GUI related improves:

* GUI: fixed that choose triggers/piles dialog doesn't close correctly before cast mode choose (#8225);
* GUI: fixed that some choose dialogs doesn't update battlefield state (example: choose amount, choose mana);
* Game: fixed duplicated json logs at the game's end;
This commit is contained in:
Oleg Agafonov 2021-09-20 02:17:22 +04:00
parent f31781e4a4
commit 46081d9185
11 changed files with 212 additions and 171 deletions

View file

@ -17,9 +17,11 @@ public class AbilityPickerView implements Serializable {
private static final long serialVersionUID = 1L;
private Map<UUID, String> choices = new LinkedHashMap<>();
private String message = null;
private String message;
private GameView gameView;
public AbilityPickerView(String objectName, List<? extends Ability> abilities, String message) {
public AbilityPickerView(GameView gameView, String objectName, List<? extends Ability> abilities, String message) {
this.gameView = gameView;
this.message = message;
int num = 0;
@ -44,6 +46,12 @@ public class AbilityPickerView implements Serializable {
}
}
public AbilityPickerView(GameView gameView, Map<UUID, String> modes, String message) {
this.gameView = gameView;
this.choices = modes;
this.message = message;
}
private String getAbilityRules(Ability ability, String objectName) {
String rule = ability.getRule(objectName);
if (rule.isEmpty()) {
@ -55,11 +63,6 @@ public class AbilityPickerView implements Serializable {
return rule;
}
public AbilityPickerView(Map<UUID, String> modes, String message) {
this.choices = modes;
this.message = message;
}
public Map<UUID, String> getChoices() {
return choices;
}
@ -67,4 +70,8 @@ public class AbilityPickerView implements Serializable {
public String getMessage() {
return message;
}
public GameView getGameView() {
return gameView;
}
}

View file

@ -24,7 +24,7 @@ public class GameClientMessage implements Serializable {
@Expose
private GameView gameView;
@Expose
private CardsView cardsView;
private CardsView cardsView1;
@Expose
private CardsView cardsView2;
@Expose
@ -32,8 +32,6 @@ public class GameClientMessage implements Serializable {
@Expose
private boolean flag;
@Expose
private String[] strings;
@Expose
private Set<UUID> targets;
@Expose
private int min;
@ -46,64 +44,53 @@ public class GameClientMessage implements Serializable {
@Expose
private List<String> messages;
public GameClientMessage(GameView gameView) {
public GameClientMessage(GameView gameView, Map<String, Serializable> options) {
this.gameView = gameView;
}
public GameClientMessage(GameView gameView, String message) {
this.gameView = gameView;
this.message = message;
}
public GameClientMessage(GameView gameView, String message, Map<String, Serializable> options) {
this.gameView = gameView;
this.message = message;
this.options = options;
}
private GameClientMessage(GameView gameView, String question, CardsView cardView, Set<UUID> targets, boolean required) {
public GameClientMessage(GameView gameView, Map<String, Serializable> options, String message) {
this.gameView = gameView;
this.message = question;
this.cardsView = cardView;
this.options = options;
this.message = message;
}
public GameClientMessage(GameView gameView, Map<String, Serializable> options, String message, CardsView cardsView1, Set<UUID> targets, boolean required) {
this.gameView = gameView;
this.options = options;
this.message = message;
this.cardsView1 = cardsView1;
this.targets = targets;
this.flag = required;
}
public GameClientMessage(GameView gameView, String question, CardsView cardView, Set<UUID> targets, boolean required, Map<String, Serializable> options) {
this(gameView, question, cardView, targets, required);
public GameClientMessage(GameView gameView, Map<String, Serializable> options, String message, int min, int max) {
this.gameView = gameView;
this.options = options;
}
public GameClientMessage(String[] choices, String message) {
this.strings = choices;
this.message = message;
}
public GameClientMessage(String message, int min, int max) {
this.message = message;
this.min = min;
this.max = max;
}
public GameClientMessage(String message, CardsView pile1, CardsView pile2) {
public GameClientMessage(GameView gameView, Map<String, Serializable> options, String message, CardsView pile1, CardsView pile2) {
this.gameView = gameView;
this.options = options;
this.message = message;
this.cardsView = pile1;
this.cardsView1 = pile1;
this.cardsView2 = pile2;
}
public GameClientMessage(CardsView cardView, String name) {
this.cardsView = cardView;
this.message = name;
}
public GameClientMessage(List<String> messages, int min, int max, Map<String, Serializable> options) {
public GameClientMessage(GameView gameView, Map<String, Serializable> options, List<String> messages, int min, int max) {
this.gameView = gameView;
this.options = options;
this.messages = messages;
this.min = min;
this.max = max;
this.options = options;
}
public GameClientMessage(Choice choice) {
public GameClientMessage(GameView gameView, Map<String, Serializable> options, Choice choice) {
this.gameView = gameView;
this.options = options;
this.choice = choice;
}
@ -111,8 +98,12 @@ public class GameClientMessage implements Serializable {
return gameView;
}
public CardsView getCardsView() {
return cardsView;
public CardsView getCardsView1() {
return cardsView1;
}
public CardsView getCardsView2() {
return cardsView2;
}
public String getMessage() {
@ -123,22 +114,10 @@ public class GameClientMessage implements Serializable {
return flag;
}
public String[] getStrings() {
return strings;
}
public Set<UUID> getTargets() {
return targets;
}
public CardsView getPile1() {
return cardsView;
}
public CardsView getPile2() {
return cardsView2;
}
public int getMin() {
return min;
}