* Brutal Hordechief - Fixed that damage was dealt instead of lief loss and creatures were forced to attack instead of block.

This commit is contained in:
LevelX2 2015-01-19 08:01:02 +01:00
parent 495b93a679
commit 4f8ec31ef5
2 changed files with 5 additions and 4 deletions

View file

@ -48,7 +48,7 @@ public class BlocksIfAbleAllEffect extends RequirementEffect {
}
public BlocksIfAbleAllEffect(FilterCreaturePermanent filter, Duration duration) {
super(Duration.WhileOnBattlefield);
super(duration);
staticText = new StringBuilder(filter.getMessage())
.append(" block ")
.append(duration.equals(Duration.EndOfTurn) ? "this":"each")
@ -72,12 +72,12 @@ public class BlocksIfAbleAllEffect extends RequirementEffect {
@Override
public boolean mustAttack(Game game) {
return true;
return false;
}
@Override
public boolean mustBlock(Game game) {
return false;
return true;
}
}