Fixed AI attacking not causing attack triggers

This commit is contained in:
magenoxx 2012-05-29 09:09:38 +04:00
parent 64677ed4f6
commit 4e0a5c65e3
3 changed files with 5 additions and 3 deletions

View file

@ -153,7 +153,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
return false;
case DECLARE_ATTACKERS:
if (game.getActivePlayerId().equals(playerId)) {
declareAttackers(game, playerId);
//declareAttackers(game, playerId);
pass();
} else {
pass();
@ -1188,7 +1188,8 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
@Override
public void selectAttackers(Game game) {
logger.debug("selectAttackers");
if (combat != null) {
declareAttackers(game, playerId);
/*if (combat != null) {
UUID opponentId = game.getCombat().getDefenders().iterator().next();
String attackers = "";
for (UUID attackerId: combat.getAttackers()) {
@ -1199,7 +1200,8 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
}
}
logger.info("declare attackers: " + (attackers.isEmpty() ? "none" : attackers));
}
}*/
}
@Override