Some changes to framework classes (e.g. to handle gained DiesTriggeredAbilities correctly).

This commit is contained in:
LevelX2 2015-01-03 15:15:12 +01:00
parent 1a95062988
commit 4a35c8c567
22 changed files with 251 additions and 46 deletions

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@ -127,10 +127,12 @@ public class CloudshiftTest extends CardTestPlayerBase {
@Test
public void testThatCardIsHandledAsNewInstanceAfterCloudshift() {
// Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
// {1}{G}{W}, {T}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
addCard(Zone.BATTLEFIELD, playerA, "Trostani, Selesnya's Voice");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
addCard(Zone.HAND, playerA, "Grizzly Bears");
addCard(Zone.HAND, playerA, "Grizzly Bears"); // 2/2
addCard(Zone.HAND, playerA, "Giant Growth");
addCard(Zone.HAND, playerA, "Cloudshift");
@ -142,7 +144,7 @@ public class CloudshiftTest extends CardTestPlayerBase {
execute();
assertLife(playerA, 27);
assertLife(playerA, 27); // 5 from the first with Giant Growth + 2 from the second bear.
}
}

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@ -182,7 +182,7 @@ public class BestowTest extends CardTestPlayerBase {
* http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/513828-bestow-far-away
*/
@Test
@Ignore
@Ignore // Handling of targets of Fused spells is not handled yet in TestPlayer class
public void bestowWithFusedSpell() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
/**

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@ -0,0 +1,108 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.triggers.dies;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ShowstopperTest extends CardTestPlayerBase {
/**
* Tests that the dies triggered ability of silvercoat lion (gained by Showstopper)
* triggers as he dies from Ligning Bolt
*
*/
@Test
public void testDiesTriggeredAbility() {
// Showstopper Instant {1}{B}{R}
// Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
addCard(Zone.HAND, playerA, "Showstopper");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
addCard(Zone.HAND, playerA, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerB, "Ornithopter", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Showstopper");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Silvercoat Lion");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertGraveyardCount(playerA, "Showstopper", 1);
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
assertGraveyardCount(playerB, "Ornithopter", 1);
}
/**
* Test if Showstopper is called twice
*/
@Test
public void testTwoDiesTriggeredAbilities() {
// Showstopper Instant {1}{B}{R}
// Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
addCard(Zone.HAND, playerA, "Showstopper", 2);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
addCard(Zone.HAND, playerB, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerB, "Ornithopter", 1);
addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Showstopper");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Showstopper");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion");
addTarget(playerA, "Ornithopter");
addTarget(playerA, "Grizzly Bears");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertGraveyardCount(playerA, "Showstopper", 2);
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
assertGraveyardCount(playerB, "Grizzly Bears", 1);
assertGraveyardCount(playerB, "Ornithopter", 1);
}
}

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@ -0,0 +1,72 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.triggers.dies;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Whisperwood Elemental - Elemental {3}{G}{G}
* At the beginning of your end step, manifest the top card of your library.
* Sacrifice Whisperwood Elemental: Until end of turn, face-up, nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
*
* @author LevelX2
*/
public class WhisperwoodElementalTest extends CardTestPlayerBase {
/**
* Tests that the dies triggered ability of silvercoat lion (gained by sacrificed Whisperwood Elemental)
* triggers as he dies from Ligning Bolt
*
*/
@Test
public void testDiesTriggeredAbility() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerA, "Whisperwood Elemental", 1);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
addCard(Zone.HAND, playerA, "Lightning Bolt");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice {this}: Until end of turn, face-up, nontoken creatures you control gain \"When this creature dies, manifest the top card of your library.");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Silvercoat Lion");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertGraveyardCount(playerA, "Whisperwood Elemental", 1);
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
// Manifested creature from dying Silvercoat Lion
assertPermanentCount(playerA, "face down creature", 1);
}
}

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@ -94,7 +94,6 @@ public class DamageDistributionTest extends CardTestPlayerBase {
*/
@Test
//@Ignore
public void testDoubleStrikeTrampleVersusIndestructibleGod() {
/**
* Heliod, God of the Sun