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[SPM] Implement Impostor Syndrome
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@ -59856,6 +59856,7 @@ The Clone Saga|Marvel's Spider-Man|28|R|{3}{U}|Enchantment - Saga|||(As this Sag
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Doc Ock, Sinister Scientist|Marvel's Spider-Man|29|C|{4}{U}|Legendary Creature - Human Scientist Villain|4|5|As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.$As long as you control another Villain, Doc Ock has hexproof.|
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Doc Ock's Henchmen|Marvel's Spider-Man|30|C|{2}{U}|Creature - Human Villain|2|1|Flash$Whenever this creature attacks, it connives.|
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Flying Octobot|Marvel's Spider-Man|31|U|{1}{U}|Artifact Creature - Robot Villain|1|1|Flying$Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.|
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Impostor Syndrome|Marvel's Spider-Man|34|M|{4}{U}{U}|Enchantment|||Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.|
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Mysterio, Master of Illusion|Marvel's Spider-Man|37|R|{3}{U}|Legendary Creature - Human Villain|3|3|When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.|
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Norman Osborn|Marvel's Spider-Man|39|M|{1}{U}|Legendary Creature - Human Scientist Villain|1|1|Norman Osborn can't be blocked.$Whenever Norman Osborn deals combat damage to a player, he connives.${1}{U}{B}{R}: Transform Norman Osborn. Activate only as a sorcery.|
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Green Goblin|Marvel's Spider-Man|39|M|{1}{U}{B}{R}|Legendary Creature - Goblin Human Villain|3|3|Flying, menace$Spells you cast from your graveyard cost {2} less to cast.$Goblin Formula -- Each nonland card in your graveyard has mayhem. The mayhem cost is equal to its mana cost.|
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