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* AI: fixed that computer can't target cards on battlefield if it contains tokens;
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4 changed files with 121 additions and 78 deletions
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@ -70,4 +70,40 @@ public class EnterLeaveBattlefieldExileTargetTest extends CardTestPlayerBase {
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assertHandCount(playerB, "Pillarfield Ox", 1);
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assertExileCount(playerB, 0);
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}
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@Test
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public void testAngelOfSerenityTargets() {
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// test NPE error while AI targeting battlefield with tokens
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// Flying
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// When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
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addCard(Zone.HAND, playerA, "Angel of Serenity");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
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//
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// Create two 2/2 white Knight Ally creature tokens.
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addCard(Zone.HAND, playerA, "Allied Reinforcements", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
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//
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Balduvian Bears", 2);
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addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion", 2);
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addCard(Zone.GRAVEYARD, playerB, "Balduvian Bears", 2);
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// create tokens
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Allied Reinforcements");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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// angel
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Angel of Serenity");
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setChoice(playerA, "Yes");
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//addTarget(playerA, "Silvercoat Lion^Balduvian Bears"); // AI must target
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//setStrictChooseMode(true); // AI must target
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Knight Ally", 2);
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assertPermanentCount(playerA, "Angel of Serenity", 1);
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}
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}
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