diff --git a/Mage.Sets/src/mage/sets/bornofthegods/ArbiterOfTheIdeal.java b/Mage.Sets/src/mage/sets/bornofthegods/ArbiterOfTheIdeal.java index 3b34e254142..a012cd26b53 100644 --- a/Mage.Sets/src/mage/sets/bornofthegods/ArbiterOfTheIdeal.java +++ b/Mage.Sets/src/mage/sets/bornofthegods/ArbiterOfTheIdeal.java @@ -127,7 +127,7 @@ class ArbiterOfTheIdealEffect extends OneShotEffect { card.putOntoBattlefield(game, Zone.LIBRARY, source.getSourceId(), source.getControllerId()); Permanent permanent = game.getPermanent(card.getId()); if (permanent != null) { - permanent.addCounters(new ManifestationCounter(), game); + permanent.addCounters(new Counter("Manifestation"), game); ContinuousEffect effect = new AddCardTypeTargetEffect(CardType.ENCHANTMENT, Duration.Custom); effect.setTargetPointer(new FixedTarget(permanent.getId())); game.addEffect(effect, source); @@ -140,11 +140,3 @@ class ArbiterOfTheIdealEffect extends OneShotEffect { return false; } } - -class ManifestationCounter extends Counter { - - public ManifestationCounter() { - super("manifestation"); - this.count = 1; - } -} diff --git a/Mage.Sets/src/mage/sets/championsofkamigawa/SenseiGoldenTail.java b/Mage.Sets/src/mage/sets/championsofkamigawa/SenseiGoldenTail.java index e2586b68556..1a7329a398b 100644 --- a/Mage.Sets/src/mage/sets/championsofkamigawa/SenseiGoldenTail.java +++ b/Mage.Sets/src/mage/sets/championsofkamigawa/SenseiGoldenTail.java @@ -66,7 +66,7 @@ public class SenseiGoldenTail extends CardImpl { // Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) this.addAbility(new BushidoAbility(1)); // {1}{W}, {T}: Put a training counter on target creature. - Ability ability = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new AddCountersTargetEffect(new TrainingCounter()), new ManaCostsImpl("{1}{W}")); + Ability ability = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new AddCountersTargetEffect(new Counter("Training")), new ManaCostsImpl("{1}{W}")); ability.addCost(new TapSourceCost()); ability.addTarget(new TargetCreaturePermanent()); // That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery. @@ -85,16 +85,3 @@ public class SenseiGoldenTail extends CardImpl { } } - - -class TrainingCounter extends Counter { - - public TrainingCounter() { - this(1); - } - - public TrainingCounter(int amount) { - super("training"); - this.count = amount; - } -} \ No newline at end of file diff --git a/Mage.Sets/src/mage/sets/gatecrash/AssembleTheLegion.java b/Mage.Sets/src/mage/sets/gatecrash/AssembleTheLegion.java index d3e78b3a25f..2b659038cbe 100644 --- a/Mage.Sets/src/mage/sets/gatecrash/AssembleTheLegion.java +++ b/Mage.Sets/src/mage/sets/gatecrash/AssembleTheLegion.java @@ -71,6 +71,7 @@ public class AssembleTheLegion extends CardImpl { } class AssembleTheLegionEffect extends OneShotEffect { + private static final String MUSTER_COUNTER_NAME = "Muster"; public AssembleTheLegionEffect() { super(Outcome.Copy); @@ -98,11 +99,11 @@ class AssembleTheLegionEffect extends OneShotEffect { if (sourcePermanent == null) { Permanent lki = (Permanent) game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD); if (lki != null) { - amountCounters = lki.getCounters().getCount("Muster"); + amountCounters = lki.getCounters().getCount(MUSTER_COUNTER_NAME); } } else { - new AddCountersSourceEffect(new MusterCounter(),false).apply(game, source); - amountCounters = sourcePermanent.getCounters().getCount("Muster"); + new AddCountersSourceEffect(new Counter(MUSTER_COUNTER_NAME),false).apply(game, source); + amountCounters = sourcePermanent.getCounters().getCount(MUSTER_COUNTER_NAME); } if (amountCounters > 0) { @@ -111,16 +112,3 @@ class AssembleTheLegionEffect extends OneShotEffect { return false; } } - -class MusterCounter extends Counter { - - public MusterCounter() { - super("Muster"); - this.count = 1; - } - - public MusterCounter(int amount) { - super("Muster"); - this.count = amount; - } -} \ No newline at end of file diff --git a/Mage.Sets/src/mage/sets/urzassaga/Smokestack.java b/Mage.Sets/src/mage/sets/urzassaga/Smokestack.java index be2af0880ea..73919a50652 100644 --- a/Mage.Sets/src/mage/sets/urzassaga/Smokestack.java +++ b/Mage.Sets/src/mage/sets/urzassaga/Smokestack.java @@ -56,7 +56,7 @@ public class Smokestack extends CardImpl { this.expansionSetCode = "USG"; // At the beginning of your upkeep, you may put a soot counter on Smokestack. - this.addAbility(new BeginningOfUpkeepTriggeredAbility(new AddCountersSourceEffect(new SootCounter()), TargetController.YOU, true)); + this.addAbility(new BeginningOfUpkeepTriggeredAbility(new AddCountersSourceEffect(new Counter("Soot")), TargetController.YOU, true)); // At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. this.addAbility(new BeginningOfUpkeepTriggeredAbility(new SmokestackEffect(), TargetController.ANY, false)); @@ -72,19 +72,6 @@ public class Smokestack extends CardImpl { } } -class SootCounter extends Counter { - - public SootCounter() { - super("soot"); - this.count = 1; - } - - public SootCounter(int amount) { - super("soot"); - this.count = amount; - } -} - class SmokestackEffect extends OneShotEffect { public SmokestackEffect() { @@ -106,7 +93,7 @@ class SmokestackEffect extends OneShotEffect { Player activePlayer = game.getPlayer(getTargetPointer().getFirst(game, source)); Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId()); if (activePlayer != null && sourcePermanent != null) { - int count = sourcePermanent.getCounters().getCount("soot"); + int count = sourcePermanent.getCounters().getCount("Soot"); if (count > 0) { int amount = Math.min(count, game.getBattlefield().countAll(new FilterControlledPermanent(), activePlayer.getId(), game)); Target target = new TargetControlledPermanent(amount, amount, new FilterControlledPermanent(), false); @@ -119,14 +106,12 @@ class SmokestackEffect extends OneShotEffect { } for (int idx = 0; idx < target.getTargets().size(); idx++) { - Permanent permanent = game.getPermanent((UUID) target.getTargets().get(idx)); + Permanent permanent = game.getPermanent(target.getTargets().get(idx)); if (permanent != null) { permanent.sacrifice(source.getSourceId(), game); } } - - } } return true;