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Fixed wrong symbols in rules
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ed8c3276e1
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45 changed files with 190 additions and 266 deletions
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@ -39,7 +39,7 @@ public class AmassEffect extends OneShotEffect {
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this(new StaticValue(amassNumber));
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staticText = "amass " + amassNumber + ". <i>(Put " + CardUtil.numberToText(amassNumber)
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+ " +1/+1 counter" + (amassNumber > 1 ? "s " : " ")
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+ "on an Army you control. If you don’t control one, "
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+ "on an Army you control. If you don't control one, "
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+ "create a 0/0 black Zombie Army creature token first.)</i>";
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}
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@ -47,7 +47,7 @@ public class AmassEffect extends OneShotEffect {
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super(Outcome.BoostCreature);
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this.amassNumber = amassNumber;
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staticText = "amass X, where X is the number of " + amassNumber.getMessage() + ". <i>(Put X +1/+1 counters"
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+ "on an Army you control. If you don’t control one, "
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+ "on an Army you control. If you don't control one, "
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+ "create a 0/0 black Zombie Army creature token first.)</i>";
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}
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@ -1,26 +1,21 @@
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package mage.game.permanent.token;
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import mage.constants.CardType;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
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import mage.abilities.keyword.FlyingAbility;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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/**
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*
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* @author spjspj
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*/
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public final class TetraviteToken extends TokenImpl {
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public TetraviteToken() {
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super("Tetravite", "1/1 colorless Tetravite artifact creature token with flying and \"This creature can’t be enchanted.\"");
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super("Tetravite", "1/1 colorless Tetravite artifact creature token with flying and \"This creature can't be enchanted.\"");
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cardType.add(CardType.CREATURE);
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cardType.add(CardType.ARTIFACT);
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subtype.add(SubType.TETRAVITE);
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