mirror of
https://github.com/magefree/mage.git
synced 2025-12-22 19:41:59 -08:00
Merge origin/master
This commit is contained in:
commit
448ec24bcc
29 changed files with 981 additions and 49 deletions
|
|
@ -0,0 +1,189 @@
|
|||
package org.mage.test.cards.single.fut;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import mage.filter.Filter;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* This test is based on rulings of the card Muraganda Petroglyphs in magic Gatherer site
|
||||
* (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=145110), accessed in
|
||||
* 08/01/2017.
|
||||
*
|
||||
* @author alexsandro.
|
||||
*/
|
||||
public class MuragandaPetroglyphsTest extends CardTestPlayerBase {
|
||||
|
||||
|
||||
/**
|
||||
* Muraganda Petroglyphs gives a bonus only to creatures that have no rules text at all.
|
||||
* This includes true vanilla creatures (such as Grizzly Bears), face-down creatures,
|
||||
* many tokens, and creatures that have lost their abilities (due to Ovinize, for example).
|
||||
* Any ability of any kind, whether or not the ability functions in the on the battlefield zone,
|
||||
* including things like “Cycling 2” means the creature doesn’t get the bonus.
|
||||
*/
|
||||
@Test
|
||||
public void trueVanillaCardsTest() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears", 1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||
|
||||
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, "Grizzly Bears", 4, 4, Filter.ComparisonScope.Any);
|
||||
assertPowerToughness(playerB, "Grizzly Bears", 4, 4, Filter.ComparisonScope.Any);
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
public void faceDownCreaturesTest() {
|
||||
addCard(Zone.HAND, playerA, "Pine Walker");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
|
||||
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "", 1);
|
||||
assertPowerToughness(playerA, "", 4, 4);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void faceDownGainedAbilityTest() {
|
||||
addCard(Zone.HAND, playerA, "Pine Walker");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mass Hysteria"); // All creatures have haste.
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
|
||||
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "", 1);
|
||||
assertPowerToughness(playerA, "", 2, 2);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void tokenTest() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||
// Put two 1/1 white Soldier creature tokens onto the battlefield.
|
||||
addCard(Zone.HAND, playerA, "Raise the Alarm"); // Instant {1}{W}
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raise the Alarm");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, "Soldier", 3, 3);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void loseAbilitiesTest() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Goblin Guide", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||
|
||||
addCard(Zone.HAND, playerA, "Ovinize");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ovinize", "Goblin Guide");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerB, "Goblin Guide", 2, 3);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void CyclingAbilityTest() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Hundroog", 1); // Cycling {3}, 4/7
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, "Hundroog", 4, 7);
|
||||
}
|
||||
|
||||
/**
|
||||
* Animated basic lands have mana abilities, so they won’t get the bonus.
|
||||
*/
|
||||
|
||||
@Test
|
||||
public void animateBasicLandTest() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||
addCard(Zone.HAND, playerA, "Vastwood Zendikon");
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Vastwood Zendikon", "Forest");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, "Forest", 6, 4);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Some Auras and Equipment grant abilities to creatures, meaning the affected creature would no longer
|
||||
* get the +2/+2 bonus. For example, Flight grants flying to the enchanted creature. Other Auras and Equipment
|
||||
* do not, meaning the affected creature would continue to get the +2/+2 bonus. For example, Dehydration states
|
||||
* something now true about the enchanted creature, but doesn’t give it any abilities. Auras and Equipment that
|
||||
* grant abilities will use the words “gains” or “has,” and they’ll list a keyword ability or an ability in
|
||||
* quotation marks.
|
||||
*/
|
||||
@Test
|
||||
public void grantAbilitiesTest() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Runeclaw Bear", 1);
|
||||
// Enchanted creature gets +2/+0 and has trample.
|
||||
addCard(Zone.HAND, playerA, "Rancor");
|
||||
// Enchanted creature doesn't untap during itscontroller's untap step.
|
||||
addCard(Zone.HAND, playerA, "Dehydration");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA,"Rancor", "Grizzly Bears");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dehydration", "Runeclaw Bear");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, "Grizzly Bears", 4, 2);
|
||||
|
||||
assertPowerToughness(playerA, "Runeclaw Bear", 4, 4);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Cipher grants an ability to creatures, meaning the affected creatures would no longer get the +2/+2 bonus.
|
||||
*/
|
||||
@Test
|
||||
public void cipherTest() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Muraganda Petroglyphs", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
|
||||
|
||||
addCard(Zone.HAND, playerA, "Shadow Slice"); // {4}{B}
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shadow Slice");
|
||||
setChoice(playerA, "Grizzly Bears");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, "Grizzly Bears", 2, 2);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,60 @@
|
|||
package org.mage.test.cards.single.tsp;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import mage.filter.Filter;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* Created by Alexsandr0x.
|
||||
*/
|
||||
public class HivestoneTest extends CardTestPlayerBase {
|
||||
|
||||
/**
|
||||
* If a creature is already a Sliver, Hivestone has no effect on it.
|
||||
*/
|
||||
@Test
|
||||
public void abilityCheckTest() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Hivestone", 1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Muscle Sliver", 1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Runeclaw Bear", 1);
|
||||
|
||||
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, "Grizzly Bears", 3, 3, Filter.ComparisonScope.Any);
|
||||
|
||||
assertPowerToughness(playerB, "Runeclaw Bear", 2, 2, Filter.ComparisonScope.Any);
|
||||
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Turns only your creatures on the battlefield, not in other zones, into Slivers. It won’t allow you to have
|
||||
* Root Sliver on the battlefield and make your Grizzly Bears uncounterable, for example.
|
||||
*/
|
||||
@Test
|
||||
public void rootSliverTest() {
|
||||
addCard(Zone.HAND, playerA, "Grizzly Bears", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Hivestone", 1);
|
||||
// Root Sliver can't be countered. Sliver spells can't be countered by spells or abilities.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Root Sliver", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
|
||||
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
|
||||
addCard(Zone.HAND, playerB, "Counterspell");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears");
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Counterspell", "Grizzly Bears", "Grizzly Bears");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertGraveyardCount(playerA, 1);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue