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[EOE] Implement Temporal Intervention
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6 changed files with 137 additions and 0 deletions
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@ -0,0 +1,32 @@
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package mage.abilities.condition.common;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.abilities.hint.ConditionHint;
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import mage.abilities.hint.Hint;
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import mage.game.Game;
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import mage.watchers.common.VoidWatcher;
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/**
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* Requires {@link mage.watchers.common.VoidWatcher}
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*
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* @author TheElk801
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*/
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public enum VoidCondition implements Condition {
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instance;
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private static final Hint hint = new ConditionHint(instance);
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public static Hint getHint() {
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return hint;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return VoidWatcher.checkPlayer(source.getControllerId(), game);
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}
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@Override
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public String toString() {
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return "a nonland permanent left the battlefield this turn or a spell was warped this turn";
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}
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}
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@ -63,6 +63,7 @@ public enum AbilityWord {
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THRESHOLD("Threshold"),
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UNDERGROWTH("Undergrowth"),
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VALIANT("Valiant"),
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VOID("Void"),
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WILL_OF_THE_COUNCIL("Will of the council"),
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WILL_OF_THE_PLANESWALKERS("Will of the planeswalkers");
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56
Mage/src/main/java/mage/watchers/common/VoidWatcher.java
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56
Mage/src/main/java/mage/watchers/common/VoidWatcher.java
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@ -0,0 +1,56 @@
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package mage.watchers.common;
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import mage.constants.WatcherScope;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.watchers.Watcher;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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/**
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* TODO: this doesn't handle warp yet
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*
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* @author TheElk801
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*/
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public class VoidWatcher extends Watcher {
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// need to track separately for each player as it needs to be in range
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private final Set<UUID> players = new HashSet<>();
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public VoidWatcher() {
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super(WatcherScope.GAME);
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}
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@Override
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public void watch(GameEvent event, Game game) {
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switch (event.getType()) {
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case SPELL_CAST:
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return;
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case ZONE_CHANGE:
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ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
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if (Zone.BATTLEFIELD.match(zEvent.getFromZone())
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&& zEvent.getTarget() != null
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&& !zEvent.getTarget().isLand(game)) {
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players.addAll(game.getState().getPlayersInRange(zEvent.getTarget().getControllerId(), game));
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}
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}
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}
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@Override
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public void reset() {
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super.reset();
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players.clear();
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}
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public static boolean checkPlayer(UUID playerId, Game game) {
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return game
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.getState()
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.getWatcher(VoidWatcher.class)
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.players
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.contains(playerId);
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}
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}
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