From 4fae2e799a60d67184390393c7ec7339a8067f1a Mon Sep 17 00:00:00 2001 From: Grath <1895280+Grath@users.noreply.github.com> Date: Wed, 31 May 2023 15:35:15 -0400 Subject: [PATCH] Fix Reflection of Kiki-Jiki test to not cheat in the back face. (#10423) --- .../test/cards/copy/ReflectionOfKikiJikiTest.java | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/copy/ReflectionOfKikiJikiTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/copy/ReflectionOfKikiJikiTest.java index 122524612f9..85f72c9b3b8 100644 --- a/Mage.Tests/src/test/java/org/mage/test/cards/copy/ReflectionOfKikiJikiTest.java +++ b/Mage.Tests/src/test/java/org/mage/test/cards/copy/ReflectionOfKikiJikiTest.java @@ -25,23 +25,23 @@ public class ReflectionOfKikiJikiTest extends CardTestPlayerBase { addCard(Zone.HAND, playerA, "Blustersquall", 1); addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1); - addCard(Zone.BATTLEFIELD, playerB, "Reflection of Kiki-Jiki", 1); + addCard(Zone.BATTLEFIELD, playerB, "Fable of the Mirror-Breaker", 1); // {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn. addCard(Zone.BATTLEFIELD, playerB, "Humble Defector", 1); - castSpell(2, PhaseStep.UPKEEP, playerA, "Blustersquall", "Humble Defector"); // Tap nontoken Defector so only the Token can be used later + castSpell(6, PhaseStep.UPKEEP, playerA, "Blustersquall", "Humble Defector"); // Tap nontoken Defector so only the Token can be used later - activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}, {T}: Create a token that's a copy of another target nonlegendary creature you control", "Humble Defector"); + activateAbility(6, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}, {T}: Create a token that's a copy of another target nonlegendary creature you control", "Humble Defector"); - activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "{T}: Draw two cards. Target opponent gains control"); + activateAbility(6, PhaseStep.POSTCOMBAT_MAIN, playerB, "{T}: Draw two cards. Target opponent gains control"); - setStopAt(3, PhaseStep.UPKEEP); + setStopAt(7, PhaseStep.UPKEEP); execute(); assertLife(playerA, 20); assertLife(playerB, 20); - assertHandCount(playerB, 3); // normal 3 draw from turn two + 2 from Defector + assertHandCount(playerB, 5); // normal 3 drawn from three turns + 2 from Defector assertGraveyardCount(playerA, "Blustersquall", 1); assertPermanentCount(playerB, "Humble Defector", 1);