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* Soulfire Grand Master - Fixed that a countered spell did wrongly return to hand if second ability was used.
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2d3c98a7b4
commit
47b1753519
5 changed files with 102 additions and 37 deletions
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@ -30,7 +30,6 @@ package org.mage.test.cards.abilities.other;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -42,7 +41,7 @@ public class SoulfireGrandMasterTest extends CardTestPlayerBase {
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/**
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* Soulfire Grand Master
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* Creature — Human Monk 2/2, 1W (2)
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* Creature - Human Monk 2/2, 1W (2)
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* Lifelink
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* Instant and sorcery spells you control have lifelink.
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* {2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from
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@ -233,5 +232,67 @@ public class SoulfireGrandMasterTest extends CardTestPlayerBase {
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assertLife(playerA, 20);
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}
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/**
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* I activated the ability of Soulfire grand master, it resolved, then i cast Stoke the Flames
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* on Whisperwood Elemental, my opponenet sacrificed the elemental, so stoke didnt resolve,
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* but i still got the life from lifelink.
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*/
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@Test
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public void testSoulfireStokeTheFlames() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 8);
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addCard(Zone.HAND, playerA, "Stoke the Flames");
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addCard(Zone.BATTLEFIELD, playerA, "Soulfire Grand Master", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Whisperwood Elemental", 1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{U/R}{U/R}:");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Stoke the Flames", "Whisperwood Elemental");
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Sacrifice {this}", null ,"{this} deals 4 damage");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerA, "Stoke the Flames", 1); // no legal target left so the spell is countered and goes to graveyard
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assertGraveyardCount(playerB, "Whisperwood Elemental", 1);
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assertLife(playerB, 20);
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assertLife(playerA, 20);
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}
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/**
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* Check if second ability resolved, the next spell that is counterer
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* won't go to hand back because it did not resolve
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*
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*/
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@Test
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public void testSoulfireCounteredSpellDontGoesBack() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 8);
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addCard(Zone.HAND, playerA, "Stoke the Flames");
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addCard(Zone.BATTLEFIELD, playerA, "Soulfire Grand Master", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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addCard(Zone.HAND, playerB, "Counterspell", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Whisperwood Elemental", 1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{U/R}{U/R}:");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Stoke the Flames", "Whisperwood Elemental");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Counterspell", "Stoke the Flames");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerB, "Counterspell", 1);
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assertGraveyardCount(playerA, "Stoke the Flames", 1); // no legal target left so the spell is countered and goes to graveyard
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assertLife(playerB, 20);
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assertLife(playerA, 20);
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}
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}
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