[MKM] update spoiler

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theelk801 2024-01-20 19:15:03 -05:00
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commit 43f3fbbc29

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@ -51733,6 +51733,7 @@ Case of the Gorgon's Kiss|Murders at Karlov Manor|79|U|{B}|Enchantment - Case|||
Case of the Stashed Skeleton|Murders at Karlov Manor|80|R|{1}{B}|Enchantment - Case|||When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it.$To solve -- You control no suspected Skeletons.$Solved -- {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.|
Clandestine Meddler|Murders at Karlov Manor|82|U|{2}{B}|Creature - Vampire Rogue|3|2|When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control.$Whenever one or more suspected creatures you control attack, surveil 1.|
Extract a Confession|Murders at Karlov Manor|84|C|{1}{B}|Sorcery|||As an additional cost to cast this spell, you may collect evidence 6.$Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.|
Festerleech|Murders at Karlov Manor|85|U|{B}|Creature - Zombie Leech|1|1|Whenever Festerleech deals combat damage to a player, you mill two cards.${1}{B}: Festerleech gets +2/+2 until end of turn. Activate only once each turn.|
Homicide Investigator|Murders at Karlov Manor|86|R|{1}{B}|Creature - Human Detective|2|2|Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn.|
It Doesn't Add Up|Murders at Karlov Manor|89|U|{3}{B}{B}|Instant|||Return target creature card from your graveyard to the battlefield. Suspect it.|
Lead Pipe|Murders at Karlov Manor|90|U|{B}|Artifact - Clue Equipment|||Equipped creature gets +2/+0.$Whenever equipped creature dies, each opponent loses 1 life.${2}, Sacrifice Lead Pipe: Draw a card.$Equip {2}|
@ -51742,10 +51743,12 @@ Massacre Girl, Known Killer|Murders at Karlov Manor|94|M|{2}{B}{B}|Legendary Cre
Nightdrinker Moroii|Murders at Karlov Manor|96|U|{3}{B}|Creature - Vampire|4|2|Flying$When Nightdrinker Moroii enters the battlefield, you lose 3 life.$Disguise {B}{B}|
Persuasive Interrogators|Murders at Karlov Manor|98|U|{4}{B}{B}|Creature - Gorgon Detective|5|6|When Persuasive Interrogators enters the battlefield, investigate.$Whenever you sacrifice a Clue, target opponent gets two poison counters.|
Polygraph Orb|Murders at Karlov Manor|99|U|{4}{B}|Artifact|||When Polygraph Orb enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.${2}, {T}, Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature.|
Presumed Dead|Murders at Karlov Manor|100|U|{1}{B}|Instant|||Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it."|
Repeat Offender|Murders at Karlov Manor|101|C|{1}{B}|Creature - Human Assassin|2|1|{2}{B}: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it.|
Undercity Eliminator|Murders at Karlov Manor|108|U|{3}{B}{B}|Creature - Gorgon Assassin|3|3|When Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.|
Vein Ripper|Murders at Karlov Manor|110|M|{3}{B}{B}{B}|Creature - Vampire Assassin|6|5|Flying$Ward--Sacrifice a creature.$Whenever a creature dies, target opponent loses 2 life and you gain 2 life.|
Bolrac-Clan Basher|Murders at Karlov Manor|112|U|{4}{R}{R}|Creature - Cyclops Warrior|3|2|Double strike, trample$Disguise {3}{R}{R}|
Case of the Crimson Pulse|Murders at Karlov Manor|114|R|{2}{R}|Enchantment - Case|||When this Case enters the battlefield, discard a card then draw two cards.$To solve -- You have no cards in hand.$Solved -- At the beginning of your upkeep, discord your hand, then draw two cards.|
Concealed Weapon|Murders at Karlov Manor|117|U|{1}{R}|Artifact - Equipment|||Equipped creature gets +3/+0.$Disguise {2}{R}$When Concealed Weapon is turned face up, attach it to target creature you control.$Equip {1}{R}|
Connecting the Dots|Murders at Karlov Manor|118|R|{1}{R}|Enchantment|||Whenever a creature you control attacks, exile the top card of your library face down.${1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.|
Convenient Target|Murders at Karlov Manor|119|U|{R}|Enchantment - Aura|||Enchant creature$When Convenient Target enters the battlefield, suspect enchanted creature.$Enchanted creature gets +1/+1.${2}{R}: Return Convenient Target from your graveyard to your hand.|
@ -51770,6 +51773,7 @@ Analyze the Pollen|Murders at Karlov Manor|150|R|{G}|Sorcery|||As an additional
Archdruid's Charm|Murders at Karlov Manor|151|R|{G}{G}{G}|Instant|||Choose one --$* Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.$* Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.$* Exile target artifact or enchantment.|
Axebane Ferox|Murders at Karlov Manor|153|R|{2}{G}{G}|Creature - Beast|4|4|Deathtouch, haste$Ward--Collect evidence 4.|
Bite Down on Crime|Murders at Karlov Manor|154|C|{3}{G}|Sorcery|||As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected.$Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.|
Case of the Trampled Garden|Murders at Karlov Manor|156|U|{2}{G}|Enchantment - Case|||When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.$To solve -- Creature you control have total 8 or greater.$Solved -- Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.|
Culvert Ambusher|Murders at Karlov Manor|158|U|{3}{G}{G}|Creature - Wurm Horror|4|5|When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able.$Disguise {4}{G}|
Fanatical Strength|Murders at Karlov Manor|159|C|{1}{G}|Instant|||Target creature gets +3/+3 and gains trample until end of turn.|
Get a Leg Up|Murders at Karlov Manor|161|U|{G}|Instant|||Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.|
@ -51779,11 +51783,13 @@ Loxodon Eavesdropper|Murders at Karlov Manor|168|C|{3}{G}|Creature - Elephant De
Nervous Gardener|Murders at Karlov Manor|169|C|{1}{G}|Creature - Dryad|2|2|Disguise {G}$When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.|
Pick Your Poison|Murders at Karlov Manor|170|C|{G}|Sorcery|||Choose one --$* Each opponent sacrifices an artifact.$* Each opponent sacrifices an enchantment.$* Each opponent sacrifices a creature with flying.|
The Pride of Hull Clade|Murders at Karlov Manor|172|M|{10}{G}|Legendary Creature - Crocodile Elk Turtle|2|15|This spell costs {X} less to cast, where X is the total toughness of creatures you control.$Defender${2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.|
Sample Collector|Murders at Karlov Manor|175|U|{2}{G}|Creature - Troll Detective|2|3|Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control.|
Sharp-Eyed Rookie|Murders at Karlov Manor|176|R|{1}{G}|Creature - Human Detective|2|2|Vigilance$Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate.|
Slime Against Humanity|Murders at Karlov Manor|177|C|{2}{G}|Sorcery|||Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.$A deck can have any number of cards named Slime Against Humanity.|
They Went This Way|Murders at Karlov Manor|178|C|{2}{G}|Sorcery|||Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate.|
Topiary Panther|Murders at Karlov Manor|179|C|{4}{G}{G}|Creature - Plant Cat|6|5|Trample$Basic landcycling {1}{G}|
Tunnel Tipster|Murders at Karlov Manor|180|C|{1}{G}|Creature - Mole Scout|1|1|At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster.${T}: Add {G}.|
Undergrowth Recon|Murders at Karlov Manor|181|M|{1}{G}{G}|Enchantment|||At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.|
Vitu-Ghazi Inspector|Murders at Karlov Manor|183|C|{1}{G}|Creature - Elf Detective|1|3|As an additional cost to cast this spell, you may collect evidence 6.$Reach$When Vitu-Ghazi Inspector enters the battlefield, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.|
Agrus Kos, Spirit of Justice|Murders at Karlov Manor|184|M|{2}{R}{W}|Legendary Creature - Spirit Detective|2|4|Double strike, vigilance$Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it.|
Alquist Proft, Master Sleuth|Murders at Karlov Manor|185|M|{1}{W}{U}|Legendary Creature - Human Detective|3|3|Vigilance$When Alquist Proft, Master Sleuth enters the battlefield, investigate.${X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.|
@ -51821,10 +51827,13 @@ Shady Informant|Murders at Karlov Manor|231|C|{3}{B}{R}|Creature - Ogre Rogue|4|
Sumala Sentry|Murders at Karlov Manor|233|U|{G}{W}|Creature - Elf Archer|1|3|Reach$Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry.|
Teysa, Opulent Oligarch|Murders at Karlov Manor|234|R|{1}{W}{B}|Legendary Creature - Human Advisor|2|3|Deathtouch$At the beginning of your end step, investigate for each opponent who lost life this turn.$Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.|
Tolsimir, Midnight's Light|Murders at Karlov Manor|236|R|{2}{G}{W}{W}|Legendary Creature - Elf Scout|3|2|Lifelink$When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.$Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.|
Treacherous Greed|Murders at Karlov Manor|237|R|{1}{W}{B}|Instant|||As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn.$Draw three cards. Each opponent loses 3 life and you gain 3 life. Loot's easy to divide by one.|
Trostani, Three Whispers|Murders at Karlov Manor|238|M|{G}{G/W}{W}|Legendary Creature - Dryad|4|4|{1}{G}: Target creature gains deathtouch until end of turn.${G/W}: Target creature gains vigilance until end of turn.${2}{W}: Target creature gains double strike until end of turn.|
Undercover Crocodelf|Murders at Karlov Manor|239|C|{4}{G}{U}|Creature - Elf Crocodile Detective|5|5|Whenever Undercover Crocodelf deals combat damage to a player, investigate.$Disguise {3}{G/U}{G/U}|
Vannifar, Evolved Enigma|Murders at Karlov Manor|241|M|{2}{G}{U}|Legendary Creature - Elf Ooze Wizard|3|4|At the beginning of combat on your turn, choose one --$* Cloak a card from your hand.$* Put a +1/+1 counter on each colorless creature you control.|
Warleader's Call|Murders at Karlov Manor|242|R|{1}{R}{W}|Enchantment|||Creatures you control get +1/+1.$Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.|
Fuss // Bother|Murders at Karlov Manor|248|U|{2}{R/W}|Instant|||Put a +1/+1 counter on each attacking creature you control.$<strong>Bother</strong>${4}{W/U}{W/U}$<strong>Sorcery</strong>$Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2.|
Push // Pull|Murders at Karlov Manor|250|U|{1}{W/B}|Sorcery|||Destroy target tapped creature.$<strong>Pull</strong>${4}{B/R}{B/R}$<strong>Sorcery</strong>$Put up to two target creatures from a single graveyard onto the battle under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.|
Magnetic Snuffler|Murders at Karlov Manor|254|U|{5}|Artifact Creature - Construct|4|4|When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler.$Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.|
Magnifying Glass|Murders at Karlov Manor|255|C|{3}|Artifact|||{T}: Add {C}.${4}, {T}: Investigate.|
Sanitation Automaton|Murders at Karlov Manor|256|C||Artifact Creature - Construct|2|1|When Sanitation Automaton enters the battlefield, surveil 1.|