diff --git a/Mage.Sets/src/mage/cards/s/ShadowKin.java b/Mage.Sets/src/mage/cards/s/ShadowKin.java index 6109aa5006b..79ab66772b1 100644 --- a/Mage.Sets/src/mage/cards/s/ShadowKin.java +++ b/Mage.Sets/src/mage/cards/s/ShadowKin.java @@ -15,6 +15,7 @@ import mage.game.permanent.Permanent; import mage.game.permanent.PermanentCard; import mage.players.Player; import mage.target.common.TargetCardInGraveyard; +import mage.util.CardUtil; import mage.util.functions.CopyApplier; import java.util.UUID; @@ -94,7 +95,7 @@ class ShadowKinEffect extends OneShotEffect { return true; } controller.moveCards(card, Zone.EXILED, source, game); - Permanent blueprint = new PermanentCard(card, source.getControllerId(), game); + Permanent blueprint = new PermanentCard(CardUtil.getDefaultCardSideForBattlefield(game, card), source.getControllerId(), game); blueprint.assignNewId(); CopyApplier applier = new ShadowKinApplier(); applier.apply(game, blueprint, source, sourcePermanent.getId()); diff --git a/Mage/src/main/java/mage/game/permanent/PermanentCard.java b/Mage/src/main/java/mage/game/permanent/PermanentCard.java index 7242b774892..639075bc7f5 100644 --- a/Mage/src/main/java/mage/game/permanent/PermanentCard.java +++ b/Mage/src/main/java/mage/game/permanent/PermanentCard.java @@ -45,7 +45,7 @@ public class PermanentCard extends PermanentImpl { } // usage check: you must put to play only real card's part - // if you use it in test code then call CardUtil.getDefaultCardSideForBattlefield for default side + // if you use it in test code or for permanent's copy effects then call CardUtil.getDefaultCardSideForBattlefield for default side // it's a basic check and still allows to create permanent from instant or sorcery boolean goodForBattlefield = true; if (card instanceof ModalDoubleFacedCard) {