
*
* 303.4. Some enchantments have the subtype Aura. An Aura enters the
* battlefield attached to an object or player. What an Aura can be attached

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@ -49,8 +49,8 @@ public class NecroticPlagueTest extends CardTestPlayerBase {
* Enchantment Aura, 2BB
* Enchant creature
* Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."
* When enchanted creature dies, its controller chooses target creature one of his or
* her opponents controls. Return Necrotic Plague from its owner's graveyard to the
* When enchanted creature dies, its controller chooses target creature one of their
* opponents controls. Return Necrotic Plague from its owner's graveyard to the
* battlefield attached to that creature.
*/
addCard(Zone.HAND, playerA, "Necrotic Plague");

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@ -99,7 +99,7 @@ public class SpellQuellerTest extends CardTestPlayerBase {
}
/*
Reported bug: "...Spell Queller exiled my Nissa, Vastwood Seeker. Next turn he processed Nissa with Wasteland Strangler and killed my Tireless Tracker.
Reported bug: "...Spell Queller exiled my Nissa, Vastwood Seeker. Next turn they processed Nissa with Wasteland Strangler and killed my Tireless Tracker.
I then cast Quarantine Field, targeting Spell Queller and Wasteland Strangler. That's when the error message occurred. (fatal exception)"
*/
@Test

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@ -15,7 +15,7 @@ public class BurningEarthTest extends CardTestPlayerBase {
/**
* Burning Earth - It doesn't cause the damage it should. My opponent taps a
* Blood Crypt and an Overgrown Tomb for black and green mana respectively
* and casts his card all the while without taking any damage.
* and casts their card all the while without taking any damage.
*
*/
@Test

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@ -40,7 +40,7 @@ public class ShuffleTriggeredTest extends CardTestPlayerBase {
* lasse, dann triggert Widespread Panic für ihn (sollte garnicht triggern).
* Bei Bribery ist es genauso.
*
* If I have an opponent shuffle his library using Knowledge Exploitation, Widespread Panic triggers for him (shoudn't trigger at all). Same thing with Bribery.
* If I have an opponent shuffle their library using Knowledge Exploitation, Widespread Panic triggers for them (shoudn't trigger at all). Same thing with Bribery.
*/
@Test
public void testWidespreadPanicDoesNotTriggerIfOpponentShufflesPlayersLibrary() {

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@ -16,7 +16,7 @@ public class AngelicDestinyTest extends CardTestPlayerBase {
/**
* I killed my opponent's Champion of the Parish, which was enchanted with Angelic Destiny.
* However the Angelic Destiny went to the graveyard instead of returning his hand.
* However the Angelic Destiny went to the graveyard instead of returning to their hand.
*
*/
@Test

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@ -11,8 +11,8 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
public class BrainMaggotTest extends CardTestPlayerBase {
/**
* When Brain Maggot enters the battlefield, target opponent reveals his or
* her hand and you choose a nonland card from it. Exile that card until
* When Brain Maggot enters the battlefield, target opponent reveals their
* hand and you choose a nonland card from it. Exile that card until
* Brain Maggot leaves the battlefield.
*/
@Test

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@ -125,9 +125,9 @@ public class PlayerLeftGameRange1Test extends CardTestMultiPlayerBase {
* source if it has a proc. To reproduce, a Planeswalker was taken from an
* original player's control, such as using Scrambleverse to shuffle Jace,
* Unraveler of Secrets, to a second player and then the second player uses
* Jace's ability to create an emblem ("Whenever an opponent casts his or
* her first spell each turn, counter that spell."). Then the original
* player concedes the game and removes the Planeswalker. Once it becomes an
* Jace's ability to create an emblem ("Whenever an opponent casts their
* first spell each turn, counter that spell."). Then the original player
* concedes the game and removes the Planeswalker. Once it becomes an
* opponent of the original player's turn and that opponent plays a spell,
* Xmage throws an error and rollsback the turn.
* <p>

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@ -124,9 +124,9 @@ public class PlayerLeftGameRangeAllTest extends CardTestMultiPlayerBase {
* source if it has a proc. To reproduce, a Planeswalker was taken from an
* original player's control, such as using Scrambleverse to shuffle Jace,
* Unraveler of Secrets, to a second player and then the second player uses
* Jace's ability to create an emblem ("Whenever an opponent casts his or
* her first spell each turn, counter that spell."). Then the original
* player concedes the game and removes the Planeswalker. Once it becomes an
* Jace's ability to create an emblem ("Whenever an opponent casts their
* first spell each turn, counter that spell."). Then the original player
* concedes the game and removes the Planeswalker. Once it becomes an
* opponent of the original player's turn and that opponent plays a spell,
* Xmage throws an error and rollsback the turn.
* <p>