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fixed The Ozolith test (it wasn't actually failing)
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9426da5ad3
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2 changed files with 88 additions and 84 deletions
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@ -1,9 +1,9 @@
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package org.mage.test.cards.single.iko;
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import mage.constants.CardType;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -12,48 +12,50 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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*/
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public class TheOzolithTest extends CardTestPlayerBase {
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private static final String ozlth = "The Ozolith";
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private static final String frtld = "Fertilid";
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private static final String wlkncrps = "Walking Corpse";
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private static final String flgrn = "Fully Grown";
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private static final String mrdr = "Murder";
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private static final String ttrkt = "Tatterkite";
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private static final String bltbtl = "Blightbeetle";
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private static final String pnctrblst = "Puncture Blast";
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private static final String THE_OZOLITH = "The Ozolith";
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private static final String FERTILID = "Fertilid";
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private static final String WALKING_CORPSE = "Walking Corpse";
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private static final String FULLY_GROWN = "Fully Grown";
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private static final String MURDER = "Murder";
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private static final String TATTERKITE = "Tatterkite";
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private static final String BLIGHTBEETLE = "Blightbeetle";
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private static final String PUNCTURE_BLAST = "Puncture Blast";
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private static final String BRANCHING_EVOLUTION = "Branching Evolution";
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private static final String MARCH_OF_THE_MACHINES = "March of the Machines";
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@Test
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public void testTheOzolithGetCounters() {
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addCard(Zone.BATTLEFIELD, playerA, "Bayou", 6);
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addCard(Zone.BATTLEFIELD, playerA, ozlth);
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addCard(Zone.BATTLEFIELD, playerA, frtld);
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addCard(Zone.HAND, playerA, flgrn);
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addCard(Zone.HAND, playerA, mrdr);
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addCard(Zone.BATTLEFIELD, playerA, THE_OZOLITH);
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addCard(Zone.BATTLEFIELD, playerA, FERTILID);
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addCard(Zone.HAND, playerA, FULLY_GROWN);
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addCard(Zone.HAND, playerA, MURDER);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, flgrn, frtld);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, FULLY_GROWN, FERTILID);
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, mrdr, frtld);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, MURDER, FERTILID);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, frtld, 0);
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assertCounterCount(ozlth, CounterType.P1P1, 2);
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assertCounterCount(ozlth, CounterType.TRAMPLE, 1);
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assertPermanentCount(playerA, FERTILID, 0);
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assertCounterCount(THE_OZOLITH, CounterType.P1P1, 2);
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assertCounterCount(THE_OZOLITH, CounterType.TRAMPLE, 1);
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}
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@Test
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public void testTheOzolithGiveCounters() {
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addCard(Zone.BATTLEFIELD, playerA, "Bayou", 6);
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addCard(Zone.BATTLEFIELD, playerA, ozlth);
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addCard(Zone.BATTLEFIELD, playerA, frtld);
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addCard(Zone.BATTLEFIELD, playerA, wlkncrps);
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addCard(Zone.HAND, playerA, flgrn);
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addCard(Zone.HAND, playerA, mrdr);
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addCard(Zone.BATTLEFIELD, playerA, THE_OZOLITH);
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addCard(Zone.BATTLEFIELD, playerA, FERTILID);
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addCard(Zone.BATTLEFIELD, playerA, WALKING_CORPSE);
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addCard(Zone.HAND, playerA, FULLY_GROWN);
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addCard(Zone.HAND, playerA, MURDER);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, flgrn, frtld);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, FULLY_GROWN, FERTILID);
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, mrdr, frtld);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, MURDER, FERTILID);
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setChoice(playerA, "Yes"); // Move counters at beginning of combat
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@ -61,22 +63,22 @@ public class TheOzolithTest extends CardTestPlayerBase {
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, frtld, 0);
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assertCounterCount(wlkncrps, CounterType.P1P1, 2);
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assertCounterCount(wlkncrps, CounterType.TRAMPLE, 1);
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assertCounterCount(ozlth, CounterType.P1P1, 0);
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assertCounterCount(ozlth, CounterType.TRAMPLE, 0);
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assertPermanentCount(playerA, FERTILID, 0);
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assertCounterCount(WALKING_CORPSE, CounterType.P1P1, 2);
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assertCounterCount(WALKING_CORPSE, CounterType.TRAMPLE, 1);
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assertCounterCount(THE_OZOLITH, CounterType.P1P1, 0);
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assertCounterCount(THE_OZOLITH, CounterType.TRAMPLE, 0);
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}
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@Test
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public void testTheOzolithCantGiveAnyCounters() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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addCard(Zone.BATTLEFIELD, playerA, ozlth);
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addCard(Zone.BATTLEFIELD, playerA, frtld);
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addCard(Zone.BATTLEFIELD, playerA, ttrkt);
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addCard(Zone.HAND, playerA, mrdr);
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addCard(Zone.BATTLEFIELD, playerA, THE_OZOLITH);
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addCard(Zone.BATTLEFIELD, playerA, FERTILID);
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addCard(Zone.BATTLEFIELD, playerA, TATTERKITE);
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addCard(Zone.HAND, playerA, MURDER);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, mrdr, frtld);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, MURDER, FERTILID);
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setChoice(playerA, "Yes"); // Move counters at beginning of combat
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@ -84,24 +86,24 @@ public class TheOzolithTest extends CardTestPlayerBase {
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, frtld, 0);
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assertCounterCount(ttrkt, CounterType.P1P1, 0);
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assertCounterCount(ozlth, CounterType.P1P1, 2);
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assertPermanentCount(playerA, FERTILID, 0);
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assertCounterCount(TATTERKITE, CounterType.P1P1, 0);
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assertCounterCount(THE_OZOLITH, CounterType.P1P1, 2);
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}
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@Test
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public void testTheOzolithCantGiveSomeCounters() {
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addCard(Zone.BATTLEFIELD, playerA, "Bayou", 6);
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addCard(Zone.BATTLEFIELD, playerA, ozlth);
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addCard(Zone.BATTLEFIELD, playerA, frtld);
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addCard(Zone.BATTLEFIELD, playerA, wlkncrps);
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addCard(Zone.HAND, playerA, flgrn);
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addCard(Zone.HAND, playerA, mrdr);
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addCard(Zone.BATTLEFIELD, playerB, bltbtl);
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addCard(Zone.BATTLEFIELD, playerA, THE_OZOLITH);
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addCard(Zone.BATTLEFIELD, playerA, FERTILID);
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addCard(Zone.BATTLEFIELD, playerA, WALKING_CORPSE);
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addCard(Zone.HAND, playerA, FULLY_GROWN);
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addCard(Zone.HAND, playerA, MURDER);
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addCard(Zone.BATTLEFIELD, playerB, BLIGHTBEETLE);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, flgrn, frtld);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, FULLY_GROWN, FERTILID);
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, mrdr, frtld);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, MURDER, FERTILID);
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setChoice(playerA, "Yes"); // Move counters at beginning of combat
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@ -109,26 +111,26 @@ public class TheOzolithTest extends CardTestPlayerBase {
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, frtld, 0);
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assertCounterCount(wlkncrps, CounterType.P1P1, 0);
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assertCounterCount(wlkncrps, CounterType.TRAMPLE, 1);
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assertCounterCount(ozlth, CounterType.P1P1, 2);
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assertCounterCount(ozlth, CounterType.TRAMPLE, 0);
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assertPermanentCount(playerA, FERTILID, 0);
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assertCounterCount(WALKING_CORPSE, CounterType.P1P1, 0);
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assertCounterCount(WALKING_CORPSE, CounterType.TRAMPLE, 1);
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assertCounterCount(THE_OZOLITH, CounterType.P1P1, 2);
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assertCounterCount(THE_OZOLITH, CounterType.TRAMPLE, 0);
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}
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@Test
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public void testTheOzolithMultiples() {
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addCard(Zone.BATTLEFIELD, playerA, "Bayou", 6);
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addCard(Zone.BATTLEFIELD, playerA, ozlth, 2);
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addCard(Zone.BATTLEFIELD, playerA, THE_OZOLITH, 2);
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addCard(Zone.BATTLEFIELD, playerA, "Mirror Gallery");
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addCard(Zone.BATTLEFIELD, playerA, frtld);
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addCard(Zone.BATTLEFIELD, playerA, wlkncrps);
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addCard(Zone.HAND, playerA, flgrn);
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addCard(Zone.HAND, playerA, mrdr);
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addCard(Zone.BATTLEFIELD, playerA, FERTILID);
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addCard(Zone.BATTLEFIELD, playerA, WALKING_CORPSE);
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addCard(Zone.HAND, playerA, FULLY_GROWN);
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addCard(Zone.HAND, playerA, MURDER);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, flgrn, frtld);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, FULLY_GROWN, FERTILID);
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, mrdr, frtld);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, MURDER, FERTILID);
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setChoice(playerA, "Yes", 2); // Move counters at beginning of combat
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@ -136,30 +138,36 @@ public class TheOzolithTest extends CardTestPlayerBase {
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, frtld, 0);
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assertCounterCount(wlkncrps, CounterType.P1P1, 4);
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assertCounterCount(wlkncrps, CounterType.TRAMPLE, 2);
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assertCounterCount(ozlth, CounterType.P1P1, 0);
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assertCounterCount(ozlth, CounterType.TRAMPLE, 0);
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assertPermanentCount(playerA, FERTILID, 0);
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assertCounterCount(WALKING_CORPSE, CounterType.P1P1, 4);
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assertCounterCount(WALKING_CORPSE, CounterType.TRAMPLE, 2);
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assertCounterCount(THE_OZOLITH, CounterType.P1P1, 0);
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assertCounterCount(THE_OZOLITH, CounterType.TRAMPLE, 0);
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}
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@Ignore
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@Test
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public void testTheOzolithMinusPlus() {
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// TODO: this test fails because of incorrect last known information handling
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.BATTLEFIELD, playerA, ozlth);
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addCard(Zone.BATTLEFIELD, playerA, frtld);
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addCard(Zone.HAND, playerA, pnctrblst);
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addCard(Zone.BATTLEFIELD, playerA, "Taiga", 9);
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addCard(Zone.BATTLEFIELD, playerA, THE_OZOLITH);
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addCard(Zone.BATTLEFIELD, playerA, MARCH_OF_THE_MACHINES);
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addCard(Zone.HAND, playerA, FERTILID);
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addCard(Zone.HAND, playerA, BRANCHING_EVOLUTION);
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addCard(Zone.HAND, playerA, PUNCTURE_BLAST);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, pnctrblst, frtld);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, FERTILID);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, BRANCHING_EVOLUTION);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, PUNCTURE_BLAST, FERTILID);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, frtld, 0);
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assertCounterCount(ozlth, CounterType.P1P1, 2);
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assertCounterCount(ozlth, CounterType.M1M1, 3);
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assertPermanentCount(playerA, FERTILID, 0);
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// The Ozolith should be a creature which received 4 +1/+1 counters and 3 -1/-1 counters
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// (2 +1/+1 counters from Fertilid doubled by Branching Evolution)
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assertType(THE_OZOLITH, CardType.CREATURE, true);
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// The counters then cancel out and there should only be a single +1/+1 counter left
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assertCounterCount(THE_OZOLITH, CounterType.P1P1, 1);
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assertCounterCount(THE_OZOLITH, CounterType.M1M1, 0);
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}
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}
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