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reworked implementation of Ashling the Pilgrim and similar cards, added a test
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5 changed files with 243 additions and 136 deletions
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package org.mage.test.cards.single.lrw;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author TheElk801
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*/
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public class AshlingThePilgrimTest extends CardTestPlayerBase {
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private static final String ashling = "Ashling the Pilgrim";
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private static final String ashAbility = "{1}{R}: ";
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private static final String cshift = "Cloudshift";
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@Test
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public void testAshling() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
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addCard(Zone.BATTLEFIELD, playerA, ashling);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, ashling, 0);
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assertLife(playerA, 17);
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}
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@Test
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public void testAshlingMultipleTurns() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 8);
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addCard(Zone.BATTLEFIELD, playerA, ashling);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, ashling, 1);
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assertCounterCount(ashling, CounterType.P1P1, 4);
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assertLife(playerA, 20);
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}
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@Test
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public void testAshlingMultipleTurns2() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 14);
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addCard(Zone.BATTLEFIELD, playerA, ashling);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, ashling, 0);
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assertLife(playerA, 13);
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}
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@Test
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public void testBlinkedAshling() {
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addCard(Zone.BATTLEFIELD, playerA, "Plateau", 7);
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addCard(Zone.BATTLEFIELD, playerA, ashling);
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addCard(Zone.HAND, playerA, cshift);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, cshift, ashling);
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, ashAbility);
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, ashAbility);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, ashling, 1);
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assertCounterCount(ashling, CounterType.P1P1, 2);
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assertLife(playerA, 20);
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}
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@Test
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public void testBlinkedAshling2() {
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addCard(Zone.BATTLEFIELD, playerA, "Plateau", 9);
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addCard(Zone.BATTLEFIELD, playerA, ashling);
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addCard(Zone.HAND, playerA, cshift);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, ashAbility);
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, cshift, ashling);
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, ashAbility);
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, ashAbility);
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waitStackResolved(1, PhaseStep.POSTCOMBAT_MAIN);
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, ashAbility);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, ashling, 0);
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assertLife(playerA, 17);
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}
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}
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