diff --git a/Mage.Sets/src/mage/cards/t/TorensFistOfTheAngels.java b/Mage.Sets/src/mage/cards/t/TorensFistOfTheAngels.java new file mode 100644 index 00000000000..78f226d0f56 --- /dev/null +++ b/Mage.Sets/src/mage/cards/t/TorensFistOfTheAngels.java @@ -0,0 +1,49 @@ +package mage.cards.t; + +import mage.MageInt; +import mage.abilities.common.SpellCastControllerTriggeredAbility; +import mage.abilities.effects.common.CreateTokenEffect; +import mage.abilities.keyword.TrainingAbility; +import mage.cards.CardImpl; +import mage.cards.CardSetInfo; +import mage.constants.CardType; +import mage.constants.SubType; +import mage.constants.SuperType; +import mage.filter.StaticFilters; +import mage.game.permanent.token.HumanSoldierTrainingToken; + +import java.util.UUID; + +/** + * @author TheElk801 + */ +public final class TorensFistOfTheAngels extends CardImpl { + + public TorensFistOfTheAngels(UUID ownerId, CardSetInfo setInfo) { + super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{G}{W}"); + + this.addSuperType(SuperType.LEGENDARY); + this.subtype.add(SubType.HUMAN); + this.subtype.add(SubType.CLERIC); + this.power = new MageInt(2); + this.toughness = new MageInt(2); + + // Training + this.addAbility(new TrainingAbility()); + + // Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. + this.addAbility(new SpellCastControllerTriggeredAbility( + new CreateTokenEffect(new HumanSoldierTrainingToken()), + StaticFilters.FILTER_SPELL_A_CREATURE, false + )); + } + + private TorensFistOfTheAngels(final TorensFistOfTheAngels card) { + super(card); + } + + @Override + public TorensFistOfTheAngels copy() { + return new TorensFistOfTheAngels(this); + } +} diff --git a/Mage.Sets/src/mage/sets/InnistradCrimsonVow.java b/Mage.Sets/src/mage/sets/InnistradCrimsonVow.java index 3693e143170..ca01841f701 100644 --- a/Mage.Sets/src/mage/sets/InnistradCrimsonVow.java +++ b/Mage.Sets/src/mage/sets/InnistradCrimsonVow.java @@ -59,6 +59,7 @@ public final class InnistradCrimsonVow extends ExpansionSet { cards.add(new SetCardInfo("Sundown Pass", 266, Rarity.RARE, mage.cards.s.SundownPass.class)); cards.add(new SetCardInfo("Swamp", 272, Rarity.LAND, mage.cards.basiclands.Swamp.class, FULL_ART_BFZ_VARIOUS)); cards.add(new SetCardInfo("Thalia, Guardian of Thraben", 38, Rarity.RARE, mage.cards.t.ThaliaGuardianOfThraben.class)); + cards.add(new SetCardInfo("Torens, Fist of the Angels", 249, Rarity.RARE, mage.cards.t.TorensFistOfTheAngels.class)); cards.add(new SetCardInfo("Vampires' Vengeance", 180, Rarity.UNCOMMON, mage.cards.v.VampiresVengeance.class)); cards.add(new SetCardInfo("Voldaren Estate", 267, Rarity.RARE, mage.cards.v.VoldarenEstate.class)); cards.add(new SetCardInfo("Weary Prisoner", 184, Rarity.COMMON, mage.cards.w.WearyPrisoner.class)); diff --git a/Mage/src/main/java/mage/game/permanent/token/HumanSoldierTrainingToken.java b/Mage/src/main/java/mage/game/permanent/token/HumanSoldierTrainingToken.java new file mode 100644 index 00000000000..78e324567c9 --- /dev/null +++ b/Mage/src/main/java/mage/game/permanent/token/HumanSoldierTrainingToken.java @@ -0,0 +1,33 @@ +package mage.game.permanent.token; + +import mage.MageInt; +import mage.abilities.keyword.TrainingAbility; +import mage.constants.CardType; +import mage.constants.SubType; + +/** + * @author TheElk801 + */ +public class HumanSoldierTrainingToken extends TokenImpl { + + public HumanSoldierTrainingToken() { + super("Human Soldier", "1/1 green and white Human Soldier creature token with training"); + cardType.add(CardType.CREATURE); + color.setGreen(true); + color.setWhite(true); + subtype.add(SubType.HUMAN); + subtype.add(SubType.SOLDIER); + power = new MageInt(1); + toughness = new MageInt(1); + this.addAbility(new TrainingAbility()); + } + + private HumanSoldierTrainingToken(final HumanSoldierTrainingToken token) { + super(token); + } + + @Override + public HumanSoldierTrainingToken copy() { + return new HumanSoldierTrainingToken(this); + } +}