More pronoun fixes

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ssouders412 2019-12-06 15:17:44 -05:00
parent 2d3247d732
commit 50bd6cbc32
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32 changed files with 53 additions and 53 deletions

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@ -36,8 +36,8 @@ public class PayLifeCost extends CostImpl {
public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
//118.4. If a cost or effect allows a player to pay an amount of life greater than 0,
//the player may do so only if their life total is greater than or equal to the
//amount of the payment. If a player pays life, the payment is subtracted from his or
//her life total; in other words, the player loses that much life. (Players can always pay 0 life.)
//amount of the payment. If a player pays life, the payment is subtracted from their
//life total; in other words, the player loses that much life. (Players can always pay 0 life.)
int lifeToPayAmount = amount.calculate(game, ability, null);
// Paying 0 life is not considered paying any life.
if (lifeToPayAmount > 0 && !game.getPlayer(controllerId).canPayLifeCost()) {

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@ -112,7 +112,7 @@ public abstract class PlayerImpl implements Player, Serializable {
protected boolean passedUntilEndStepBeforeMyTurn; // F11
protected boolean skippedAtLeastOnce; // used to track if passed started in specific phase
/**
* This indicates that player passed all turns until his own turn starts
* This indicates that player passed all turns until their own turn starts
* (F9). Note! This differs from passedTurn as it doesn't care about spells
* and abilities in the stack and will pass them as well.
*/