diff --git a/Mage.Sets/src/mage/cards/p/ProfessionalFaceBreaker.java b/Mage.Sets/src/mage/cards/p/ProfessionalFaceBreaker.java index 4816481f075..355b38514bc 100644 --- a/Mage.Sets/src/mage/cards/p/ProfessionalFaceBreaker.java +++ b/Mage.Sets/src/mage/cards/p/ProfessionalFaceBreaker.java @@ -33,7 +33,7 @@ public final class ProfessionalFaceBreaker extends CardImpl { this.toughness = new MageInt(3); // Menace - this.addAbility(new MenaceAbility()); + this.addAbility(new MenaceAbility(false)); // Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. this.addAbility(new DealCombatDamageControlledTriggeredAbility(new CreateTokenEffect(new TreasureToken()))); diff --git a/Mage/src/main/java/mage/abilities/keyword/MenaceAbility.java b/Mage/src/main/java/mage/abilities/keyword/MenaceAbility.java index 412c98d48cb..b83cb1b1875 100644 --- a/Mage/src/main/java/mage/abilities/keyword/MenaceAbility.java +++ b/Mage/src/main/java/mage/abilities/keyword/MenaceAbility.java @@ -9,7 +9,7 @@ import mage.constants.Zone; */ public class MenaceAbility extends StaticAbility { // Menace may not be a Singleton because the source ability is needed in the continuous effect - private boolean showAbilityHint = true; + private final boolean showAbilityHint; public MenaceAbility() { this(true);