reworked implementation of Ashling the Pilgrim and similar cards, added a test

This commit is contained in:
Evan Kranzler 2020-04-27 18:33:57 -04:00
parent ae20bb36a4
commit 4d1f37d0fe
5 changed files with 243 additions and 136 deletions

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package org.mage.test.cards.single.lrw;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author TheElk801
*/
public class AshlingThePilgrimTest extends CardTestPlayerBase {
private static final String ashling = "Ashling the Pilgrim";
private static final String ashAbility = "{1}{R}: ";
private static final String cshift = "Cloudshift";
@Test
public void testAshling() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
addCard(Zone.BATTLEFIELD, playerA, ashling);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, ashling, 0);
assertLife(playerA, 17);
}
@Test
public void testAshlingMultipleTurns() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 8);
addCard(Zone.BATTLEFIELD, playerA, ashling);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
setStopAt(2, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, ashling, 1);
assertCounterCount(ashling, CounterType.P1P1, 4);
assertLife(playerA, 20);
}
@Test
public void testAshlingMultipleTurns2() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 14);
addCard(Zone.BATTLEFIELD, playerA, ashling);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
setStopAt(3, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, ashling, 0);
assertLife(playerA, 13);
}
@Test
public void testBlinkedAshling() {
addCard(Zone.BATTLEFIELD, playerA, "Plateau", 7);
addCard(Zone.BATTLEFIELD, playerA, ashling);
addCard(Zone.HAND, playerA, cshift);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, cshift, ashling);
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, ashAbility);
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, ashAbility);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, ashling, 1);
assertCounterCount(ashling, CounterType.P1P1, 2);
assertLife(playerA, 20);
}
@Test
public void testBlinkedAshling2() {
addCard(Zone.BATTLEFIELD, playerA, "Plateau", 9);
addCard(Zone.BATTLEFIELD, playerA, ashling);
addCard(Zone.HAND, playerA, cshift);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, cshift, ashling);
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, ashAbility);
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, ashAbility);
waitStackResolved(1, PhaseStep.POSTCOMBAT_MAIN);
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, ashAbility);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, ashling, 0);
assertLife(playerA, 17);
}
}