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add docs related to phasing methods, adjust method name
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parent
277e4f4311
commit
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2 changed files with 10 additions and 4 deletions
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@ -275,7 +275,10 @@ public class Battlefield implements Serializable {
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}
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}
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public List<Permanent> getPhasedIn(Game game, UUID controllerId) {
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/**
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* Returns controlled permanents with phasing ability that are phased in, so that they can be phased out
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*/
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public List<Permanent> getPhasingOut(Game game, UUID controllerId) {
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return field.values()
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.stream()
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.filter(perm -> perm.hasAbility(PhasingAbility.getInstance(), game)
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@ -284,7 +287,10 @@ public class Battlefield implements Serializable {
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.collect(Collectors.toList());
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}
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public List<Permanent> getPhasedOut(Game game, UUID controllerId) {
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/**
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* Returns controlled permanents that are phased out, so that they can be phased in
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*/
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public List<Permanent> getPhasedOut(UUID controllerId) {
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return field.values()
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.stream()
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.filter(perm -> !perm.isPhasedIn() && perm.isControlledBy(controllerId))
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@ -1886,8 +1886,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public void phasing(Game game) {
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//20091005 - 502.1
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List<Permanent> phasedOut = game.getBattlefield().getPhasedOut(game, playerId);
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for (Permanent permanent : game.getBattlefield().getPhasedIn(game, playerId)) {
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List<Permanent> phasedOut = game.getBattlefield().getPhasedOut(playerId);
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for (Permanent permanent : game.getBattlefield().getPhasingOut(game, playerId)) {
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// 502.15i When a permanent phases out, any local enchantments or Equipment
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// attached to that permanent phase out at the same time. This alternate way of
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// phasing out is known as phasing out "indirectly." An enchantment or Equipment
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