Changed some modal spells to the new handling of modal spells.

This commit is contained in:
LevelX2 2013-06-22 19:36:16 +02:00
parent 853810ce45
commit 4d3d76e8e9
4 changed files with 38 additions and 69 deletions

View file

@ -16,7 +16,17 @@ public class DearlyDepartedTest extends CardTestPlayerBase {
@Test
public void testEnteringWithCounters() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
// Dearly Departed
// Creature Spirit 5/5, 4WW (6)
// Flying
// As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
addCard(Zone.GRAVEYARD, playerA, "Dearly Departed");
/**
* Thraben Doomsayer
* Creature Human Cleric 2/2, 1WW (3)
* {T}: Put a 1/1 white Human creature token onto the battlefield.
* Fateful hour As long as you have 5 or less life, other creatures you control get +2/+2.
*/
addCard(Zone.BATTLEFIELD, playerA, "Thraben Doomsayer");
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Put a 1/1 white Human creature token onto the battlefield.");