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[FIC] update spoiler and reprints
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2 changed files with 73 additions and 6 deletions
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@ -57179,10 +57179,59 @@ Vineglimmer Snarl|Aetherdrift Commander|183|R||Land|||As Vineglimmer Snarl enter
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Yavimaya Coast|Aetherdrift Commander|184|R||Land|||{T}: Add {C}.${T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.|
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Celes, Rune Knight|Final Fantasy Commander|1|M|{1}{R}{W}{B}|Legendary Creature - Human Wizard Knight|4|4|When Celes enters, discard any number of cards, then draw that many cards plus one.$Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.|
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Cloud, Ex-SOLDIER|Final Fantasy Commander|2|M|{2}{R}{G}{W}|Legendary Creature - Human Soldier Mercenary|4|4|Haste$When Cloud enters, attach up to one target Equipment you control to it.$Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.|
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G'raha Tia, Scion Reborn|Final Fantasy Commander|3|M|{W}{U}{B}|Legendary Creature - Cat Wizard|2|3|Lifelink$Throw Wide the Gates -- Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn.|
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Terra, Herald of Hope|Final Fantasy Commander|4|M|{R}{W}{B}|Legendary Creature - Human Wizard Warrior|3|3|Trance -- At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.$Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.|
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Tidus, Yuna's Guardian|Final Fantasy Commander|5|M|{G}{W}{U}|Legendary Creature - Human Warrior|3|3|At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.$Cheer - Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.|
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Tidus, Yuna's Guardian|Final Fantasy Commander|5|M|{G}{W}{U}|Legendary Creature - Human Warrior|3|3|At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.$Cheer -- Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.|
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Tifa, Martial Artist|Final Fantasy Commander|6|M|{1}{R}{G}{W}|Legendary Creature - Human Monk|4|4|Melee$Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.|
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Y'shtola, Night's Blessed|Final Fantasy Commander|7|M|{1}{W}{U}{B}|Legendary Creature - Cat Warlock|2|4|Vigilance$At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.$Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.|
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Yuna, Grand Summoner|Final Fantasy Commander|8|M|{1}{G}{W}{U}|Legendary Creature - Human Cleric|1|5|Grand Summon -- {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.$Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.|
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Summon: Esper Valigarmanda|Final Fantasy Commander|60|R|{3}{R}|Enchantment Creature - Saga Drake|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I -- Exile an instant or sorcery card from each graveyard.$II, III, IV -- Add {R} for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.$Flying, haste|
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Emet-Selch of the Third Seat|Final Fantasy Commander|81|R|{2}{U}{B}|Legendary Creature - Elder Wizard|3|4|Spells you cast from your graveyard cost {2} less to cast.$Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.|
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Hildibrand Manderville|Final Fantasy Commander|83|R|{1}{W}|Legendary Creature - Human Detective|2|2|Creature tokens you control get +1/+1.$When Hildibrand Manderville dies, you may cast it from your graveyard as an Adventure until the end of your next turn.|
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Gentleman's Rise|Final Fantasy Commander|83|R|{2}{B}|Instant - Adventure|2|2|Create a 2/2 black Zombie creature token.|
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Sephiroth, Fallen Hero|Final Fantasy Commander|92|R|{3}{R}{W}|Legendary Creature - Human Avatar Soldier|7|5|Jenova Cells -- Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5.$The Reunion -- {3}, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.|
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Celes, Rune Knight|Final Fantasy Commander|167|M|{1}{R}{W}{B}|Legendary Creature - Human Wizard Knight|4|4|When Celes enters, discard any number of cards, then draw that many cards plus one.$Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.|
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Cloud, Ex-SOLDIER|Final Fantasy Commander|168|M|{2}{R}{G}{W}|Legendary Creature - Human Soldier Mercenary|4|4|Haste$When Cloud enters, attach up to one target Equipment you control to it.$Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.|
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Emet-Selch of the Third Seat|Final Fantasy Commander|170|R|{2}{U}{B}|Legendary Creature - Elder Wizard|3|4|Spells you cast from your graveyard cost {2} less to cast.$Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.|
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G'raha Tia, Scion Reborn|Final Fantasy Commander|172|M|{W}{U}{B}|Legendary Creature - Cat Wizard|2|3|Lifelink$Throw Wide the Gates -- Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn.|
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Hildibrand Manderville|Final Fantasy Commander|173|R|{1}{W}|Legendary Creature - Human Detective|2|2|Creature tokens you control get +1/+1.$When Hildibrand Manderville dies, you may cast it from your graveyard as an Adventure until the end of your next turn.|
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Gentleman's Rise|Final Fantasy Commander|173|R|{2}{B}|Instant - Adventure|2|2|Create a 2/2 black Zombie creature token.|
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Sephiroth, Fallen Hero|Final Fantasy Commander|182|R|{3}{R}{W}|Legendary Creature - Human Avatar Soldier|7|5|Jenova Cells -- Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5.$The Reunion -- {3}, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.|
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Terra, Herald of Hope|Final Fantasy Commander|186|M|{R}{W}{B}|Legendary Creature - Human Wizard Warrior|3|3|Trance -- At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.$Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.|
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Tidus, Yuna's Guardian|Final Fantasy Commander|187|M|{G}{W}{U}|Legendary Creature - Human Warrior|3|3|At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.$Cheer -- Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.|
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Tifa, Martial Artist|Final Fantasy Commander|188|M|{1}{R}{G}{W}|Legendary Creature - Human Monk|4|4|Melee$Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.|
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Y'shtola, Night's Blessed|Final Fantasy Commander|191|M|{1}{W}{U}{B}|Legendary Creature - Cat Warlock|2|4|Vigilance$At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.$Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.|
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Yuna, Grand Summoner|Final Fantasy Commander|192|M|{1}{G}{W}{U}|Legendary Creature - Human Cleric|1|5|Grand Summon -- {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.$Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.|
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Summon: Esper Valigarmanda|Final Fantasy Commander|198|R|{3}{R}|Enchantment Creature - Saga Drake|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I -- Exile an instant or sorcery card from each graveyard.$II, III, IV -- Add {R} for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.$Flying, haste|
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Celes, Rune Knight|Final Fantasy Commander|201|M|{1}{R}{W}{B}|Legendary Creature - Human Wizard Knight|4|4|When Celes enters, discard any number of cards, then draw that many cards plus one.$Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.|
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Cloud, Ex-SOLDIER|Final Fantasy Commander|202|M|{2}{R}{G}{W}|Legendary Creature - Human Soldier Mercenary|4|4|Haste$When Cloud enters, attach up to one target Equipment you control to it.$Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.|
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G'raha Tia, Scion Reborn|Final Fantasy Commander|203|M|{W}{U}{B}|Legendary Creature - Cat Wizard|2|3|Lifelink$Throw Wide the Gates -- Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn.|
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Terra, Herald of Hope|Final Fantasy Commander|204|M|{R}{W}{B}|Legendary Creature - Human Wizard Warrior|3|3|Trance -- At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.$Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.|
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Tidus, Yuna's Guardian|Final Fantasy Commander|205|M|{G}{W}{U}|Legendary Creature - Human Warrior|3|3|At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.$Cheer -- Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.|
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Tifa, Martial Artist|Final Fantasy Commander|206|M|{1}{R}{G}{W}|Legendary Creature - Human Monk|4|4|Melee$Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.|
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Y'shtola, Night's Blessed|Final Fantasy Commander|207|M|{1}{W}{U}{B}|Legendary Creature - Cat Warlock|2|4|Vigilance$At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.$Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.|
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Yuna, Grand Summoner|Final Fantasy Commander|208|M|{1}{G}{W}{U}|Legendary Creature - Human Cleric|1|5|Grand Summon -- {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.$Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.|
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Celes, Rune Knight|Final Fantasy Commander|209|M|{1}{R}{W}{B}|Legendary Creature - Human Wizard Knight|4|4|When Celes enters, discard any number of cards, then draw that many cards plus one.$Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.|
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Cloud, Ex-SOLDIER|Final Fantasy Commander|210|M|{2}{R}{G}{W}|Legendary Creature - Human Soldier Mercenary|4|4|Haste$When Cloud enters, attach up to one target Equipment you control to it.$Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.|
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G'raha Tia, Scion Reborn|Final Fantasy Commander|211|M|{W}{U}{B}|Legendary Creature - Cat Wizard|2|3|Lifelink$Throw Wide the Gates -- Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn.|
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Terra, Herald of Hope|Final Fantasy Commander|212|M|{R}{W}{B}|Legendary Creature - Human Wizard Warrior|3|3|Trance -- At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.$Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.|
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Tidus, Yuna's Guardian|Final Fantasy Commander|213|M|{G}{W}{U}|Legendary Creature - Human Warrior|3|3|At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.$Cheer -- Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.|
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Tifa, Martial Artist|Final Fantasy Commander|214|M|{1}{R}{G}{W}|Legendary Creature - Human Monk|4|4|Melee$Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.|
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Y'shtola, Night's Blessed|Final Fantasy Commander|215|M|{1}{W}{U}{B}|Legendary Creature - Cat Warlock|2|4|Vigilance$At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.$Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.|
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Yuna, Grand Summoner|Final Fantasy Commander|216|M|{1}{G}{W}{U}|Legendary Creature - Human Cleric|1|5|Grand Summon -- {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.$Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.|
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Secret Rendezvous|Final Fantasy Commander|217|U|{1}{W}{W}|Sorcery|||You and target opponent each draw three cards.|
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Secret Rendezvous|Final Fantasy Commander|218|U|{1}{W}{W}|Sorcery|||You and target opponent each draw three cards.|
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Secret Rendezvous|Final Fantasy Commander|219|U|{1}{W}{W}|Sorcery|||You and target opponent each draw three cards.|
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Celes, Rune Knight|Final Fantasy Commander|220|M|{1}{R}{W}{B}|Legendary Creature - Human Wizard Knight|4|4|When Celes enters, discard any number of cards, then draw that many cards plus one.$Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.|
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Cloud, Ex-SOLDIER|Final Fantasy Commander|221|M|{2}{R}{G}{W}|Legendary Creature - Human Soldier Mercenary|4|4|Haste$When Cloud enters, attach up to one target Equipment you control to it.$Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.|
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G'raha Tia, Scion Reborn|Final Fantasy Commander|222|M|{W}{U}{B}|Legendary Creature - Cat Wizard|2|3|Lifelink$Throw Wide the Gates -- Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn.|
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Terra, Herald of Hope|Final Fantasy Commander|223|M|{R}{W}{B}|Legendary Creature - Human Wizard Warrior|3|3|Trance -- At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.$Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.|
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Tidus, Yuna's Guardian|Final Fantasy Commander|224|M|{G}{W}{U}|Legendary Creature - Human Warrior|3|3|At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.$Cheer -- Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.|
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Tifa, Martial Artist|Final Fantasy Commander|225|M|{1}{R}{G}{W}|Legendary Creature - Human Monk|4|4|Melee$Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.|
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Y'shtola, Night's Blessed|Final Fantasy Commander|226|M|{1}{W}{U}{B}|Legendary Creature - Cat Warlock|2|4|Vigilance$At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.$Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.|
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Yuna, Grand Summoner|Final Fantasy Commander|227|M|{1}{G}{W}{U}|Legendary Creature - Human Cleric|1|5|Grand Summon -- {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.$Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.|
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Herald's Horn|Final Fantasy Commander|228|R|{3}|Artifact|||As this artifact enters, choose a creature type.$Creature spells you cast of the chosen type cost {1} less to cast.$At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.|
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Secret Rendezvous|Final Fantasy Commander|253|U|{1}{W}{W}|Sorcery|||You and target opponent each draw three cards.|
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Summon: Bahamut|Final Fantasy|1|M|{9}|Enchantment Creature - Saga Dragon|9|9|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II -- Destroy up to one target nonland permanent.$III -- Draw two cards.$IV -- Mega Flare -- This creature deals damage equal to the total mana value of other permanents you control to each opponent.$Flying|
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Aerith Gainsborough|Final Fantasy|4|R|{2}{W}|Legendary Creature - Human Cleric|2|2|Lifelink$Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.$When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.|
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Cloud, Midgar Mercenary|Final Fantasy|10|M|{W}{W}|Legendary Creature - Human Soldier Mercenary|2|1|When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.$As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.|
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