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Some changes to framework classes (e.g. to handle gained DiesTriggeredAbilities correctly).
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22 changed files with 251 additions and 46 deletions
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@ -127,10 +127,12 @@ public class CloudshiftTest extends CardTestPlayerBase {
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@Test
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public void testThatCardIsHandledAsNewInstanceAfterCloudshift() {
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// Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
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// {1}{G}{W}, {T}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
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addCard(Zone.BATTLEFIELD, playerA, "Trostani, Selesnya's Voice");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
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addCard(Zone.HAND, playerA, "Grizzly Bears");
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addCard(Zone.HAND, playerA, "Grizzly Bears"); // 2/2
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addCard(Zone.HAND, playerA, "Giant Growth");
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addCard(Zone.HAND, playerA, "Cloudshift");
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@ -142,7 +144,7 @@ public class CloudshiftTest extends CardTestPlayerBase {
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execute();
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assertLife(playerA, 27);
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assertLife(playerA, 27); // 5 from the first with Giant Growth + 2 from the second bear.
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}
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}
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@ -182,7 +182,7 @@ public class BestowTest extends CardTestPlayerBase {
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* http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/513828-bestow-far-away
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*/
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@Test
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@Ignore
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@Ignore // Handling of targets of Fused spells is not handled yet in TestPlayer class
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public void bestowWithFusedSpell() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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/**
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@ -0,0 +1,108 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.triggers.dies;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class ShowstopperTest extends CardTestPlayerBase {
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/**
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* Tests that the dies triggered ability of silvercoat lion (gained by Showstopper)
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* triggers as he dies from Ligning Bolt
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*
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*/
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@Test
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public void testDiesTriggeredAbility() {
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// Showstopper Instant {1}{B}{R}
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// Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
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addCard(Zone.HAND, playerA, "Showstopper");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerB, "Ornithopter", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Showstopper");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Silvercoat Lion");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertGraveyardCount(playerA, "Showstopper", 1);
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assertGraveyardCount(playerA, "Silvercoat Lion", 1);
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assertGraveyardCount(playerB, "Ornithopter", 1);
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}
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/**
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* Test if Showstopper is called twice
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*/
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@Test
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public void testTwoDiesTriggeredAbilities() {
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// Showstopper Instant {1}{B}{R}
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// Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
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addCard(Zone.HAND, playerA, "Showstopper", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
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addCard(Zone.HAND, playerB, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Ornithopter", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Showstopper");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Showstopper");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion");
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addTarget(playerA, "Ornithopter");
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addTarget(playerA, "Grizzly Bears");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertGraveyardCount(playerA, "Showstopper", 2);
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assertGraveyardCount(playerA, "Silvercoat Lion", 1);
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assertGraveyardCount(playerB, "Grizzly Bears", 1);
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assertGraveyardCount(playerB, "Ornithopter", 1);
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}
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}
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@ -0,0 +1,72 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.triggers.dies;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* Whisperwood Elemental - Elemental {3}{G}{G}
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* At the beginning of your end step, manifest the top card of your library.
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* Sacrifice Whisperwood Elemental: Until end of turn, face-up, nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
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*
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* @author LevelX2
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*/
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public class WhisperwoodElementalTest extends CardTestPlayerBase {
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/**
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* Tests that the dies triggered ability of silvercoat lion (gained by sacrificed Whisperwood Elemental)
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* triggers as he dies from Ligning Bolt
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*
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*/
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@Test
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public void testDiesTriggeredAbility() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Whisperwood Elemental", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice {this}: Until end of turn, face-up, nontoken creatures you control gain \"When this creature dies, manifest the top card of your library.");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Silvercoat Lion");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertGraveyardCount(playerA, "Whisperwood Elemental", 1);
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assertGraveyardCount(playerA, "Silvercoat Lion", 1);
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// Manifested creature from dying Silvercoat Lion
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assertPermanentCount(playerA, "face down creature", 1);
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}
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}
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@ -94,7 +94,6 @@ public class DamageDistributionTest extends CardTestPlayerBase {
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*/
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@Test
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//@Ignore
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public void testDoubleStrikeTrampleVersusIndestructibleGod() {
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/**
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* Heliod, God of the Sun
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