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[OTC] Implement Felix Five-Boots (#12074)
will need further improvements in #12173 --------- Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com>
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Mage.Sets/src/mage/cards/f/FelixFiveBoots.java
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Mage.Sets/src/mage/cards/f/FelixFiveBoots.java
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package mage.cards.f;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.keyword.MenaceAbility;
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import mage.abilities.keyword.WardAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.events.BatchEvent;
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import mage.game.events.DamagedEvent;
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import mage.game.events.GameEvent;
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import mage.game.events.NumberOfTriggersEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import java.util.UUID;
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/**
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* @author PurpleCrowbar, Susucr
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*/
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public final class FelixFiveBoots extends CardImpl {
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public FelixFiveBoots(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}{G}{U}");
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this.supertype.add(SuperType.LEGENDARY);
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this.subtype.add(SubType.OOZE, SubType.ROGUE);
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this.power = new MageInt(5);
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this.toughness = new MageInt(4);
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// Menace
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this.addAbility(new MenaceAbility(false));
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// Ward {2}
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this.addAbility(new WardAbility(new GenericManaCost(2), false));
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// If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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this.addAbility(new SimpleStaticAbility(new FelixFiveBootsEffect()));
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}
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private FelixFiveBoots(final FelixFiveBoots card) {
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super(card);
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}
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@Override
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public FelixFiveBoots copy() {
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return new FelixFiveBoots(this);
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}
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}
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class FelixFiveBootsEffect extends ReplacementEffectImpl {
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FelixFiveBootsEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Benefit);
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staticText = "If a creature you control dealing combat damage to a player causes a triggered ability " +
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"of a permanent you control to trigger, that ability triggers an additional time";
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}
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private FelixFiveBootsEffect(final FelixFiveBootsEffect effect) {
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super(effect);
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}
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@Override
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public FelixFiveBootsEffect copy() {
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return new FelixFiveBootsEffect(this);
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.NUMBER_OF_TRIGGERS;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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NumberOfTriggersEvent numberOfTriggersEvent = (NumberOfTriggersEvent) event;
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Permanent sourcePermanent = game.getPermanent(numberOfTriggersEvent.getSourceId());
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if (sourcePermanent == null || !sourcePermanent.isControlledBy(source.getControllerId())) {
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return false;
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}
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GameEvent sourceEvent = numberOfTriggersEvent.getSourceEvent();
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if (sourceEvent == null) {
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return false;
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}
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if (sourceEvent instanceof DamagedEvent) {
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return checkDamagedEvent((DamagedEvent) sourceEvent, source.getControllerId(), game);
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} else if (sourceEvent instanceof BatchEvent) {
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for (Object singleEventAsObject : ((BatchEvent) sourceEvent).getEvents()) {
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if (singleEventAsObject instanceof DamagedEvent
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&& checkDamagedEvent((DamagedEvent) singleEventAsObject, source.getControllerId(), game)
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) {
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// For batch events, if one of the event inside the condition match the condition,
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// the effect applies to the whole batch events.
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return true;
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}
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}
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}
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return false;
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}
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// Checks that a given DamagedEvent matches with
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// "If a creature you control dealing combat damage to a player"
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private static boolean checkDamagedEvent(DamagedEvent event, UUID controllerId, Game game) {
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if (event == null) {
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return false;
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}
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UUID sourceId = event.getSourceId();
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Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(sourceId);
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UUID targetId = event.getTargetId();
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Player playerDealtDamage = game.getPlayer(targetId);
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return sourcePermanent != null
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&& sourcePermanent.isCreature(game)
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&& sourcePermanent.isControlledBy(controllerId)
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&& event.isCombatDamage()
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&& playerDealtDamage != null;
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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event.setAmount(event.getAmount() + 1);
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return false;
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}
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}
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@ -118,6 +118,7 @@ public final class OutlawsOfThunderJunctionCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Faithless Looting", 165, Rarity.COMMON, mage.cards.f.FaithlessLooting.class));
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cards.add(new SetCardInfo("Faithless Looting", 165, Rarity.COMMON, mage.cards.f.FaithlessLooting.class));
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cards.add(new SetCardInfo("Fallen Shinobi", 226, Rarity.RARE, mage.cards.f.FallenShinobi.class));
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cards.add(new SetCardInfo("Fallen Shinobi", 226, Rarity.RARE, mage.cards.f.FallenShinobi.class));
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cards.add(new SetCardInfo("Feed the Swarm", 134, Rarity.COMMON, mage.cards.f.FeedTheSwarm.class));
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cards.add(new SetCardInfo("Feed the Swarm", 134, Rarity.COMMON, mage.cards.f.FeedTheSwarm.class));
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cards.add(new SetCardInfo("Felix Five-Boots", 6, Rarity.MYTHIC, mage.cards.f.FelixFiveBoots.class));
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cards.add(new SetCardInfo("Fellwar Stone", 257, Rarity.UNCOMMON, mage.cards.f.FellwarStone.class));
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cards.add(new SetCardInfo("Fellwar Stone", 257, Rarity.UNCOMMON, mage.cards.f.FellwarStone.class));
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cards.add(new SetCardInfo("Ferrous Lake", 294, Rarity.RARE, mage.cards.f.FerrousLake.class));
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cards.add(new SetCardInfo("Ferrous Lake", 294, Rarity.RARE, mage.cards.f.FerrousLake.class));
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cards.add(new SetCardInfo("Fetid Heath", 295, Rarity.RARE, mage.cards.f.FetidHeath.class));
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cards.add(new SetCardInfo("Fetid Heath", 295, Rarity.RARE, mage.cards.f.FetidHeath.class));
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package org.mage.test.cards.triggers.damage;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author PurpleCrowbar, Susucr
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* https://scryfall.com/card/otc/42/felix-five-boots
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*/
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public class FelixFiveBootsTest extends CardTestPlayerBase {
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// Trample. Whenever Belligerent Guest deals combat damage to a player, create a Blood token.
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private static final String vampire = "Belligerent Guest";
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@Test
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public void testBasicFelixFunctionality() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Felix Five-Boots");
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addCard(Zone.BATTLEFIELD, playerA, vampire);
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attack(1, playerA, vampire, playerB);
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setChoice(playerA, "Whenever {this} deals combat damage to a player, create a Blood token."); // need to order the triggers
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checkStackSize("two triggers", 1, PhaseStep.COMBAT_DAMAGE, playerA, 2);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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}
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@Test
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public void testDoubleTriggerDeadAttacker() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Felix Five-Boots");
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addCard(Zone.BATTLEFIELD, playerA, vampire);
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addCard(Zone.BATTLEFIELD, playerB, "Moss Viper"); // 1/1 Deathtouch
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attack(1, playerA, vampire, playerB);
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block(1, playerB, "Moss Viper", vampire);
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setChoice(playerA, "X=1"); // assign damage to Moss Viper
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setChoice(playerA, "Whenever {this} deals combat damage to a player, create a Blood token."); // need to order the triggers
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checkStackSize("two triggers", 1, PhaseStep.COMBAT_DAMAGE, playerA, 2);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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}
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@Test
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public void testNoBonusTriggerForEnemy() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, vampire);
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addCard(Zone.BATTLEFIELD, playerB, "Felix Five-Boots");
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attack(1, playerA, vampire, playerB);
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checkStackSize("one trigger", 1, PhaseStep.COMBAT_DAMAGE, playerA, 1);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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}
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@Test
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public void testNoTriggerOnNonCombatDamage() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Felix Five-Boots");
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addCard(Zone.BATTLEFIELD, playerA, "Nettle Drone"); // {T}: {this} deals 1 damage to each opponent
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addCard(Zone.BATTLEFIELD, playerA, "Island");
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addCard(Zone.HAND, playerA, "Curiosity"); // Whenever enchanted creature deals damage to an opponent, you may draw a card
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Curiosity", "Nettle Drone", true);
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activateAbility(1, PhaseStep.BEGIN_COMBAT, playerA, "{T}: {this} deals 1 damage to each opponent");
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checkStackSize("one trigger", 1, PhaseStep.BEGIN_COMBAT, playerA, 1);
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setChoice(playerA, true); // yes to Curiosity "you may draw"
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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}
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@Test
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public void testBatchEvent() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Felix Five-Boots");
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// Whenever Olivia's Attendants deals damage, create that many Blood tokens. 6/6
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addCard(Zone.BATTLEFIELD, playerA, "Olivia's Attendants");
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attack(1, playerA, "Olivia's Attendants", playerB);
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setChoice(playerA, "Whenever {this} deals damage, create that many Blood tokens."); // need to order the triggers
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checkStackSize("two triggers", 1, PhaseStep.COMBAT_DAMAGE, playerA, 2);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Blood Token", 6 + 6);
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}
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@Test
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@Ignore // see #12095
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public void testSelectRightPartOfBatch() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Felix Five-Boots");
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// Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte.
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addCard(Zone.BATTLEFIELD, playerA, "Umezawa's Jitte");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Elite Vanguard");
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addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin");
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addCard(Zone.BATTLEFIELD, playerB, "Wall of Blossoms");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip", "Elite Vanguard");
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attack(1, playerA, "Elite Vanguard", playerB);
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attack(1, playerA, "Raging Goblin", playerB);
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block(1, playerB, "Wall of Blossoms", "Elite Vanguard");
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checkStackSize("only one Jitte triggers", 1, PhaseStep.COMBAT_DAMAGE, playerA, 1);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertCounterCount(playerA, "Umezawa's Jitte", CounterType.CHARGE, 2);
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}
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}
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