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synced 2025-12-20 02:30:08 -08:00
refactor: fixed that TargetCard doesn't work with Zone.ALL;
This commit is contained in:
parent
bfceb07c58
commit
450f7bd907
13 changed files with 257 additions and 38 deletions
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@ -53,7 +53,9 @@ class GetMultiAmountTestableDialog extends BaseTestableDialog {
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}
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private GetMultiAmountTestableDialog aiMustChoose(Integer... needValues) {
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// TODO: AI use default distribution (min possible values), improve someday
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// TODO: AI use default distribution:
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// - bad effect: min possible values
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// - good effect: max possible and distributed values
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MultiAmountTestableResult res = ((MultiAmountTestableResult) this.getResult());
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res.aiAssertEnabled = true;
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res.aiAssertValues = Arrays.stream(needValues).collect(Collectors.toList());
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@ -30,10 +30,7 @@ import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetAmount;
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import mage.target.TargetCard;
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import mage.util.CardUtil;
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import mage.util.RandomUtil;
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import mage.util.ThreadUtils;
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import mage.util.XmageThreadFactory;
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import mage.util.*;
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import org.apache.log4j.Logger;
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import java.util.*;
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@ -453,6 +450,7 @@ public class ComputerPlayer6 extends ComputerPlayer {
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}
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} catch (TimeoutException | InterruptedException e) {
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// AI thinks too long
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// how-to fix: look at stack info - it can contain bad ability with infinite choose dialog
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logger.warn("AI player thinks too long - " + getName() + " - " + root.game);
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task.cancel(true);
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} catch (ExecutionException e) {
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@ -45,9 +45,8 @@ public class PossibleTargetsSelector {
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public void findNewTargets(Set<UUID> fromTargetsList) {
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// collect new valid targets
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List<MageItem> found = target.possibleTargets(abilityControllerId, source, game).stream()
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List<MageItem> found = target.possibleTargets(abilityControllerId, source, game, fromTargetsList).stream()
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.filter(id -> !target.contains(id))
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.filter(id -> fromTargetsList == null || fromTargetsList.contains(id))
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.filter(id -> target.canTarget(abilityControllerId, id, source, game))
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.map(id -> {
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Player player = game.getPlayer(id);
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@ -91,7 +91,7 @@ class BoosterTutorEffect extends OneShotEffect {
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game.loadCards(cardsToLoad, controller.getId());
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CardsImpl cards = new CardsImpl();
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cards.addAllCards(boosterPack);
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if (controller.choose(Outcome.Benefit, cards, targetCard, source, game)) {
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if (controller.choose(Outcome.PutCardInPlay, cards, targetCard, source, game)) {
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Card card = game.getCard(targetCard.getFirstTarget());
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if (card != null) {
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controller.moveCards(card, Zone.HAND, source, game);
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@ -84,7 +84,7 @@ class ZoologicalStudyEffect extends OneShotEffect {
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break;
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default:
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TargetCard target = new TargetCard(Zone.ALL, StaticFilters.FILTER_CARD_CREATURE);
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player.choose(outcome, cards, target, source, game);
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player.choose(Outcome.PutCardInPlay, cards, target, source, game);
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card = cards.get(target.getFirstTarget(), game);
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}
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player.moveCards(card, Zone.HAND, source, game);
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@ -2,13 +2,15 @@ package org.mage.test.cards.asthough;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.player.ai.ComputerPlayer7;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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import org.mage.test.serverside.base.CardTestPlayerBaseWithAIHelps;
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/**
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* @author JayDi85
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*/
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public class PlayTopCardFromLibraryTest extends CardTestPlayerBase {
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public class PlayTopCardFromLibraryTest extends CardTestPlayerBaseWithAIHelps {
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/*
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Bolas's Citadel
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@ -218,4 +220,146 @@ public class PlayTopCardFromLibraryTest extends CardTestPlayerBase {
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assertGraveyardCount(playerA, "Balduvian Bears", 0);
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assertPermanentCount(playerA, "Balduvian Bears", 1);
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}
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@Test
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public void test_EtaliPrimalStorm_NoCards_Manual() {
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removeAllCardsFromLibrary(playerA);
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removeAllCardsFromLibrary(playerB);
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// Whenever Etali, Primal Storm attacks, exile the top card of each player's library,
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// then you may cast any number of nonland cards exiled this way without paying their mana costs.
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addCard(Zone.BATTLEFIELD, playerA, "Etali, Primal Storm", 1); // 6/6
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//
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addCard(Zone.LIBRARY, playerA, "Forest", 1);
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addCard(Zone.LIBRARY, playerB, "Forest", 1);
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// nothing to free cast
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attack(1, playerA, "Etali, Primal Storm");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, 20 - 6);
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}
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@Test
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public void test_EtaliPrimalStorm_NoCards_AI() {
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removeAllCardsFromLibrary(playerA);
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removeAllCardsFromLibrary(playerB);
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// Whenever Etali, Primal Storm attacks, exile the top card of each player's library,
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// then you may cast any number of nonland cards exiled this way without paying their mana costs.
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addCard(Zone.BATTLEFIELD, playerA, "Etali, Primal Storm", 1); // 6/6
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//
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addCard(Zone.LIBRARY, playerA, "Forest", 1);
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addCard(Zone.LIBRARY, playerB, "Forest", 1);
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// ai must attack and nothing to free cast
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attack(1, playerA, "Etali, Primal Storm");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, 20 - 6);
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}
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@Test
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public void test_EtaliPrimalStorm_OneCard_Manual() {
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removeAllCardsFromLibrary(playerA);
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removeAllCardsFromLibrary(playerB);
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// Whenever Etali, Primal Storm attacks, exile the top card of each player's library,
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// then you may cast any number of nonland cards exiled this way without paying their mana costs.
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addCard(Zone.BATTLEFIELD, playerA, "Etali, Primal Storm", 1); // 6/6
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//
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addCard(Zone.LIBRARY, playerA, "Lightning Bolt", 1);
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addCard(Zone.LIBRARY, playerB, "Forest", 1);
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attack(1, playerA, "Etali, Primal Storm");
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setChoice(playerA, true); // use free cast
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addTarget(playerA, playerB); // to damage
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, 20 - 6 - 3);
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}
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@Test
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public void test_EtaliPrimalStorm_OneCard_AI() {
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removeAllCardsFromLibrary(playerA);
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removeAllCardsFromLibrary(playerB);
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// Whenever Etali, Primal Storm attacks, exile the top card of each player's library,
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// then you may cast any number of nonland cards exiled this way without paying their mana costs.
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addCard(Zone.BATTLEFIELD, playerA, "Etali, Primal Storm", 1); // 6/6
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//
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addCard(Zone.LIBRARY, playerA, "Lightning Bolt", 1);
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addCard(Zone.LIBRARY, playerB, "Forest", 1);
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// ai must attack and free cast bolt to opponent's
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aiPlayStep(1, PhaseStep.DECLARE_ATTACKERS, playerA);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, 20 - 6 - 3);
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}
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@Test
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public void test_EtaliPrimalStorm_MultipleCards_Manual() {
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removeAllCardsFromLibrary(playerA);
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removeAllCardsFromLibrary(playerB);
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// Whenever Etali, Primal Storm attacks, exile the top card of each player's library,
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// then you may cast any number of nonland cards exiled this way without paying their mana costs.
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addCard(Zone.BATTLEFIELD, playerA, "Etali, Primal Storm", 1); // 6/6
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//
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addCard(Zone.LIBRARY, playerA, "Lightning Bolt", 1); // 3 damage
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addCard(Zone.LIBRARY, playerB, "Cleansing Screech", 1); // 4 damage
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// choose cards one by one
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attack(1, playerA, "Etali, Primal Storm");
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// first card
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setChoice(playerA, "Cleansing Screech");
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setChoice(playerA, true); // use free
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addTarget(playerA, playerB);
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// last card (auto-chosen)
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setChoice(playerA, true); // use free
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addTarget(playerA, playerB);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, 20 - 6 - 4 - 3);
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}
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@Test
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public void test_EtaliPrimalStorm_MultipleCards_AI() {
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removeAllCardsFromLibrary(playerA);
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removeAllCardsFromLibrary(playerB);
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// Whenever Etali, Primal Storm attacks, exile the top card of each player's library,
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// then you may cast any number of nonland cards exiled this way without paying their mana costs.
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addCard(Zone.BATTLEFIELD, playerA, "Etali, Primal Storm", 1); // 6/6
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//
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addCard(Zone.LIBRARY, playerA, "Lightning Bolt", 1); // 3 damage
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addCard(Zone.LIBRARY, playerB, "Cleansing Screech", 1); // 4 damage
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// ai must attack and free cast two cards
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// possible bug 1: game freeze due wrong dialog/selection logic
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// possible bug 2: TargetCard can't find ALL zone
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aiPlayStep(1, PhaseStep.DECLARE_ATTACKERS, playerA);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, 20 - 6 - 4 - 3);
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}
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}
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@ -183,12 +183,13 @@ public class ExileAndReturnUnderYourControlTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Villainous Wealth", playerB);
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setChoice(playerA, "X=3");
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// first card
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setChoice(playerA, "Mox Emerald");
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setChoice(playerA, "Yes");
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// second card
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setChoice(playerA, "Mox Sapphire");
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setChoice(playerA, "Yes");
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// last card
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// Quicken is auto-chosen since it's the last of the 3 cards. Only need to say Yes to casting for free.
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setChoice(playerA, "Yes");
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@ -2102,12 +2102,12 @@ public class TestPlayer implements Player {
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return "Ability: null";
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}
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private String getInfo(Target target, Ability source, Game game) {
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private String getInfo(Target target, Ability source, Game game, Cards cards) {
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if (target == null) {
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return "Target: null";
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}
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UUID abilityControllerId = target.getAffectedAbilityControllerId(this.getId());
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Set<UUID> possibleTargets = target.possibleTargets(abilityControllerId, source, game);
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Set<UUID> possibleTargets = target.possibleTargets(abilityControllerId, source, game, cards);
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return "Target: selected " + target.getSize() + ", possible " + possibleTargets.size()
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+ ", " + target.getClass().getSimpleName() + ": " + target.getMessage(game);
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@ -2480,7 +2480,7 @@ public class TestPlayer implements Player {
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}
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}
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this.chooseStrictModeFailed("choice", game, getInfo(source, game) + "\n" + getInfo(target, source, game));
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this.chooseStrictModeFailed("choice", game, getInfo(source, game) + "\n" + getInfo(target, source, game, null));
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return computerPlayer.choose(outcome, target, source, game, options);
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}
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@ -2806,7 +2806,7 @@ public class TestPlayer implements Player {
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Assert.fail(message);
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}
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this.chooseStrictModeFailed("target", game, getInfo(source, game) + "\n" + getInfo(target, source, game));
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this.chooseStrictModeFailed("target", game, getInfo(source, game) + "\n" + getInfo(target, source, game, null));
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return computerPlayer.chooseTarget(outcome, target, source, game);
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}
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@ -2849,7 +2849,7 @@ public class TestPlayer implements Player {
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LOGGER.warn("Wrong target");
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}
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this.chooseStrictModeFailed("target", game, getInfo(source, game) + "\n" + getInfo(target, source, game));
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this.chooseStrictModeFailed("target", game, getInfo(source, game) + "\n" + getInfo(target, source, game, cards));
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return computerPlayer.chooseTarget(outcome, cards, target, source, game);
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}
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@ -4320,7 +4320,7 @@ public class TestPlayer implements Player {
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assertWrongChoiceUsage(choices.size() > 0 ? choices.get(0) : "empty list");
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}
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this.chooseStrictModeFailed("choice", game, getInfo(source, game) + "\n" + getInfo(target, source, game));
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this.chooseStrictModeFailed("choice", game, getInfo(source, game) + "\n" + getInfo(target, source, game, cards));
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return computerPlayer.choose(outcome, cards, target, source, game);
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}
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@ -4407,7 +4407,7 @@ public class TestPlayer implements Player {
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}
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}
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this.chooseStrictModeFailed("target", game, getInfo(source, game) + "\n" + getInfo(target, source, game));
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this.chooseStrictModeFailed("target", game, getInfo(source, game) + "\n" + getInfo(target, source, game, null));
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return computerPlayer.chooseTargetAmount(outcome, target, source, game);
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}
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@ -4756,7 +4756,7 @@ public class TestPlayer implements Player {
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Assert.fail(String.format("Found wrong choice command (%s):\n%s\n%s\n%s",
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reason,
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lastChoice,
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getInfo(target, source, game),
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getInfo(target, source, game, null),
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getInfo(source, game)
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));
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}
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@ -125,7 +125,7 @@ public class WishEffect extends OneShotEffect {
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TargetCard target = new TargetCard(Zone.ALL, filter);
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target.withNotTarget(true);
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if (controller.choose(Outcome.Benefit, filteredCards, target, source, game)) {
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if (controller.choose(Outcome.PutCardInPlay, filteredCards, target, source, game)) {
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Card card = controller.getSideboard().get(target.getFirstTarget(), game);
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if (card == null && alsoFromExile) {
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card = game.getCard(target.getFirstTarget());
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@ -14,14 +14,14 @@ public enum Outcome {
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LoseLife(false),
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ExtraTurn(true),
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BecomeCreature(true),
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PutCreatureInPlay(true),
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PutCardInPlay(true),
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PutLandInPlay(true),
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PutCreatureInPlay(true, true),
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PutCardInPlay(true, true),
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PutLandInPlay(true, true),
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GainControl(false),
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DrawCard(true),
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Discard(false),
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Sacrifice(false),
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PlayForFree(true),
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PlayForFree(true, true),
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ReturnToHand(false),
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Exile(false),
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Protect(true),
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@ -46,7 +46,7 @@ public enum Outcome {
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// AI sorting targets by priorities (own or opponents) and selects most valueable or weakest
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private final boolean good;
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// no different between own or opponent targets (example: copy must choose from all permanents)
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// no different between own or opponent targets (example: copy must choose from all permanents, free cast from selected cards, etc)
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private boolean anyTargetHasSameValue;
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Outcome(boolean good) {
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@ -14,6 +14,7 @@ import java.util.Collection;
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import java.util.List;
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import java.util.Set;
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import java.util.UUID;
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import java.util.stream.Collectors;
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/**
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* @author BetaSteward_at_googlemail.com
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@ -63,6 +64,13 @@ public interface Target extends Copyable<Target>, Serializable {
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*/
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Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game);
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default Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game, Set<UUID> cards) {
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// do not override
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return possibleTargets(sourceControllerId, source, game).stream()
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.filter(id -> cards == null || cards.contains(id))
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.collect(Collectors.toSet());
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}
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/**
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* Priority method to make a choice from cards and other places, not a player.chooseXXX
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*/
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@ -110,6 +110,12 @@ public class TargetCard extends TargetObject {
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possibleTargets += countPossibleTargetInCommandZone(game, player, sourceControllerId, source,
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filter, isNotTarget(), this.minNumberOfTargets - possibleTargets);
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break;
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case ALL:
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possibleTargets += countPossibleTargetInAnyZone(game, player, sourceControllerId, source,
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filter, isNotTarget(), this.minNumberOfTargets - possibleTargets);
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break;
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default:
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throw new IllegalArgumentException("Unsupported TargetCard zone: " + zone);
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}
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if (possibleTargets >= this.minNumberOfTargets) {
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return true;
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@ -214,6 +220,25 @@ public class TargetCard extends TargetObject {
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return possibleTargets;
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}
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/**
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* count up to N possible target cards in ANY zone
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*/
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protected static int countPossibleTargetInAnyZone(Game game, Player player, UUID sourceControllerId, Ability source, FilterCard filter, boolean isNotTarget, int countUpTo) {
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UUID sourceId = source != null ? source.getSourceId() : null;
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int possibleTargets = 0;
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for (Card card : game.getCards()) {
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if (sourceId == null || isNotTarget || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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if (filter.match(card, game)) {
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possibleTargets++;
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if (possibleTargets >= countUpTo) {
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return possibleTargets; // early return for faster computation.
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}
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}
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}
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}
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return possibleTargets;
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
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return possibleTargets(sourceControllerId, null, game);
|
||||
|
|
@ -245,6 +270,11 @@ public class TargetCard extends TargetObject {
|
|||
case COMMAND:
|
||||
possibleTargets.addAll(getAllPossibleTargetInCommandZone(game, player, sourceControllerId, source, filter, isNotTarget()));
|
||||
break;
|
||||
case ALL:
|
||||
possibleTargets.addAll(getAllPossibleTargetInAnyZone(game, player, sourceControllerId, source, filter, isNotTarget()));
|
||||
break;
|
||||
default:
|
||||
throw new IllegalArgumentException("Unsupported TargetCard zone: " + zone);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -332,6 +362,22 @@ public class TargetCard extends TargetObject {
|
|||
return possibleTargets;
|
||||
}
|
||||
|
||||
/**
|
||||
* set of all matching target in ANY zone
|
||||
*/
|
||||
protected static Set<UUID> getAllPossibleTargetInAnyZone(Game game, Player player, UUID sourceControllerId, Ability source, FilterCard filter, boolean isNotTarget) {
|
||||
Set<UUID> possibleTargets = new HashSet<>();
|
||||
UUID sourceId = source != null ? source.getSourceId() : null;
|
||||
for (Card card : game.getCards()) {
|
||||
if (sourceId == null || isNotTarget || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
|
||||
if (filter.match(card, sourceControllerId, source, game)) {
|
||||
possibleTargets.add(card.getId());
|
||||
}
|
||||
}
|
||||
}
|
||||
return possibleTargets;
|
||||
}
|
||||
|
||||
// TODO: check all class targets, if it override canTarget then make sure it override ALL 3 METHODS with canTarget and possibleTargets (method with cards doesn't need)
|
||||
|
||||
@Override
|
||||
|
|
|
|||
|
|
@ -1556,7 +1556,7 @@ public final class CardUtil {
|
|||
return result;
|
||||
}
|
||||
|
||||
private static boolean checkForPlayable(Cards cards, FilterCard filter, Ability source, Player player, Game game, SpellCastTracker spellCastTracker, boolean playLand) {
|
||||
private static boolean cardsHasCastableParts(Cards cards, FilterCard filter, Ability source, Player player, Game game, SpellCastTracker spellCastTracker, boolean playLand) {
|
||||
return cards
|
||||
.getCards(game)
|
||||
.stream()
|
||||
|
|
@ -1580,19 +1580,40 @@ public final class CardUtil {
|
|||
CardUtil.castSpellWithAttributesForFree(player, source, game, cards, filter);
|
||||
return;
|
||||
}
|
||||
int spellsCast = 0;
|
||||
int castCount = 0;
|
||||
int maxCastCount = Integer.min(cards.size(), maxSpells);
|
||||
cards.removeZone(Zone.STACK, game);
|
||||
while (player.canRespond() && spellsCast < maxSpells && !cards.isEmpty()) {
|
||||
if (CardUtil.castSpellWithAttributesForFree(player, source, game, cards, filter, spellCastTracker, playLand)) {
|
||||
spellsCast++;
|
||||
if (!cardsHasCastableParts(cards, filter, source, player, game, spellCastTracker, playLand)) {
|
||||
return;
|
||||
}
|
||||
|
||||
while (player.canRespond()) {
|
||||
boolean wasCast = CardUtil.castSpellWithAttributesForFree(player, source, game, cards, filter, spellCastTracker, playLand);
|
||||
|
||||
// nothing to cast
|
||||
cards.removeZone(Zone.STACK, game);
|
||||
} else if (!checkForPlayable(
|
||||
cards, filter, source, player, game, spellCastTracker, playLand
|
||||
) || !player.chooseUse(
|
||||
Outcome.PlayForFree, "Continue casting spells?", source, game
|
||||
)) {
|
||||
if (cards.isEmpty() || !cardsHasCastableParts(cards, filter, source, player, game, spellCastTracker, playLand)) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (wasCast) {
|
||||
// no more tries to cast
|
||||
castCount++;
|
||||
if (castCount >= maxCastCount) {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
// player want to cancel
|
||||
if (player.isComputer()) {
|
||||
// AI can't choose good spell, so stop
|
||||
break;
|
||||
} else {
|
||||
// Human can choose wrong spell part, so allow to continue
|
||||
if (!player.chooseUse(Outcome.PlayForFree, "Continue casting spells?", source, game)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue