diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/triggers/damage/SpitemareTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/triggers/damage/SpitemareTest.java new file mode 100644 index 00000000000..e5d9eb89b43 --- /dev/null +++ b/Mage.Tests/src/test/java/org/mage/test/cards/triggers/damage/SpitemareTest.java @@ -0,0 +1,120 @@ +/* + * To change this license header, choose License Headers in Project Properties. + * To change this template file, choose Tools | Templates + * and open the template in the editor. + */ +package org.mage.test.cards.triggers.damage; + +import mage.constants.PhaseStep; +import mage.constants.Zone; +import org.junit.Test; +import org.mage.test.serverside.base.CardTestPlayerBase; + +/** + * + * @author escplan9 (Derek Monturo - dmontur1 at gmail dot com) + */ +public class SpitemareTest extends CardTestPlayerBase { + + /** + * Reported bug: Spitemare's ability isn't dealing damage to creatures. + */ + @Test + public void combatDamageTargetCreature() { + + addCard(Zone.BATTLEFIELD, playerA, "Bronze Sable", 1); // 2/1 + addCard(Zone.BATTLEFIELD, playerA, "Hill Giant", 1); // 3/3 + + /** + * {2}{R/W}{R/W} + * Creature - Elemental (3/3) + * Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. + */ + addCard(Zone.BATTLEFIELD, playerB, "Spitemare", 1); + + attack(1, playerA, "Bronze Sable"); + block(1, playerB, "Spitemare", "Bronze Sable"); + addTarget(playerB, "Hill Giant"); + setStopAt(1, PhaseStep.POSTCOMBAT_MAIN); + execute(); + + assertGraveyardCount(playerA, "Bronze Sable", 1); + assertGraveyardCount(playerA, "Hill Giant", 1); + assertPermanentCount(playerB, "Spitemare", 1); + } + + /** + * Reported bug: Spitemare's ability isn't dealing damage to creatures. + */ + @Test + public void nonCombatDamageTargetCreature() { + + addCard(Zone.BATTLEFIELD, playerA, "Hill Giant", 1); // 3/3 + addCard(Zone.HAND, playerA, "Lightning Bolt", 1); // {R} deals 3 to target creature/player + addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1); + + /** + * {2}{R/W}{R/W} + * Creature - Elemental (3/3) + * Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. + */ + addCard(Zone.BATTLEFIELD, playerB, "Spitemare", 1); + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Spitemare"); + addTarget(playerB, "Hill Giant"); + setStopAt(1, PhaseStep.POSTCOMBAT_MAIN); + execute(); + + assertGraveyardCount(playerA, "Lightning Bolt", 1); + assertGraveyardCount(playerA, "Hill Giant", 1); + assertGraveyardCount(playerB, "Spitemare", 1); + } + + @Test + public void combatDamageTargetPlayer() { + + addCard(Zone.BATTLEFIELD, playerA, "Bronze Sable", 1); // 2/1 + + /** + * {2}{R/W}{R/W} + * Creature - Elemental (3/3) + * Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. + */ + addCard(Zone.BATTLEFIELD, playerB, "Spitemare", 1); + + attack(1, playerA, "Bronze Sable"); + block(1, playerB, "Spitemare", "Bronze Sable"); + addTarget(playerB, playerA); + setStopAt(1, PhaseStep.POSTCOMBAT_MAIN); + execute(); + + assertGraveyardCount(playerA, "Bronze Sable", 1); + assertPermanentCount(playerB, "Spitemare", 1); + assertLife(playerA, 18); + assertLife(playerB, 20); + } + + @Test + public void nonCombatDamageTargetPlayer() { + + addCard(Zone.HAND, playerA, "Lightning Bolt", 1); // {R} deals 3 to target creature/player + addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1); + + /** + * {2}{R/W}{R/W} + * Creature - Elemental (3/3) + * Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. + */ + addCard(Zone.BATTLEFIELD, playerB, "Spitemare", 1); + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Spitemare"); + addTarget(playerB, playerA); + setStopAt(1, PhaseStep.POSTCOMBAT_MAIN); + execute(); + + assertGraveyardCount(playerA, "Lightning Bolt", 1); + assertGraveyardCount(playerB, "Spitemare", 1); + assertLife(playerA, 17); + assertLife(playerB, 20); + } +}