Fixed AI attacking not causing attack triggers

This commit is contained in:
magenoxx 2012-05-29 09:09:38 +04:00
parent 64677ed4f6
commit 4e0a5c65e3
3 changed files with 5 additions and 3 deletions

View file

@ -153,7 +153,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
return false; return false;
case DECLARE_ATTACKERS: case DECLARE_ATTACKERS:
if (game.getActivePlayerId().equals(playerId)) { if (game.getActivePlayerId().equals(playerId)) {
declareAttackers(game, playerId); //declareAttackers(game, playerId);
pass(); pass();
} else { } else {
pass(); pass();
@ -1188,7 +1188,8 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
@Override @Override
public void selectAttackers(Game game) { public void selectAttackers(Game game) {
logger.debug("selectAttackers"); logger.debug("selectAttackers");
if (combat != null) { declareAttackers(game, playerId);
/*if (combat != null) {
UUID opponentId = game.getCombat().getDefenders().iterator().next(); UUID opponentId = game.getCombat().getDefenders().iterator().next();
String attackers = ""; String attackers = "";
for (UUID attackerId: combat.getAttackers()) { for (UUID attackerId: combat.getAttackers()) {
@ -1199,7 +1200,8 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
} }
} }
logger.info("declare attackers: " + (attackers.isEmpty() ? "none" : attackers)); logger.info("declare attackers: " + (attackers.isEmpty() ? "none" : attackers));
} }*/
} }
@Override @Override