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[FIN] update spoiler
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2 changed files with 23 additions and 8 deletions
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@ -57900,7 +57900,7 @@ Tidus, Blitzball Star|Final Fantasy|246|U|{1}{W}{U}|Legendary Creature - Human W
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Ultimecia, Time Sorceress|Final Fantasy|247|U|{3}{U}{B}|Legendary Creature - Human Warlock|4|5|Whenever Ultimecia enters or attacks, surveil 2.$At the beginning of your end step, you may pay {4}{U}{U}{B}{B} and exile eight cards from your graveyard. If you do, transform Ultimecia.|
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Ultimecia, Omnipotent|Final Fantasy|247|U||Legendary Creature - Nightmare Warlock|7|7|Menace$Time Compression -- When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one.|
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Vivi Ornitier|Final Fantasy|248|M|{1}{U}{R}|Legendary Creature - Wizard|0|3|{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.$Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.|
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The Wandering Minstrel|Final Fantasy|249|R|{G}{U}|Legendary Creature - Human Bard|1|3|Lands you control enter untapped.$The Minstrel's Ballad -- At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature$token that's all colors.${3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.|
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The Wandering Minstrel|Final Fantasy|249|R|{G}{U}|Legendary Creature - Human Bard|1|3|Lands you control enter untapped.$The Minstrel's Ballad -- At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.${3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.|
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Yuna, Hope of Spira|Final Fantasy|250|M|{3}{G}{W}|Legendary Creature - Human Cleric|3|5|During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.$At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.|
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Zidane, Tantalus Thief|Final Fantasy|251|U|{3}{R}{W}|Legendary Creature - Human Mutant Scout|3|3|When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.$Whenever an opponent gains control of a permanent from you, create a Treasure token.|
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Adventurer's Airship|Final Fantasy|252|C|{3}|Artifact - Vehicle|3|2|Flying$When this Vehicle attacks, draw a card then discard a card.$Crew 2|
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@ -58036,6 +58036,7 @@ Jecht, Reluctant Guardian|Final Fantasy|363|R|{3}{B}|Legendary Creature - Human
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Braska's Final Aeon|Final Fantasy|363|R||Legendary Enchantment Creature - Saga Nightmare|7|7|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Jecht Beam -- Each opponent discards a card and you draw a card.$III -- Ultimate Jecht Shot -- Each opponent sacrifices two creatures of their choice.$Menace|
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Summon: Anima|Final Fantasy|364|U|{4}{B}{B}|Enchantment Creature - Saga Horror|4|4|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II, III -- Pain -- You draw a card and you lose 1 life.$IV -- Oblivion -- Each opponent sacrifices a creature of their choice and loses 3 life.$Menace|
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Summon: Primal Odin|Final Fantasy|365|R|{4}{B}{B}|Enchantment Creature - Saga Knight|5|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Gungnir -- Destroy target creature an opponent controls.$II -- Zantetsuken -- This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."$III -- Hall of Sorrow -- Draw two cards. Each player loses 2 life.|
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Summon: Brynhildr|Final Fantasy|366|R|{1}{R}|Enchantment Creature - Saga Knight|2|1|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Chain -- Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card.$II, III -- Gestalt Mode -- When you next cast a creature spell this turn, it gains haste until end of turn.|
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Summon: Esper Ramuh|Final Fantasy|367|U|{2}{R}{R}|Enchantment Creature - Saga Wizard|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Judgment Bolt -- This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.$II, III -- Wizards you control get +1/+0 until end of turn.|
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Summon: G.F. Cerberus|Final Fantasy|368|R|{2}{R}{R}|Enchantment Creature - Saga Dog|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I -- Surveil 1.$II -- Double -- When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.$III -- Triple -- When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.|
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Summon: G.F. Ifrit|Final Fantasy|369|C|{2}{R}|Enchantment Creature - Saga Demon|3|2|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II -- You may discard a card. If you do, draw a card.$III, IV -- Add {R}.|
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@ -58074,6 +58075,7 @@ Vanille, Cheerful l'Cie|Final Fantasy|392|U|{3}{G}|Legendary Creature - Human Cl
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Balthier and Fran|Final Fantasy|393|R|{1}{R}{G}|Legendary Creature - Human Rabbit|4|3|Reach$Vehicles you control get +1/+1 and have vigilance and reach.$Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.|
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Emet-Selch, Unsundered|Final Fantasy|394|M|{1}{U}{B}|Legendary Creature - Elder Wizard|2|4|Vigilance$Whenever Emet-Selch enters or attacks, draw a card, then discard a card.$At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.|
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Hades, Sorcerer of Eld|Final Fantasy|394|M||Legendary Creature - Avatar|6|6|Vigilance$Echo of the Lost -- During your turn, you may play cards from your graveyard.$If a card or token would be put into your graveyard from anywhere, exile it instead.|
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Golbez, Crystal Collector|Final Fantasy|395|R|{U}{B}|Legendary Creature - Human Wizard|1|4|Whenever an artifact you control enters, surveil 1.$At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.|
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Hope Estheim|Final Fantasy|396|R|{W}{U}|Legendary Creature - Human Wizard|2|2|Lifelink$At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.|
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Joshua, Phoenix's Dominant|Final Fantasy|397|R|{1}{R}{W}|Legendary Creature - Human Noble Wizard|3|4|When Joshua enters, discard up to two cards, then draw that many cards.${3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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Phoenix, Warden of Fire|Final Fantasy|397|R||Legendary Enchantment Creature - Saga Phoenix|4|4|(As this Saga enters and after your draw step, add a lore counter.)$I, II -- Rising Flames -- Phoenix deals 2 damage to each opponent.$III -- Flames of Rebirth -- Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield.$Flying, lifelink|
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@ -58084,7 +58086,7 @@ Trance Kuja, Fate Defied|Final Fantasy|399|R||Legendary Creature - Avatar Wizard
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Lightning, Army of One|Final Fantasy|400|M|{1}{R}{W}|Legendary Creature - Human Soldier|3|2|First strike, trample, lifelink$Stagger -- Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.|
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Noctis, Prince of Lucis|Final Fantasy|401|R|{1}{W}{U}{B}|Legendary Creature - Human Noble|4|3|Lifelink$You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.|
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Squall, SeeD Mercenary|Final Fantasy|402|R|{2}{W}{B}|Legendary Creature - Human Knight Mercenary|3|4|Rough Divide -- Whenever a creature you control attacks alone, it gains double strike until end of turn.$Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.|
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The Wandering Minstrel|Final Fantasy|403|R|{G}{U}|Legendary Creature - Human Bard|1|3|Lands you control enter untapped.$The Minstrel's Ballad -- At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature$token that's all colors.${3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.|
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The Wandering Minstrel|Final Fantasy|403|R|{G}{U}|Legendary Creature - Human Bard|1|3|Lands you control enter untapped.$The Minstrel's Ballad -- At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.${3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.|
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Yuna, Hope of Spira|Final Fantasy|404|M|{3}{G}{W}|Legendary Creature - Human Cleric|3|5|During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.$At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.|
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Zidane, Tantalus Thief|Final Fantasy|405|U|{3}{R}{W}|Legendary Creature - Human Mutant Scout|3|3|When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.$Whenever an opponent gains control of a permanent from you, create a Treasure token.|
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Traveling Chocobo|Final Fantasy|406|M|{2}{G}|Creature - Bird|3|2|You may look at the top card of your library any time.$You may play lands and cast Bird spells from the top of your library.$If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.|
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@ -58118,6 +58120,7 @@ Snow Villiers|Final Fantasy|432|U|{2}{W}|Legendary Creature - Human Rebel Monk|*
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Stiltzkin, Moogle Merchant|Final Fantasy|433|R|{W}|Legendary Creature - Moogle|1|2|Lifelink${2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.|
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Venat, Heart of Hydaelyn|Final Fantasy|434|R|{1}{W}{W}|Legendary Creature - Elder Wizard|3|3|Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn.$Hero's Sundering -- {7}, {T}: Exile target nonland permanent. Transform Venat. Activate only as a sorcery.|
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Hydaelyn, the Mothercrystal|Final Fantasy|434|R||Legendary Creature - God|4|4|Indestructible$Blessing of Light -- At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card.|
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Zack Fair|Final Fantasy|435|U|{W}|Legendary Creature - Human Soldier|0|1|Zack Fair enters with a +1/+1 counter on it.${1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.|
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Edgar, King of Figaro|Final Fantasy|436|R|{4}{U}{U}|Legendary Creature - Human Artificer Noble|4|5|When Edgar enters, draw a card for each artifact you control.$Two-Headed Coin -- The first time you flip one or more coins each turn, those coins come up heads and you win those flips.|
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Gogo, Master of Mimicry|Final Fantasy|437|M|{2}{U}|Legendary Creature - Wizard|2|4|{X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0.|
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Jill, Shiva's Dominant|Final Fantasy|438|R|{2}{U}|Legendary Creature - Human Noble Warrior|2|2|When Jill enters, return up to one other target nonland permanent to its owner's hand.${3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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@ -58147,6 +58150,7 @@ Galian Beast|Final Fantasy|454|R||Legendary Creature - Werewolf Beast|3|2|Trampl
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Zenos yae Galvus|Final Fantasy|455|R|{3}{B}{B}|Legendary Creature - Human Noble Warrior|4|4|My First Friend -- When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.$When the chosen creature leaves the battlefield, transform Zenos yae Galvus.|
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Shinryu, Transcendent Rival|Final Fantasy|455|R||Legendary Creature - Dragon|8|8|Flying$As this creature transforms into Shinryu, choose an opponent.$Burning Chains -- When the chosen player loses the game, you win the game.|
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Zodiark, Umbral God|Final Fantasy|456|R|{B}{B}{B}{B}{B}|Legendary Creature - God|5|5|Indestructible$When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down.$Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.|
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Barret Wallace|Final Fantasy|457|U|{3}{R}|Legendary Creature - Human Rebel|4|4|Reach$Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player.|
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Clive, Ifrit's Dominant|Final Fantasy|458|M|{4}{R}{R}|Legendary Creature - Human Noble Warrior|5|5|When Clive enters, you may discard your hand, then draw cards equal to your devotion to red.${4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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Ifrit, Warden of Inferno|Final Fantasy|458|M||Legendary Enchantment Creature - Saga Demon|9|9|(As this Saga enters and after your draw step, add a lore counter.)$I -- Lunge -- Ifrit fights up to one other target creature.$II, III -- Brimstone -- Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield|
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Firion, Wild Rose Warrior|Final Fantasy|459|R|{2}{R}|Legendary Creature - Human Rebel Warrior|3|3|Equipped creatures you control have haste.$Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.|
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@ -58177,11 +58181,14 @@ Emet-Selch, Unsundered|Final Fantasy|483|M|{1}{U}{B}|Legendary Creature - Elder
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Hades, Sorcerer of Eld|Final Fantasy|483|M||Legendary Creature - Avatar|6|6|Vigilance$Echo of the Lost -- During your turn, you may play cards from your graveyard.$If a card or token would be put into your graveyard from anywhere, exile it instead.|
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The Emperor of Palamecia|Final Fantasy|484|U|{U}{R}|Legendary Creature - Human Noble Wizard|2|2|{T}: Add {U} or {R}. Spend this mana only to cast a noncreature spell.$Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it.|
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The Lord Master of Hell|Final Fantasy|484|U||Legendary Creature - Demon Noble Wizard|3|3|Starfall -- Whenever The Lord Master of Hell attacks, it deals X damage to each opponent, where X is the number of noncreature, nonland cards in your graveyard.|
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Exdeath, Void Warlock|Final Fantasy|485|U|{1}{B}{G}|Legendary Creature - Spirit Warlock|3|3|When Exdeath enters, you gain 3 life.$At the beginning of your end step, if there are six or more permanent cards in your graveyard, transform Exdeath.|
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Neo Exdeath, Dimension's End|Final Fantasy|485|U||Legendary Creature - Spirit Avatar|*|3|Trample$Neo Exdeath's power is equal to the number of permanent cards in your graveyard.|
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Garland, Knight of Cornelia|Final Fantasy|486|U|{B}{R}|Legendary Creature - Human Knight|3|2|Whenever you cast a noncreature spell, surveil 1.${3}{B}{B}{R}{R}: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery.|
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Chaos, the Endless|Final Fantasy|486|U||Legendary Creature - Demon|5|5|Flying$When Chaos dies, put it on the bottom of its owner's library.|
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Garnet, Princess of Alexandria|Final Fantasy|487|U|{G}{W}|Legendary Creature - Human Noble Cleric|2|2|Lifelink$Whenever Garnet attacks, you may remove a lore counter from each of any number of Sagas you control. Put a +1/+1 counter on Garnet for each lore counter removed this way.|
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Giott, King of the Dwarves|Final Fantasy|488|U|{R}{W}|Legendary Creature - Dwarf Noble|1|1|Double strike$Whenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card.|
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Gladiolus Amicitia|Final Fantasy|489|U|{4}{R}{G}|Legendary Creature - Human Warrior|6|6|When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.$Landfall -- Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.|
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Golbez, Crystal Collector|Final Fantasy|490|R|{U}{B}|Legendary Creature - Human Wizard|1|4|Whenever an artifact you control enters, surveil 1.$At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.|
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Hope Estheim|Final Fantasy|491|R|{W}{U}|Legendary Creature - Human Wizard|2|2|Lifelink$At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.|
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Ignis Scientia|Final Fantasy|492|U|{1}{G}{U}|Legendary Creature - Human Advisor|2|2|When Ignis Scientia enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.$I've Come Up with a New Recipe! -- {1}{G}{U}, {T}: Exile target card from a graveyard. If a creature card was exiled this way, create a Food token.|
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Jenova, Ancient Calamity|Final Fantasy|493|R|{2}{B}{G}|Legendary Creature - Alien|1|5|At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types.$Whenever a Mutant you control dies during your turn, you draw cards equal to its power.|
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@ -58212,7 +58219,7 @@ Tidus, Blitzball Star|Final Fantasy|512|U|{1}{W}{U}|Legendary Creature - Human W
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Ultimecia, Time Sorceress|Final Fantasy|513|U|{3}{U}{B}|Legendary Creature - Human Warlock|4|5|Whenever Ultimecia enters or attacks, surveil 2.$At the beginning of your end step, you may pay {4}{U}{U}{B}{B} and exile eight cards from your graveyard. If you do, transform Ultimecia.|
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Ultimecia, Omnipotent|Final Fantasy|513|U||Legendary Creature - Nightmare Warlock|7|7|Menace$Time Compression -- When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one.|
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Vivi Ornitier|Final Fantasy|514|M|{1}{U}{R}|Legendary Creature - Wizard|0|3|{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.$Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.|
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The Wandering Minstrel|Final Fantasy|515|R|{G}{U}|Legendary Creature - Human Bard|1|3|Lands you control enter untapped.$The Minstrel's Ballad -- At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature$token that's all colors.${3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.|
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The Wandering Minstrel|Final Fantasy|515|R|{G}{U}|Legendary Creature - Human Bard|1|3|Lands you control enter untapped.$The Minstrel's Ballad -- At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.${3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.|
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Xande, Dark Mage|Final Fantasy|516|R|{2}{U}{B}|Legendary Creature - Human Wizard|3|3|Menace$Xande gets +1/+1 for each noncreature, nonland card in your graveyard.|
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Yuna, Hope of Spira|Final Fantasy|517|M|{3}{G}{W}|Legendary Creature - Human Cleric|3|5|During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.$At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.|
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Zidane, Tantalus Thief|Final Fantasy|518|U|{3}{R}{W}|Legendary Creature - Human Mutant Scout|3|3|When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.$Whenever an opponent gains control of a permanent from you, create a Treasure token.|
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@ -58246,6 +58253,7 @@ Vanille, Cheerful l'Cie|Final Fantasy|537|U|{3}{G}|Legendary Creature - Human Cl
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Balthier and Fran|Final Fantasy|538|R|{1}{R}{G}|Legendary Creature - Human Rabbit|4|3|Reach$Vehicles you control get +1/+1 and have vigilance and reach.$Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.|
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Emet-Selch, Unsundered|Final Fantasy|539|M|{1}{U}{B}|Legendary Creature - Elder Wizard|2|4|Vigilance$Whenever Emet-Selch enters or attacks, draw a card, then discard a card.$At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.|
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Hades, Sorcerer of Eld|Final Fantasy|539|M||Legendary Creature - Avatar|6|6|Vigilance$Echo of the Lost -- During your turn, you may play cards from your graveyard.$If a card or token would be put into your graveyard from anywhere, exile it instead.|
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Golbez, Crystal Collector|Final Fantasy|540|R|{U}{B}|Legendary Creature - Human Wizard|1|4|Whenever an artifact you control enters, surveil 1.$At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.|
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Hope Estheim|Final Fantasy|541|R|{W}{U}|Legendary Creature - Human Wizard|2|2|Lifelink$At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.|
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Joshua, Phoenix's Dominant|Final Fantasy|542|R|{1}{R}{W}|Legendary Creature - Human Noble Wizard|3|4|When Joshua enters, discard up to two cards, then draw that many cards.${3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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Phoenix, Warden of Fire|Final Fantasy|542|R||Legendary Enchantment Creature - Saga Phoenix|4|4|(As this Saga enters and after your draw step, add a lore counter.)$I, II -- Rising Flames -- Phoenix deals 2 damage to each opponent.$III -- Flames of Rebirth -- Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield.$Flying, lifelink|
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@ -58256,7 +58264,7 @@ Trance Kuja, Fate Defied|Final Fantasy|544|R||Legendary Creature - Avatar Wizard
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Lightning, Army of One|Final Fantasy|545|M|{1}{R}{W}|Legendary Creature - Human Soldier|3|2|First strike, trample, lifelink$Stagger -- Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.|
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Noctis, Prince of Lucis|Final Fantasy|546|R|{1}{W}{U}{B}|Legendary Creature - Human Noble|4|3|Lifelink$You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.|
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Squall, SeeD Mercenary|Final Fantasy|547|R|{2}{W}{B}|Legendary Creature - Human Knight Mercenary|3|4|Rough Divide -- Whenever a creature you control attacks alone, it gains double strike until end of turn.$Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.|
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The Wandering Minstrel|Final Fantasy|548|R|{G}{U}|Legendary Creature - Human Bard|1|3|Lands you control enter untapped.$The Minstrel's Ballad -- At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature$token that's all colors.${3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.|
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The Wandering Minstrel|Final Fantasy|548|R|{G}{U}|Legendary Creature - Human Bard|1|3|Lands you control enter untapped.$The Minstrel's Ballad -- At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.${3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.|
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Yuna, Hope of Spira|Final Fantasy|549|M|{3}{G}{W}|Legendary Creature - Human Cleric|3|5|During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.$At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.|
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Zidane, Tantalus Thief|Final Fantasy|550|U|{3}{R}{W}|Legendary Creature - Human Mutant Scout|3|3|When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.$Whenever an opponent gains control of a permanent from you, create a Treasure token.|
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Traveling Chocobo|Final Fantasy|551|M|{2}{G}|Creature - Bird|3|2|You may look at the top card of your library any time.$You may play lands and cast Bird spells from the top of your library.$If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.|
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