Fixed wrong symbols in rules

This commit is contained in:
Oleg Agafonov 2020-01-01 14:28:12 +04:00
parent ed8c3276e1
commit 4d51d379fe
45 changed files with 190 additions and 266 deletions

View file

@ -39,7 +39,7 @@ public class AmassEffect extends OneShotEffect {
this(new StaticValue(amassNumber));
staticText = "amass " + amassNumber + ". <i>(Put " + CardUtil.numberToText(amassNumber)
+ " +1/+1 counter" + (amassNumber > 1 ? "s " : " ")
+ "on an Army you control. If you dont control one, "
+ "on an Army you control. If you don't control one, "
+ "create a 0/0 black Zombie Army creature token first.)</i>";
}
@ -47,7 +47,7 @@ public class AmassEffect extends OneShotEffect {
super(Outcome.BoostCreature);
this.amassNumber = amassNumber;
staticText = "amass X, where X is the number of " + amassNumber.getMessage() + ". <i>(Put X +1/+1 counters"
+ "on an Army you control. If you dont control one, "
+ "on an Army you control. If you don't control one, "
+ "create a 0/0 black Zombie Army creature token first.)</i>";
}

View file

@ -1,26 +1,21 @@
package mage.game.permanent.token;
import mage.constants.CardType;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.keyword.FlyingAbility;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.constants.*;
import mage.game.Game;
import mage.game.events.GameEvent;
/**
*
* @author spjspj
*/
public final class TetraviteToken extends TokenImpl {
public TetraviteToken() {
super("Tetravite", "1/1 colorless Tetravite artifact creature token with flying and \"This creature cant be enchanted.\"");
super("Tetravite", "1/1 colorless Tetravite artifact creature token with flying and \"This creature can't be enchanted.\"");
cardType.add(CardType.CREATURE);
cardType.add(CardType.ARTIFACT);
subtype.add(SubType.TETRAVITE);