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Combine Final Fortune's effect into AddExtraTurnControllerEffect. Implement cards: Last Chance and Warrior's Oath
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parent
d2a97b0b64
commit
43bf34613d
6 changed files with 288 additions and 115 deletions
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@ -27,10 +27,16 @@
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*/
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package mage.abilities.effects.common.turn;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.LoseGameSourceControllerEffect;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.turn.TurnMod;
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import mage.players.Player;
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@ -39,13 +45,24 @@ import mage.players.Player;
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*/
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public class AddExtraTurnControllerEffect extends OneShotEffect {
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private final boolean loseGameAtEnd;
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public AddExtraTurnControllerEffect() {
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super(Outcome.ExtraTurn);
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this(false);
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}
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public AddExtraTurnControllerEffect(boolean loseGameAtEnd) {
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super(loseGameAtEnd ? Outcome.AIDontUseIt : Outcome.ExtraTurn);
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this.loseGameAtEnd = loseGameAtEnd;
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staticText = "Take an extra turn after this one";
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if(loseGameAtEnd) {
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staticText += ". At the beginning of that turn's end step, you lose the game";
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}
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}
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public AddExtraTurnControllerEffect(final AddExtraTurnControllerEffect effect) {
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super(effect);
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this.loseGameAtEnd = effect.loseGameAtEnd;
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}
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@Override
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@ -57,9 +74,55 @@ public class AddExtraTurnControllerEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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game.getState().getTurnMods().add(new TurnMod(player.getId(), false));
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TurnMod extraTurn = new TurnMod(player.getId(), false);
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game.getState().getTurnMods().add(extraTurn);
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if(loseGameAtEnd) {
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LoseGameDelayedTriggeredAbility delayedTriggeredAbility = new LoseGameDelayedTriggeredAbility();
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delayedTriggeredAbility.setSourceId(source.getSourceId());
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delayedTriggeredAbility.setControllerId(source.getControllerId());
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delayedTriggeredAbility.setConnectedTurnMod(extraTurn.getId());
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game.addDelayedTriggeredAbility(delayedTriggeredAbility);
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}
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}
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return true;
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}
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}
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}
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class LoseGameDelayedTriggeredAbility extends DelayedTriggeredAbility {
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private UUID connectedTurnMod;
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public LoseGameDelayedTriggeredAbility() {
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super(new LoseGameSourceControllerEffect(), Duration.EndOfGame);
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}
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public LoseGameDelayedTriggeredAbility(final LoseGameDelayedTriggeredAbility ability) {
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super(ability);
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this.connectedTurnMod = ability.connectedTurnMod;
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}
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@Override
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public LoseGameDelayedTriggeredAbility copy() {
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return new LoseGameDelayedTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == EventType.END_TURN_STEP_PRE;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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return connectedTurnMod != null && connectedTurnMod.equals(game.getState().getTurnId());
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}
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public void setConnectedTurnMod(UUID connectedTurnMod) {
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this.connectedTurnMod = connectedTurnMod;
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}
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@Override
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public String getRule() {
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return "At the beginning of that turn's end step, you lose the game";
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}
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}
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