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More pronoun fixes
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32 changed files with 53 additions and 53 deletions
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@ -36,8 +36,8 @@ public class PayLifeCost extends CostImpl {
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public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
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//118.4. If a cost or effect allows a player to pay an amount of life greater than 0,
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//the player may do so only if their life total is greater than or equal to the
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//amount of the payment. If a player pays life, the payment is subtracted from his or
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//her life total; in other words, the player loses that much life. (Players can always pay 0 life.)
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//amount of the payment. If a player pays life, the payment is subtracted from their
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//life total; in other words, the player loses that much life. (Players can always pay 0 life.)
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int lifeToPayAmount = amount.calculate(game, ability, null);
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// Paying 0 life is not considered paying any life.
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if (lifeToPayAmount > 0 && !game.getPlayer(controllerId).canPayLifeCost()) {
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@ -112,7 +112,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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protected boolean passedUntilEndStepBeforeMyTurn; // F11
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protected boolean skippedAtLeastOnce; // used to track if passed started in specific phase
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/**
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* This indicates that player passed all turns until his own turn starts
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* This indicates that player passed all turns until their own turn starts
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* (F9). Note! This differs from passedTurn as it doesn't care about spells
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* and abilities in the stack and will pass them as well.
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*/
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