adjusted unit test phases

This commit is contained in:
Derek Monturo 2019-05-15 20:59:55 -04:00
parent 216ac3354c
commit 45c7d453b5

View file

@ -41,14 +41,15 @@ public class DidNotHaveHexproofTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, wOrb); addCard(Zone.BATTLEFIELD, playerB, wOrb);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shock", playerB); castSpell(1, PhaseStep.BEGIN_COMBAT, playerA, "Shock", playerB);
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.END_COMBAT);
execute(); execute();
assertTappedCount("Mountain", true, 2); assertTappedCount("Mountain", true, 2);
assertTapped(dTower, true); assertTapped(dTower, true);
assertGraveyardCount(playerA, "Shock", 1); assertGraveyardCount(playerA, "Shock", 1);
assertLife(playerB, 18); assertLife(playerB, 18);
assertAllCommandsUsed();
} }
} }