* Manor Gargoyle - Fixed that the lose of defender ability did not stop it having indestructibility.

This commit is contained in:
LevelX2 2016-03-12 10:31:12 +01:00
parent f9d88cfb24
commit 436c82d25a
5 changed files with 117 additions and 28 deletions

View file

@ -28,10 +28,6 @@
package mage.sets.innistrad;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Abilities;
import mage.abilities.Ability;
@ -40,13 +36,18 @@ import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.effects.common.continuous.LoseAbilitySourceEffect;
import mage.abilities.keyword.DefenderAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.IndestructibleAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.DependencyType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
@ -67,32 +68,33 @@ public class ManorGargoyle extends CardImpl {
this.toughness = new MageInt(4);
this.addAbility(DefenderAbility.getInstance());
/*
TODO: Implement the dependency rule
613.7. Within a layer or sublayer, determining which order effects are applied in is sometimes done using a dependency system.
/*
613.7. Within a layer or sublayer, determining which order effects are applied in is sometimes done using a dependency system.
If a dependency exists, it will override the timestamp system.
613.7a An effect is said to depend on another if
(a) its applied in the same layer (and, if applicable, sublayer) as the other effect (see rules 613.1 and 613.3);
(b) applying the other would change the text or the existence of the first effect, what it applies to, or what
it does to any of the things it applies to; and
(c) neither effect is from a characteristic-defining ability or both effects are from characteristic-defining
613.7a An effect is said to depend on another if
(a) its applied in the same layer (and, if applicable, sublayer) as the other effect (see rules 613.1 and 613.3);
(b) applying the other would change the text or the existence of the first effect, what it applies to, or what
it does to any of the things it applies to; and
(c) neither effect is from a characteristic-defining ability or both effects are from characteristic-defining
abilities. Otherwise, the effect is considered to be independent of the other effect.
613.7b An effect dependent on one or more other effects waits to apply until just after all of those effects have been applied.
If multiple dependent effects would apply simultaneously in this way, theyre applied in timestamp order relative to each
other. If several dependent effects form a dependency loop, then this rule is ignored and the effects in the dependency
other. If several dependent effects form a dependency loop, then this rule is ignored and the effects in the dependency
loop are applied in timestamp order.
613.7c After each effect is applied, the order of remaining effects is reevaluated and may change if an effect that has not yet
been applied becomes dependent on or independent of one or more other effects that have not yet been applied.
*/
// Manor Gargoyle has indestructible as long as it has defender.
ConditionalContinuousEffect effect = new ConditionalContinuousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance()), HasDefenderCondition.getInstance(), rule);
GainAbilitySourceEffect gainEffect = new GainAbilitySourceEffect(IndestructibleAbility.getInstance());
gainEffect.setDependedToType(DependencyType.LooseDefenderEffect);
ConditionalContinuousEffect effect = new ConditionalContinuousEffect(gainEffect, HasDefenderCondition.getInstance(), rule);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
// {1}: Until end of turn, Manor Gargoyle loses defender and gains flying.
Effect effect2 = new LoseAbilitySourceEffect(DefenderAbility.getInstance(), Duration.EndOfTurn);
ContinuousEffect effect2 = new LoseAbilitySourceEffect(DefenderAbility.getInstance(), Duration.EndOfTurn);
effect2.addDependencyType(DependencyType.LooseDefenderEffect);
effect2.setText("Until end of turn, {this} loses defender");
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect2, new ManaCostsImpl("{1}"));
effect2 = new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.EndOfTurn);