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Changed some modal spells to the new handling of modal spells.
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4 changed files with 38 additions and 69 deletions
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@ -16,7 +16,17 @@ public class DearlyDepartedTest extends CardTestPlayerBase {
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@Test
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public void testEnteringWithCounters() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
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// Dearly Departed
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// Creature — Spirit 5/5, 4WW (6)
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// Flying
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// As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
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addCard(Zone.GRAVEYARD, playerA, "Dearly Departed");
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/**
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* Thraben Doomsayer
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* Creature — Human Cleric 2/2, 1WW (3)
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* {T}: Put a 1/1 white Human creature token onto the battlefield.
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* Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
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*/
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addCard(Zone.BATTLEFIELD, playerA, "Thraben Doomsayer");
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Put a 1/1 white Human creature token onto the battlefield.");
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