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* Copy spells - improved combo support with other abilities like Kicker or Entwine (#7192):
* Now ZCC of copied spells syncs with source card or coping spell (allows to keep ability settings that depends on ZCC); * Fixed bug that allows to lost kicked status in copied spells after counter the original spell or moves the original card (see #7192); * Test framework: improved support of targeting copy or non copy spells on stack;
This commit is contained in:
parent
936be75a66
commit
4d362d7edc
32 changed files with 522 additions and 302 deletions
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@ -9,7 +9,7 @@ import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author BetaSteward
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* @author BetaSteward, LevelX2, JayDi85
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*/
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public class KickerTest extends CardTestPlayerBase {
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@ -42,6 +42,7 @@ public class KickerTest extends CardTestPlayerBase {
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* have those targets. See rule 601.2c.
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*
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*/
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/**
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* Aether Figment Creature — Illusion 1/1, 1U (2) Kicker {3} (You may pay an
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* additional {3} as you cast this spell.) Aether Figment can't be blocked.
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@ -49,7 +50,7 @@ public class KickerTest extends CardTestPlayerBase {
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* counters on it.
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*/
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@Test
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public void testUseKicker_User() {
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public void test_Use_Manual() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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addCard(Zone.HAND, playerA, "Aether Figment");
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@ -69,7 +70,7 @@ public class KickerTest extends CardTestPlayerBase {
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@Test
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@Ignore
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// TODO: enable test after replicate ability will be supported by AI (don't forget about multikicker support too)
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public void testUseKicker_AI() {
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public void test_Use_AI() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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addCard(Zone.HAND, playerA, "Aether Figment");
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@ -87,7 +88,7 @@ public class KickerTest extends CardTestPlayerBase {
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}
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@Test
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public void testDontUseKicker_User() {
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public void test_DontUse_Manual() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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addCard(Zone.HAND, playerA, "Aether Figment");
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@ -107,7 +108,7 @@ public class KickerTest extends CardTestPlayerBase {
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@Test
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@Ignore
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// TODO: enable test after replicate ability will be supported by AI (don't forget about multikicker support too)
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public void testDontUseKicker_AI() {
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public void test_DontUse_AI() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5 - 1); // haven't all mana
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addCard(Zone.HAND, playerA, "Aether Figment");
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@ -131,7 +132,7 @@ public class KickerTest extends CardTestPlayerBase {
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* time it was kicked.
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*/
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@Test
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public void testUseMultikickerOnce() {
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public void test_Multikicker_UseOnce() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
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addCard(Zone.HAND, playerA, "Apex Hawks");
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@ -139,8 +140,10 @@ public class KickerTest extends CardTestPlayerBase {
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setChoice(playerA, "Yes");
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setChoice(playerA, "No");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Apex Hawks", 1);
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assertCounterCount("Apex Hawks", CounterType.P1P1, 1);
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@ -149,7 +152,7 @@ public class KickerTest extends CardTestPlayerBase {
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}
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@Test
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public void testUseMultikickerTwice() {
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public void test_Multikicker_UseTwice() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
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addCard(Zone.HAND, playerA, "Apex Hawks");
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@ -158,39 +161,327 @@ public class KickerTest extends CardTestPlayerBase {
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setChoice(playerA, "Yes");
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setChoice(playerA, "No");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Apex Hawks", 1);
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assertCounterCount("Apex Hawks", CounterType.P1P1, 2);
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assertPowerToughness(playerA, "Apex Hawks", 4, 4);
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}
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@Test
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public void testDontUseMultikicker() {
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public void test_Multikicker_DontUse() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
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addCard(Zone.HAND, playerA, "Apex Hawks");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Apex Hawks");
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setChoice(playerA, "No");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Apex Hawks", 1);
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assertCounterCount("Apex Hawks", CounterType.P1P1, 0);
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assertPowerToughness(playerA, "Apex Hawks", 2, 2);
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}
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/**
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* When I cast Orim's Chant with Kicker cost, the player can play spells
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* anyway during the turn. It seems like the kicker cost trigger an
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* "instead" creatures can't attack.
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*/
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@Test
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public void testOrimsChantskicker() {
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public void test_AndOr_UseOr() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
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// Kicker {1}{G} and/or {2}{U}
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// When {this} enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
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// When {this} enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
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addCard(Zone.HAND, playerA, "Sunscape Battlemage", 1); // 2/2 {2}{W}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sunscape Battlemage");
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setChoice(playerA, "No"); // not use kicker {1}{G}
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setChoice(playerA, "Yes"); // use kicker {2}{U}
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Sunscape Battlemage", 1);
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assertHandCount(playerA, 2);
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}
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@Test
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public void test_AndOr_UseAnd() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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// Kicker {1}{G} and/or {2}{U}
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// When {this} enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
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// When {this} enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
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addCard(Zone.HAND, playerA, "Sunscape Battlemage", 1); // 2/2 {2}{W}
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addCard(Zone.BATTLEFIELD, playerB, "Birds of Paradise", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sunscape Battlemage");
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setChoice(playerA, "Yes"); // use kicker {1}{G}
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setChoice(playerA, "Yes"); // use kicker {2}{U}
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setChoice(playerA, "When "); // two triggers from two kicker options
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addTarget(playerA, "Birds of Paradise");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerB, "Birds of Paradise", 1);
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assertPermanentCount(playerA, "Sunscape Battlemage", 1);
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assertHandCount(playerA, 2);
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}
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@Test
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public void test_Conditional_MustWorkWithMultipleKickerOptions() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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// Kicker {1}{G} and/or {2}{U}
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// When {this} enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
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// When {this} enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
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addCard(Zone.HAND, playerA, "Sunscape Battlemage", 1); // 2/2 {2}{W}
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addCard(Zone.BATTLEFIELD, playerB, "Birds of Paradise", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
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// Counter target spell if it was kicked.
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addCard(Zone.HAND, playerB, "Ertai's Trickery", 1);
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// cast with kicker
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sunscape Battlemage");
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setChoice(playerA, "Yes"); // use kicker {1}{G} - destroy target creature with flying
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setChoice(playerA, "Yes"); // use kicker {2}{U} - draw two cards
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// spell must be countered, so no chooses
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//setChoice(playerA, "When "); // two triggers rised: When {this} enters the battlefield, if it was kicked...
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//addTarget(playerA, "Birds of Paradise"); // target for {1}{G} trigger
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// counter kicked spell
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Ertai's Trickery", "Sunscape Battlemage", "Sunscape Battlemage");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerB, "Birds of Paradise", 1);
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assertGraveyardCount(playerB, "Ertai's Trickery", 1);
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assertGraveyardCount(playerA, "Sunscape Battlemage", 1);
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}
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@Test
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public void test_ZCC_ReturnedPermanentMustNotBeKicked() {
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// bug:
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// If a creature is cast with kicker, dies, and is then returned to play
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// from graveyard, it still behaves like it were kicked. I noticed this
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// while testing some newly implemented cards, but it can be reproduced for
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// example by Zombifying a Gatekeeper of Malakir.
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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// Kicker {B} (You may pay an additional {B} as you cast this spell.)
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// When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
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addCard(Zone.HAND, playerA, "Gatekeeper of Malakir", 1); // 2/2 {B}{B}
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addCard(Zone.BATTLEFIELD, playerB, "Birds of Paradise", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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// Return target permanent to its owner's hand.
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addCard(Zone.HAND, playerB, "Boomerang", 1);
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// first cast with kicker
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gatekeeper of Malakir");
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setChoice(playerA, "Yes"); // use kicker
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addTarget(playerA, playerB); // trigger's target
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addTarget(playerB, "Birds of Paradise"); // sacrifice
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// return to hand
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castSpell(1, PhaseStep.BEGIN_COMBAT, playerB, "Boomerang", "Gatekeeper of Malakir");
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// second cast without kicker
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Gatekeeper of Malakir");
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setChoice(playerA, "No"); // no kicker
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerB, "Boomerang", 1);
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assertGraveyardCount(playerB, "Birds of Paradise", 1);
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assertPermanentCount(playerB, "Birds of Paradise", 1);
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assertPermanentCount(playerA, "Gatekeeper of Malakir", 1);
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}
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@Test
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public void test_ZCC_CopiedSpellMustKeepKickerStatus() {
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// https://github.com/magefree/mage/issues/7192
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// bug: Krark, the thumbless and a copy of him are on the field, and I cast Rite of replication kicked.
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// The first coinflip fails and returns it to my hand, and the second coinflip wins and copies it,
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// but does not copy the kicked part. I believe I did this before in another game and the first flip
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// won then it would be a kicked copy.
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// Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
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addCard(Zone.BATTLEFIELD, playerA, "Swarm Intelligence", 1);
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//
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// Kicker {1}{R}
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// Destroy target nonblack creature. It can't be regenerated.
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// If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.
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addCard(Zone.HAND, playerA, "Agonizing Demise", 1); // {3}{B}
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears@bear1", 1); // 2/2
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears@bear2", 1); // 2/2
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// cast spell with kicker and copy it (kicker status must be saved)
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {B}", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Agonizing Demise", "@bear1");
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setChoice(playerA, "Yes"); // use kicker
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checkStackSize("after cast", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 2); // spell + trigger
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checkStackObject("after cast", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Ago", 1);
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checkStackObject("after cast", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Whenever you cast", 1);
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//
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, true);
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setChoice(playerA, "Yes"); // copy spell
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setChoice(playerA, "Yes"); // new target
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addTarget(playerA, "@bear2");
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checkStackSize("after copy trigger", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 2); // spell + copy
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checkStackObject("after copy trigger", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Ago", 2);
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checkStackObject("after copy trigger", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Whenever you cast", 0);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertLife(playerA, 20 - 2 * 2);
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}
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@Test
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public void test_ZCC_CopiedSpellMustHaveIndependentZCC_InSpell() {
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// reason: copied spell must have access to kicker status
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// Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
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addCard(Zone.BATTLEFIELD, playerA, "Swarm Intelligence", 1);
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//
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// Kicker {1}{R}
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// Destroy target nonblack creature. It can't be regenerated.
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// If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.
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addCard(Zone.HAND, playerA, "Agonizing Demise", 1); // {3}{B}
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears@bear1", 1); // 2/2
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears@bear2", 1); // 2/2
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//
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// Counter target spell. You gain 3 life.
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addCard(Zone.HAND, playerA, "Absorb", 1); // {W}{U}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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// cast spell with kicker and copy it (kicker status must be saved)
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {B}", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Agonizing Demise", "@bear1");
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setChoice(playerA, "Yes"); // use kicker
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checkStackSize("after cast", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 2); // spell + trigger
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checkStackObject("after cast", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Ago", 1);
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checkStackObject("after cast", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Whenever you cast", 1);
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//
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, true);
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setChoice(playerA, "Yes"); // copy spell
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setChoice(playerA, "Yes"); // new target
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addTarget(playerA, "@bear2");
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checkStackSize("after copy trigger", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 2); // spell + copy
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checkStackObject("after copy trigger", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Ago", 2);
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checkStackObject("after copy trigger", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Whenever you cast", 0);
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//
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// counter first spell (non copy) to change original card's ZCC
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Absorb", "Agonizing Demise[no copy]", "Agonizing Demise", StackClause.WHILE_COPY_ON_STACK);
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checkStackSize("before counter", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 4); // spell + copy + trigger + counter
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checkStackObject("before counter", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Ago", 2);
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checkStackObject("before counter", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Whenever you cast", 1);
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checkStackObject("before counter", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Absorb", 1);
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//
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, true); // trigger
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setChoice(playerA, "No"); // do not copy counter spell
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, true); // counter
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checkStackSize("after counter", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 1); // copy
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checkStackObject("after counter", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Ago", 1);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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// cast spell - countered
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// copied spell - resolved (2 damage)
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// counter - resolved (3 life)
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// possible bug: kicker status for copied spell was lost and no 2 damage
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assertLife(playerA, 20 - 2 + 3);
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}
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@Test
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public void test_ZCC_CopiedSpellMustHaveIndependentZCC_InStaticAbility() {
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// reason: static ability from copied spell's permanent must have access to kicker status
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// {4}, {T}: Copy target permanent spell you control.
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addCard(Zone.BATTLEFIELD, playerA, "Lithoform Engine", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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//
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// Kicker {4}
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// If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.
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addCard(Zone.HAND, playerA, "Academy Drake", 1); // {2}{U}, 2/2
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4 + 4 + 3);
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//
|
||||
// Counter target spell. You gain 3 life.
|
||||
addCard(Zone.HAND, playerA, "Absorb", 1); // {W}{U}{U}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
|
||||
|
||||
// cast spell with kicker
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {U}", 3);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Academy Drake");
|
||||
setChoice(playerA, "Yes"); // use kicker
|
||||
|
||||
// copy spell
|
||||
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {U}", 4);
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{4}, {T}", "Academy Drake", "Academy Drake");
|
||||
checkStackObject("after copy", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Academy Drake", 1);
|
||||
checkStackObject("after copy", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "{4}, {T}", 1);
|
||||
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, true);
|
||||
checkStackObject("after copy", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Academy Drake", 2);
|
||||
|
||||
// counter first spell (non copy) to change original card's ZCC
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Absorb", "Academy Drake[no copy]", "Academy Drake", StackClause.WHILE_COPY_ON_STACK);
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
|
||||
// cast spell - countered
|
||||
// copied spell - +2 counters
|
||||
// counter - resolved (3 life)
|
||||
// possible bug: kicker status for copied spell was lost and no 2 counters added
|
||||
assertPermanentCount(playerA, "Academy Drake", 1);
|
||||
assertCounterCount(playerA, "Academy Drake", CounterType.P1P1, 2);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_Single_OrimsChants() {
|
||||
// bug:
|
||||
// When I cast Orim's Chant with Kicker cost, the player can play spells
|
||||
// anyway during the turn. It seems like the kicker cost trigger an
|
||||
// "instead" creatures can't attack.
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin", 1); // Haste 1/1
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
|
||||
// Kicker {W} (You may pay an additional {W} as you cast this spell.)
|
||||
|
|
@ -208,23 +499,25 @@ public class KickerTest extends CardTestPlayerBase {
|
|||
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
|
||||
|
||||
// attack must be restricted, so no attack commands available
|
||||
//setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
//assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Orim's Chant", 1);
|
||||
assertGraveyardCount(playerB, "Lightning Bolt", 0);
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Bloodhusk Ritualist's discard trigger does nothing if the Ritualist
|
||||
* leaves the battlefield before the trigger resolves.
|
||||
*/
|
||||
@Test
|
||||
public void testBloodhuskRitualist() {
|
||||
public void test_Single_BloodhuskRitualist() {
|
||||
// bug:
|
||||
// Bloodhusk Ritualist's discard trigger does nothing if the Ritualist
|
||||
// leaves the battlefield before the trigger resolves.
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
|
||||
addCard(Zone.HAND, playerB, "Lightning Bolt");
|
||||
addCard(Zone.HAND, playerB, "Fireball", 2);
|
||||
|
|
@ -235,13 +528,15 @@ public class KickerTest extends CardTestPlayerBase {
|
|||
// Multikicker (You may pay an additional {B} any number of times as you cast this spell.)
|
||||
// When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Bloodhusk Ritualist");
|
||||
setChoice(playerA, "Yes"); // 2 x Multikicker
|
||||
setChoice(playerA, "Yes");
|
||||
setChoice(playerA, "No");
|
||||
setChoice(playerA, "Yes", 2); // 2 x Multikicker
|
||||
setChoice(playerA, "No"); // stop the kicking
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Bloodhusk Ritualist");
|
||||
addTarget(playerA, playerB); // target for kicker's trigger (discard cards)
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
Assert.assertEquals("All mana has to be used", "[]", playerA.getManaAvailable(currentGame).toString());
|
||||
assertGraveyardCount(playerB, "Lightning Bolt", 1);
|
||||
|
|
@ -251,138 +546,13 @@ public class KickerTest extends CardTestPlayerBase {
|
|||
assertHandCount(playerB, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Test and/or kicker costs
|
||||
*/
|
||||
@Test
|
||||
public void testSunscapeBattlemage1() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
|
||||
public void test_Single_MarshCasualties() {
|
||||
// bug:
|
||||
// Paying the Kicker on "Marsh Casualties" has no effect. Target player's
|
||||
// creatures still only get -1/-1 instead of -2/-2. Was playing against AI.
|
||||
// It was me who cast the spell.
|
||||
|
||||
// Kicker {1}{G} and/or {2}{U}
|
||||
// When {this} enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
|
||||
// When {this} enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
|
||||
addCard(Zone.HAND, playerA, "Sunscape Battlemage", 1); // 2/2 {2}{W}
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sunscape Battlemage");
|
||||
setChoice(playerA, "No"); // no {1}{G}
|
||||
setChoice(playerA, "Yes"); // but {2}{U}
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Sunscape Battlemage", 1);
|
||||
assertHandCount(playerA, 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Test and/or kicker costs
|
||||
*/
|
||||
@Test
|
||||
public void testSunscapeBattlemage2() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
|
||||
|
||||
// Kicker {1}{G} and/or {2}{U}
|
||||
// When {this} enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
|
||||
// When {this} enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
|
||||
addCard(Zone.HAND, playerA, "Sunscape Battlemage", 1); // 2/2 {2}{W}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Birds of Paradise", 2);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sunscape Battlemage");
|
||||
addTarget(playerA, "Birds of Paradise");
|
||||
setChoice(playerA, "Yes"); // no {1}{G}
|
||||
setChoice(playerA, "Yes"); // but {2}{U}
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertGraveyardCount(playerB, "Birds of Paradise", 1);
|
||||
assertPermanentCount(playerA, "Sunscape Battlemage", 1);
|
||||
assertHandCount(playerA, 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* If a creature is cast with kicker, dies, and is then returned to play
|
||||
* from graveyard, it still behaves like it were kicked. I noticed this
|
||||
* while testing some newly implemented cards, but it can be reproduced for
|
||||
* example by Zombifying a Gatekeeper of Malakir.
|
||||
*/
|
||||
@Test
|
||||
public void testKickerGoneForRecast() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
|
||||
|
||||
// Kicker {B} (You may pay an additional {B} as you cast this spell.)
|
||||
// When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
|
||||
addCard(Zone.HAND, playerA, "Gatekeeper of Malakir", 1); // 2/2 {B}{B}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Birds of Paradise", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
|
||||
addCard(Zone.HAND, playerB, "Boomerang", 1);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gatekeeper of Malakir");
|
||||
addTarget(playerA, playerB);
|
||||
setChoice(playerA, "Yes"); // Kicker
|
||||
|
||||
castSpell(1, PhaseStep.BEGIN_COMBAT, playerB, "Boomerang", "Gatekeeper of Malakir");
|
||||
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Gatekeeper of Malakir");
|
||||
setChoice(playerA, "No"); // no Kicker
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertGraveyardCount(playerB, "Boomerang", 1);
|
||||
assertGraveyardCount(playerB, "Birds of Paradise", 1);
|
||||
assertPermanentCount(playerB, "Birds of Paradise", 1);
|
||||
assertPermanentCount(playerA, "Gatekeeper of Malakir", 1);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Check that kicker condition does also work for kicker cards with multiple
|
||||
* kicker options
|
||||
*/
|
||||
@Test
|
||||
public void testKickerCondition() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
|
||||
|
||||
// Kicker {1}{G} and/or {2}{U}
|
||||
// When {this} enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
|
||||
// When {this} enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
|
||||
addCard(Zone.HAND, playerA, "Sunscape Battlemage", 1); // 2/2 {2}{W}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Birds of Paradise", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
|
||||
// Counter target spell if it was kicked.
|
||||
addCard(Zone.HAND, playerB, "Ertai's Trickery", 1);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sunscape Battlemage");
|
||||
addTarget(playerA, "Birds of Paradise");
|
||||
setChoice(playerA, "Yes"); // {1}{G} destroy target creature with flying
|
||||
setChoice(playerA, "Yes"); // {2}{U} draw two cards
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Ertai's Trickery", "Sunscape Battlemage");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerB, "Birds of Paradise", 1);
|
||||
assertGraveyardCount(playerB, "Ertai's Trickery", 1);
|
||||
assertGraveyardCount(playerA, "Sunscape Battlemage", 1);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Paying the Kicker on "Marsh Casualties" has no effect. Target player's
|
||||
* creatures still only get -1/-1 instead of -2/-2. Was playing against AI.
|
||||
* It was me who cast the spell.
|
||||
*/
|
||||
@Test
|
||||
public void testMarshCasualties() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
|
||||
|
||||
// Kicker {3}
|
||||
|
|
@ -394,13 +564,13 @@ public class KickerTest extends CardTestPlayerBase {
|
|||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Marsh Casualties", playerB);
|
||||
setChoice(playerA, "Yes"); // Pay Kicker
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertTappedCount("Swamp", true, 5);
|
||||
assertGraveyardCount(playerA, "Marsh Casualties", 1);
|
||||
assertPowerToughness(playerB, "Centaur Courser", 1, 1);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -37,18 +37,20 @@ public class KrarkTheThumblessTest extends CardTestPlayerBase {
|
|||
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
|
||||
// FIRST BOLT CAST
|
||||
// cast bolt and generate 3 triggers
|
||||
// cast bolt and generate 2 triggers
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
|
||||
setChoice(playerA, "Whenever"); // 2x triggers raise
|
||||
checkStackSize("after cast", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 3); // bolt + 2x triggers
|
||||
checkStackObject("after cast", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast L", 1);
|
||||
checkStackObject("after cast", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Whenever you cast", 2);
|
||||
checkHandCardCount("after cast", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", 0);
|
||||
|
||||
// resolve first trigger and lose (move spell to hand)
|
||||
setFlipCoinResult(playerA, false);
|
||||
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, true);
|
||||
checkStackSize("after lose trigger", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 1); // second trigger
|
||||
checkStackSize("after lose trigger", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 1); // one trigger
|
||||
checkStackObject("after lose trigger", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast L", 0);
|
||||
checkStackObject("after lose trigger", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Whenever you cast", 1);
|
||||
checkHandCardCount("after lose trigger", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", 1); // moved to hand
|
||||
|
||||
// resolve second trigger and win (copy the spell)
|
||||
|
|
@ -57,6 +59,7 @@ public class KrarkTheThumblessTest extends CardTestPlayerBase {
|
|||
setChoice(playerA, "No"); // do not change a target of the copy
|
||||
checkStackSize("after win trigger", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 1); // copied bolt
|
||||
checkStackObject("after lose trigger", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast L", 1);
|
||||
checkStackObject("after win trigger", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Whenever you cast", 0);
|
||||
checkHandCardCount("after win trigger", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", 1); // stil in hand
|
||||
|
||||
// SECOND BOLT CAST
|
||||
|
|
|
|||
|
|
@ -43,9 +43,14 @@ public class PrizedAmalgamTest extends CardTestPlayerBase {
|
|||
*/
|
||||
@Test
|
||||
public void testGravecrawlerCastFromGrave() {
|
||||
|
||||
// You may cast Gravecrawler from your graveyard as long as you control a Zombie.
|
||||
addCard(Zone.GRAVEYARD, playerA, "Gravecrawler", 1);
|
||||
//
|
||||
// Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your
|
||||
// graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the
|
||||
// next end step.
|
||||
addCard(Zone.GRAVEYARD, playerA, "Prized Amalgam", 1);
|
||||
//
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Gnawing Zombie", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
|
||||
|
||||
|
|
|
|||
|
|
@ -1695,14 +1695,26 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
|
|||
assertAliaseSupportInActivateCommand(cardName, true);
|
||||
assertAliaseSupportInActivateCommand(targetName, true);
|
||||
assertAliaseSupportInActivateCommand(spellOnStack, false);
|
||||
if (StackClause.WHILE_ON_STACK == clause) {
|
||||
addPlayerAction(player, turnNum, step, ACTIVATE_CAST + cardName
|
||||
+ '$' + (targetName != null && targetName.startsWith("target") ? targetName : "target=" + targetName)
|
||||
+ "$spellOnStack=" + spellOnStack);
|
||||
} else {
|
||||
addPlayerAction(player, turnNum, step, ACTIVATE_CAST + cardName
|
||||
+ '$' + (targetName != null && targetName.startsWith("target") ? targetName : "target=" + targetName)
|
||||
+ "$!spellOnStack=" + spellOnStack);
|
||||
|
||||
String targetInfo = (targetName != null && targetName.startsWith("target") ? targetName : "target=" + targetName);
|
||||
switch (clause) {
|
||||
case WHILE_ON_STACK:
|
||||
addPlayerAction(player, turnNum, step, ACTIVATE_CAST + cardName
|
||||
+ '$' + targetInfo
|
||||
+ "$spellOnStack=" + spellOnStack);
|
||||
break;
|
||||
case WHILE_COPY_ON_STACK:
|
||||
addPlayerAction(player, turnNum, step, ACTIVATE_CAST + cardName
|
||||
+ '$' + targetInfo
|
||||
+ "$spellCopyOnStack=" + spellOnStack);
|
||||
break;
|
||||
case WHILE_NOT_ON_STACK:
|
||||
addPlayerAction(player, turnNum, step, ACTIVATE_CAST + cardName
|
||||
+ '$' + targetInfo
|
||||
+ "$!spellOnStack=" + spellOnStack);
|
||||
break;
|
||||
default:
|
||||
throw new IllegalArgumentException("Unknown stack clause " + clause);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -62,8 +62,8 @@ public class TestAliases extends CardTestPlayerBase {
|
|||
|
||||
// name with face down spells: face down spells don't have names, see https://github.com/magefree/mage/issues/6569
|
||||
Card bearCard = CardRepository.instance.findCard("Balduvian Bears").getCard();
|
||||
Spell normalSpell = new Spell(bearCard, bearCard.getSpellAbility(), playerA.getId(), Zone.HAND);
|
||||
Spell faceDownSpell = new Spell(bearCard, bearCard.getSpellAbility(), playerA.getId(), Zone.HAND);
|
||||
Spell normalSpell = new Spell(bearCard, bearCard.getSpellAbility(), playerA.getId(), Zone.HAND, currentGame);
|
||||
Spell faceDownSpell = new Spell(bearCard, bearCard.getSpellAbility(), playerA.getId(), Zone.HAND, currentGame);
|
||||
faceDownSpell.setFaceDown(true, currentGame);
|
||||
// normal spell
|
||||
Assert.assertFalse(CardUtil.haveSameNames(normalSpell, "", currentGame));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue