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* Alhammarret, High Arbiter - Fixed not working ability that prevents spell casting (fixes #4561).
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2 changed files with 48 additions and 13 deletions
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@ -236,4 +236,32 @@ public class CantCastTest extends CardTestPlayerBase {
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}
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/**
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* Alhammarret, High Arbiter's ability doesn't work Despite naming the
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* Damnation in my hand, I was able to cast it next turn without issue.
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*/
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@Test
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public void testAlhammarret() {
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// Flying
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// As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way.
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// Your opponents can't cast spells with the chosen name.
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addCard(Zone.HAND, playerA, "Alhammarret, High Arbiter", 4); // Creature - {5}{U}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 7);
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// Destroy all creatures. They can't be regenerated.
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addCard(Zone.HAND, playerB, "Damnation", 1); // SORCERY {2}{B}{B}
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Alhammarret, High Arbiter");
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setChoice(playerA, "Damnation");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Damnation");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Alhammarret, High Arbiter", 1);
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assertHandCount(playerB, "Damnation", 1);
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}
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}
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