* Brilliant Ultimatum - Fixed that it was not checked if the player is still allowed to play a land.

This commit is contained in:
LevelX2 2018-10-25 16:15:24 +02:00
parent 52f0ae8bd5
commit 44d3276046
5 changed files with 47 additions and 40 deletions

View file

@ -1,4 +1,3 @@
package mage.abilities;
import java.util.UUID;
@ -31,7 +30,10 @@ public class PlayLandAbility extends ActivatedAbilityImpl {
return ActivationStatus.getFalse();
}
//20091005 - 114.2a
return new ActivationStatus(game.isActivePlayer(playerId) && game.getPlayer(playerId).canPlayLand() && game.canPlaySorcery(playerId), permittingObject);
return new ActivationStatus(game.isActivePlayer(playerId)
&& game.getPlayer(playerId).canPlayLand()
&& game.canPlaySorcery(playerId),
permittingObject);
}
@Override

View file

@ -1,5 +1,7 @@
package mage.players;
import java.io.Serializable;
import java.util.*;
import mage.MageItem;
import mage.MageObject;
import mage.MageObjectReference;
@ -37,9 +39,6 @@ import mage.target.TargetCard;
import mage.target.common.TargetCardInLibrary;
import mage.util.Copyable;
import java.io.Serializable;
import java.util.*;
/**
* @author BetaSteward_at_googlemail.com
*/
@ -74,7 +73,7 @@ public interface Player extends MageItem, Copyable<Player> {
void setLife(int life, Game game, UUID sourceId);
/**
* @param amount amount of life loss
* @param amount amount of life loss
* @param game
* @param atCombat was the source combat damage
* @return
@ -345,7 +344,7 @@ public interface Player extends MageItem, Copyable<Player> {
* @param target
* @param game
* @param targetPlayerId player whose library will be searched
* @param triggerEvents whether searching will trigger any game events
* @param triggerEvents whether searching will trigger any game events
* @return true if search was successful
*/
boolean searchLibrary(TargetCardInLibrary target, Game game, UUID targetPlayerId, boolean triggerEvents);
@ -355,22 +354,23 @@ public interface Player extends MageItem, Copyable<Player> {
/**
* Plays a card if possible
*
* @param card the card that can be cast
* @param card the card that can be cast
* @param game
* @param noMana if it's a spell i can be cast without paying mana
* @param noMana if it's a spell i can be cast without paying mana
* @param ignoreTiming if it's cast during the resolution of another spell
* no sorcery or play land timing restriction are checked. For a land it has
* to be the turn of the player playing that card.
* no sorcery or play land timing restriction are checked. For a land it has
* to be the turn of the player playing that card.
* @param reference mage object that allows to play the card
* @return
*/
boolean playCard(Card card, Game game, boolean noMana, boolean ignoreTiming, MageObjectReference reference);
/**
* @param card the land card to play
* @param card the land card to play
* @param game
* @param ignoreTiming false - it won't be checked if the stack is empty and
* you are able to play a Sorcery. It's still checked, if you are able to
* play a land concerning the numner of lands you already played.
* you are able to play a Sorcery. It's still checked, if you are able to
* play a land concerning the number of lands you already played.
* @return
*/
boolean playLand(Card card, Game game, boolean ignoreTiming);
@ -516,11 +516,11 @@ public interface Player extends MageItem, Copyable<Player> {
/**
* Moves the cards from cards to the bottom of the players library.
*
* @param cards - list of cards that have to be moved
* @param game - game
* @param cards - list of cards that have to be moved
* @param game - game
* @param anyOrder - true if player can determine the order of the cards
* else random order
* @param source - source ability
* else random order
* @param source - source ability
* @return
*/
boolean putCardsOnBottomOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder);
@ -541,10 +541,10 @@ public interface Player extends MageItem, Copyable<Player> {
/**
* Moves the cards from cards to the top of players library.
*
* @param cards - list of cards that have to be moved
* @param game - game
* @param cards - list of cards that have to be moved
* @param game - game
* @param anyOrder - true if player can determine the order of the cards
* @param source - source ability
* @param source - source ability
* @return
*/
boolean putCardsOnTopOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder);
@ -570,8 +570,8 @@ public interface Player extends MageItem, Copyable<Player> {
/**
* Choose the order in which blockers get damage assigned to
*
* @param blockers list of blockers where to choose the next one from
* @param combatGroup the concerning combat group
* @param blockers list of blockers where to choose the next one from
* @param combatGroup the concerning combat group
* @param blockerOrder the already set order of blockers
* @param game
* @return blocker next to add to the blocker order
@ -710,11 +710,11 @@ public interface Player extends MageItem, Copyable<Player> {
* @param toZone
* @param source
* @param game
* @param tapped the cards are tapped on the battlefield
* @param faceDown the cards are face down in the to zone
* @param byOwner the card is moved (or put onto battlefield) by the owner
* of the card and if target zone is battlefield controls the permanent
* (instead of the controller of the source)
* @param tapped the cards are tapped on the battlefield
* @param faceDown the cards are face down in the to zone
* @param byOwner the card is moved (or put onto battlefield) by the owner
* of the card and if target zone is battlefield controls the permanent
* (instead of the controller of the source)
* @param appliedEffects
* @return
*/
@ -750,7 +750,7 @@ public interface Player extends MageItem, Copyable<Player> {
* list of applied effects is not saved
*
* @param card
* @param exileId exile zone id (optional)
* @param exileId exile zone id (optional)
* @param exileName name of exile zone (optional)
* @param sourceId
* @param game
@ -792,7 +792,7 @@ public interface Player extends MageItem, Copyable<Player> {
* @param sourceId
* @param game
* @param fromZone if null, this info isn't postet
* @param toTop to the top of the library else to the bottom
* @param toTop to the top of the library else to the bottom
* @param withName show the card name in the log
* @return
*/
@ -817,10 +817,10 @@ public interface Player extends MageItem, Copyable<Player> {
* without mana (null) or the mana set to manaCosts instead of its normal
* mana costs.
*
* @param sourceId the source that can be cast without mana
* @param sourceId the source that can be cast without mana
* @param manaCosts alternate ManaCost, null if it can be cast without mana
* cost
* @param costs alternate other costs you need to pay
* cost
* @param costs alternate other costs you need to pay
*/
void setCastSourceIdWithAlternateMana(UUID sourceId, ManaCosts<ManaCost> manaCosts, Costs<Cost> costs);

View file

@ -1145,8 +1145,14 @@ public abstract class PlayerImpl implements Player, Serializable {
}
//20091005 - 114.2a
ActivationStatus activationStatus = playLandAbility.canActivate(this.playerId, game);
if (!ignoreTiming && !activationStatus.canActivate()) {
return false;
if (ignoreTiming) {
if (!canPlayLand()) {
return false; // ignore timing does not mean that more lands than normal can be played
}
} else {
if (!activationStatus.canActivate()) {
return false;
}
}
//20091005 - 305.1