implement [ACR] Bleeding Effect

closes #12495

add test
This commit is contained in:
xenohedron 2024-09-07 00:01:14 -04:00
parent f987571a39
commit 4c55efb48e
3 changed files with 138 additions and 0 deletions

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@ -0,0 +1,99 @@
package mage.cards.b;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfCombatTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.keyword.*;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.players.Player;
import java.util.Arrays;
import java.util.List;
import java.util.Objects;
import java.util.UUID;
/**
* @author xenohedron
*/
public final class BleedingEffect extends CardImpl {
public BleedingEffect(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}{B}");
// At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying.
// The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
this.addAbility(new BeginningOfCombatTriggeredAbility(new BleedingEffectEffect(), TargetController.YOU, false));
}
private BleedingEffect(final BleedingEffect card) {
super(card);
}
@Override
public BleedingEffect copy() {
return new BleedingEffect(this);
}
}
class BleedingEffectEffect extends OneShotEffect {
private static final List<Class<? extends Ability>> abilities = Arrays.asList(
FlyingAbility.class,
FirstStrikeAbility.class,
DoubleStrikeAbility.class,
DeathtouchAbility.class,
HexproofBaseAbility.class,
IndestructibleAbility.class,
LifelinkAbility.class,
MenaceAbility.class,
ReachAbility.class,
TrampleAbility.class,
ReachAbility.class,
TrampleAbility.class,
VigilanceAbility.class
);
BleedingEffectEffect() {
super(Outcome.BoostCreature);
this.staticText = "creatures you control gain flying until end of turn if a creature card in your graveyard has flying." +
" The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.";
}
private BleedingEffectEffect(final BleedingEffectEffect effect) {
super(effect);
}
@Override
public BleedingEffectEffect copy() {
return new BleedingEffectEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
Ability menaceAbility = new MenaceAbility(false);
controller.getGraveyard().stream()
.map(game::getCard)
.filter(Objects::nonNull)
.flatMap(c -> c.getAbilities(game).stream())
.filter(a -> abilities.stream().anyMatch(x -> x.isInstance(a)))
.map(a -> a instanceof MenaceAbility ? menaceAbility : a.copy()) // since menace is not a singleton
.distinct() // all others MageSingleton so this works to eliminate redundancy
.forEach(a -> game.addEffect(new GainAbilityControlledEffect(
a,
Duration.EndOfTurn,
StaticFilters.FILTER_CONTROLLED_CREATURES), source));
return true;
}
}

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@ -35,6 +35,7 @@ public final class AssassinsCreed extends ExpansionSet {
cards.add(new SetCardInfo("Battlefield Improvisation", 276, Rarity.COMMON, mage.cards.b.BattlefieldImprovisation.class));
cards.add(new SetCardInfo("Bayek of Siwa", 50, Rarity.RARE, mage.cards.b.BayekOfSiwa.class));
cards.add(new SetCardInfo("Black Market Connections", 87, Rarity.RARE, mage.cards.b.BlackMarketConnections.class));
cards.add(new SetCardInfo("Bleeding Effect", 51, Rarity.UNCOMMON, mage.cards.b.BleedingEffect.class));
cards.add(new SetCardInfo("Brotherhood Ambushers", 285, Rarity.UNCOMMON, mage.cards.b.BrotherhoodAmbushers.class));
cards.add(new SetCardInfo("Brotherhood Patriarch", 286, Rarity.COMMON, mage.cards.b.BrotherhoodPatriarch.class));
cards.add(new SetCardInfo("Brotherhood Regalia", 71, Rarity.UNCOMMON, mage.cards.b.BrotherhoodRegalia.class, NON_FULL_USE_VARIOUS));

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@ -0,0 +1,38 @@
package org.mage.test.cards.single.acr;
import mage.abilities.keyword.*;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author xenohedron
*/
public class BleedingEffectTest extends CardTestPlayerBase {
private static final String bleedingEffect = "Bleeding Effect";
// At the beginning of combat on your turn, creatures you control gain flying until end of turn
// if a creature card in your graveyard has flying. The same is true for first strike, double strike,
// deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
@Test
public void testAbilitiesGained() {
String baloth = "Rumbling Baloth"; // 4/4 vanilla
addCard(Zone.BATTLEFIELD, playerA, bleedingEffect);
addCard(Zone.GRAVEYARD, playerA, "Knight of Malice"); // First strike, hexproof from white
addCard(Zone.GRAVEYARD, playerA, "Boggart Brute"); // Menace
addCard(Zone.BATTLEFIELD, playerA, baloth); // vanilla 4/4
setStrictChooseMode(true);
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertAbility(playerA, baloth, FirstStrikeAbility.getInstance(), true);
assertAbility(playerA, baloth, HexproofFromWhiteAbility.getInstance(), true);
assertAbility(playerA, baloth, new MenaceAbility(false), true);
assertAbility(playerA, baloth, FlyingAbility.getInstance(), false);
assertAbility(playerA, baloth, HexproofFromBlueAbility.getInstance(), false);
}
}