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Rename stuff. Names are hard.
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parent
207cb04dbc
commit
48e14a1765
5 changed files with 47 additions and 42 deletions
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@ -47,7 +47,7 @@ public class GameEvent implements Serializable {
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protected String data;
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protected Zone zone;
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protected ArrayList<UUID> appliedEffects = new ArrayList<>();
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protected UUID pluginEventType = null;
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protected UUID customEventType = null;
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public enum EventType {
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@ -272,13 +272,13 @@ public class GameEvent implements Serializable {
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COMBAT_DAMAGE_APPLIED,
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SELECTED_ATTACKER, SELECTED_BLOCKER,
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//custom events
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PLUGIN_EVENT;
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CUSTOM_EVENT;
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}
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private GameEvent(EventType type, UUID pluginEventType,
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private GameEvent(EventType type, UUID customEventType,
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UUID targetId, UUID sourceId, UUID playerId, int amount, boolean flag) {
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this.type = type;
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this.pluginEventType = pluginEventType;
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this.customEventType = customEventType;
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this.targetId = targetId;
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this.sourceId = sourceId;
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this.amount = amount;
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@ -294,12 +294,12 @@ public class GameEvent implements Serializable {
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this(type, null, targetId, sourceId, playerId, amount, flag);
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}
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public GameEvent(UUID pluginEventType, UUID targetId, UUID sourceId, UUID playerId) {
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this(EventType.PLUGIN_EVENT, pluginEventType, targetId, sourceId, playerId, 0, false);
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public GameEvent(UUID customEventType, UUID targetId, UUID sourceId, UUID playerId) {
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this(EventType.CUSTOM_EVENT, customEventType, targetId, sourceId, playerId, 0, false);
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}
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public GameEvent(UUID pluginEventType, UUID targetId, UUID sourceId, UUID playerId, int amount, boolean flag) {
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this(EventType.PLUGIN_EVENT, pluginEventType, targetId, sourceId, playerId, amount, flag);
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public GameEvent(UUID customEventType, UUID targetId, UUID sourceId, UUID playerId, int amount, boolean flag) {
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this(EventType.CUSTOM_EVENT, customEventType, targetId, sourceId, playerId, amount, flag);
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}
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public static GameEvent getEvent(EventType type, UUID targetId, UUID sourceId, UUID playerId, int amount) {
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@ -321,20 +321,20 @@ public class GameEvent implements Serializable {
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return event;
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}
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public static GameEvent getEvent(UUID pluginEventType, UUID targetId, UUID sourceId, UUID playerId, int amount) {
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return new GameEvent(pluginEventType, targetId, sourceId, playerId, amount, false);
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public static GameEvent getEvent(UUID customEventType, UUID targetId, UUID sourceId, UUID playerId, int amount) {
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return new GameEvent(customEventType, targetId, sourceId, playerId, amount, false);
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}
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public static GameEvent getEvent(UUID pluginEventType, UUID targetId, UUID sourceId, UUID playerId) {
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return new GameEvent(pluginEventType, targetId, sourceId, playerId);
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public static GameEvent getEvent(UUID customEventType, UUID targetId, UUID sourceId, UUID playerId) {
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return new GameEvent(customEventType, targetId, sourceId, playerId);
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}
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public static GameEvent getEvent(UUID pluginEventType, UUID targetId, UUID playerId) {
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return new GameEvent(pluginEventType, targetId, null, playerId);
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public static GameEvent getEvent(UUID customEventType, UUID targetId, UUID playerId) {
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return new GameEvent(customEventType, targetId, null, playerId);
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}
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public static GameEvent getEvent(UUID pluginEventType, UUID targetId, UUID playerId, String data, int amount) {
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GameEvent event = getEvent(pluginEventType, targetId, playerId);
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public static GameEvent getEvent(UUID customEventType, UUID targetId, UUID playerId, String data, int amount) {
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GameEvent event = getEvent(customEventType, targetId, playerId);
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event.setAmount(amount);
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event.setData(data);
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return event;
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@ -344,7 +344,9 @@ public class GameEvent implements Serializable {
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return type;
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}
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public UUID getPluginEventType() { return pluginEventType; }
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public UUID getCustomEventType() {
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return customEventType;
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}
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public UUID getTargetId() {
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return targetId;
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@ -412,8 +414,8 @@ public class GameEvent implements Serializable {
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return appliedEffects;
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}
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public boolean isPluginEvent(UUID pluginEventType) {
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return type == EventType.PLUGIN_EVENT && this.pluginEventType.equals(pluginEventType);
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public boolean isCustomEvent(UUID customEventType) {
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return type == EventType.CUSTOM_EVENT && this.customEventType.equals(customEventType);
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}
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public void setAppliedEffects(ArrayList<UUID> appliedEffects) {
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