Restructured Mage module

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poixen 2015-11-29 21:56:49 +01:00
parent 727d62babb
commit 46eb6c0525
1502 changed files with 11 additions and 9 deletions

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/*
* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
*
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package mage.abilities.keyword;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.SpellAbility;
import mage.abilities.costs.Cost;
import mage.abilities.costs.VariableCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.cards.Card;
import mage.cards.SplitCard;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.SpellAbilityType;
import mage.constants.TimingRule;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.players.Player;
/**
* 702.32. Flashback
*
* 702.32a. Flashback appears on some instants and sorceries. It represents two
* static abilities: one that functions while the card is in a players
* graveyard and the other that functions while the card is on the stack.
* Flashback [cost] means, "You may cast this card from your graveyard by paying
* [cost] rather than paying its mana cost" and, "If the flashback cost was
* paid, exile this card instead of putting it anywhere else any time it would
* leave the stack." Casting a spell using its flashback ability follows the
* rules for paying alternative costs in rules 601.2b and 601.2eg.
*
* @author nantuko
*/
public class FlashbackAbility extends SpellAbility {
private String abilityName;
public FlashbackAbility(Cost cost, TimingRule timingRule) {
super(null, "", Zone.GRAVEYARD);
this.setAdditionalCostsRuleVisible(false);
this.name = "Flashback " + cost.getText();
this.addEffect(new FlashbackEffect());
this.addCost(cost);
this.timing = timingRule;
this.usesStack = false;
this.spellAbilityType = SpellAbilityType.BASE_ALTERNATE;
}
public FlashbackAbility(final FlashbackAbility ability) {
super(ability);
this.spellAbilityType = ability.spellAbilityType;
this.abilityName = ability.abilityName;
}
@Override
public boolean canActivate(UUID playerId, Game game) {
if (super.canActivate(playerId, game)) {
Card card = game.getCard(getSourceId());
if (card != null) {
// Flashback can never cast a split card by Fuse, because Fuse only works from hand
if (card.isSplitCard()) {
if (((SplitCard) card).getLeftHalfCard().getName().equals(abilityName)) {
return ((SplitCard) card).getLeftHalfCard().getSpellAbility().canActivate(playerId, game);
} else if (((SplitCard) card).getRightHalfCard().getName().equals(abilityName)) {
return ((SplitCard) card).getRightHalfCard().getSpellAbility().canActivate(playerId, game);
}
}
return card.getSpellAbility().canActivate(playerId, game);
}
}
return false;
}
@Override
public FlashbackAbility copy() {
return new FlashbackAbility(this);
}
@Override
public String getRule(boolean all) {
return this.getRule();
}
@Override
public String getRule() {
StringBuilder sbRule = new StringBuilder("Flashback");
if (costs.size() > 0) {
sbRule.append(" - ");
} else {
sbRule.append(" ");
}
if (manaCosts.size() > 0) {
sbRule.append(manaCosts.getText());
}
if (costs.size() > 0) {
if (manaCosts.size() > 0) {
sbRule.append(", ");
}
sbRule.append(costs.getText());
sbRule.append(".");
}
if (abilityName != null) {
sbRule.append(" ");
sbRule.append(abilityName);
}
sbRule.append(" <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>");
return sbRule.toString();
}
@Override
public void setSpellAbilityType(SpellAbilityType spellAbilityType) {
this.spellAbilityType = spellAbilityType;
}
@Override
public SpellAbilityType getSpellAbilityType() {
return this.spellAbilityType;
}
public void setAbilityName(String abilityName) {
this.abilityName = abilityName;
}
}
class FlashbackEffect extends OneShotEffect {
public FlashbackEffect() {
super(Outcome.Benefit);
staticText = "";
}
public FlashbackEffect(final FlashbackEffect effect) {
super(effect);
}
@Override
public FlashbackEffect copy() {
return new FlashbackEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Card card = (Card) game.getObject(source.getSourceId());
if (card != null) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
SpellAbility spellAbility;
switch (((FlashbackAbility) source).getSpellAbilityType()) {
case SPLIT_LEFT:
spellAbility = ((SplitCard) card).getLeftHalfCard().getSpellAbility().copy();
break;
case SPLIT_RIGHT:
spellAbility = ((SplitCard) card).getRightHalfCard().getSpellAbility().copy();
break;
default:
spellAbility = card.getSpellAbility().copy();
}
spellAbility.clear();
// set the payed flashback costs to the spell ability so abilities like Converge or calculation of {X} values work
spellAbility.getManaCostsToPay().clear();
spellAbility.getManaCostsToPay().addAll(source.getManaCostsToPay());
// needed to get e.g. paid costs from Conflagrate
spellAbility.getCosts().clear();
for (Cost cost : source.getCosts()) {
if (!(cost instanceof VariableCost)) {
spellAbility.getCosts().add(cost);
}
}
if (!game.isSimulation()) {
game.informPlayers(controller.getLogName() + " flashbacks " + card.getLogName());
}
spellAbility.setCostModificationActive(false); // prevents to apply cost modification twice for flashbacked spells
if (controller.cast(spellAbility, game, false)) {
game.addEffect(new FlashbackReplacementEffect(), source);
return true;
}
return false;
}
}
return false;
}
}
class FlashbackReplacementEffect extends ReplacementEffectImpl {
public FlashbackReplacementEffect() {
super(Duration.OneUse, Outcome.Exile);
staticText = "(If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack)";
}
public FlashbackReplacementEffect(final FlashbackReplacementEffect effect) {
super(effect);
}
@Override
public FlashbackReplacementEffect copy() {
return new FlashbackReplacementEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Card card = game.getCard(event.getTargetId());
if (card != null) {
return controller.moveCards(card, Zone.EXILED, source, game);
}
}
return false;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.ZONE_CHANGE;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return event.getTargetId().equals(source.getSourceId())
&& ((ZoneChangeEvent) event).getFromZone() == Zone.STACK
&& ((ZoneChangeEvent) event).getToZone() != Zone.EXILED;
}
}