Fix Angel of Jubilation.

The Angel now properly only restricts the sacrifice of creatures.
This commit is contained in:
Nathaniel Brandes 2016-05-09 00:25:36 -07:00
parent e7a2277252
commit 43205b6f46
11 changed files with 246 additions and 38 deletions

View file

@ -58,5 +58,122 @@ public class AngelOfJubilationTest extends CardTestPlayerBase {
assertPowerToughness(playerA, "Devout Chaplain", 2, 2);
assertPowerToughness(playerA, "Corpse Traders", 3, 3);
}
@Test
public void testOpponentCantSacrificeCreatures() {
addCard(Zone.BATTLEFIELD, playerA, "Angel of Jubilation");
addCard(Zone.BATTLEFIELD, playerB, "Nantuko Husk");
addCard(Zone.BATTLEFIELD, playerB, "Corpse Traders");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Sacrifice a creature: {this} gets +2/+2 until end of turn.");
playerB.addChoice("Corpse Traders");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPowerToughness(playerB, "Nantuko Husk", 2, 2);
assertPermanentCount(playerB, "Corpse Traders", 1);
}
@Test
public void testOpponentCanSacrificeNonCreaturePermanents() {
addCard(Zone.BATTLEFIELD, playerA, "Angel of Jubilation");
addCard(Zone.BATTLEFIELD, playerA, "Savannah Lions");
addCard(Zone.BATTLEFIELD, playerB, "Barrin, Master Wizard");
addCard(Zone.BATTLEFIELD, playerB, "Nantuko Husk");
addCard(Zone.BATTLEFIELD, playerB, "Island", 4);
addCard(Zone.BATTLEFIELD, playerB, "Food Chain");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{2},Sacrifice a permanent you control: Return target creature to its owner's hand.");
playerB.addChoice("Food Chain");
playerA.addTarget("Angel of Jubilation");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Angel of Jubilation", 0);
assertPermanentCount(playerB, "Food Chain", 0);
}
@Test
public void testOpponentCantSacrificeCreaturesAsPartOfPermanentsOptions() {
addCard(Zone.BATTLEFIELD, playerA, "Angel of Jubilation");
addCard(Zone.BATTLEFIELD, playerB, "Barrin, Master Wizard");
addCard(Zone.BATTLEFIELD, playerB, "Nantuko Husk");
addCard(Zone.BATTLEFIELD, playerB, "Llanowar Elves", 2);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{2},Sacrifice a permanent you control: Return target creature to its owner's hand.");
playerB.addChoice("Nantuko Husk");
playerA.addTarget("Angel of Jubilation");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Angel of Jubilation", 1);
assertPermanentCount(playerB, "Nantuko Husk", 1);
}
@Test
public void testOpponentCantSacrificeAll() {
addCard(Zone.BATTLEFIELD, playerA, "Angel of Jubilation");
addCard(Zone.BATTLEFIELD, playerB, "Nantuko Husk");
addCard(Zone.BATTLEFIELD, playerB, "Corpse Traders");
addCard(Zone.HAND, playerB, "Soulblast");
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 6);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Soulblast", playerA);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerB, "Nantuko Husk", 1);
assertPermanentCount(playerB, "Corpse Traders", 1);
}
@Test
public void testOpponentCantSacrificeCreatureSource() {
addCard(Zone.BATTLEFIELD, playerA, "Angel of Jubilation");
addCard(Zone.BATTLEFIELD, playerB, "Children of Korlis");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Sacrifice {this}: You gain life equal to the life you've lost this turn.");
playerB.addChoice("Skirk Prospector");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerB, "Children of Korlis", 1);
}
@Test
public void testOpponentCanSacrificeAllLands() {
addCard(Zone.BATTLEFIELD, playerA, "Angel of Jubilation");
addCard(Zone.BATTLEFIELD, playerB, "Tomb of Urami");
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 4);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{2}{B}{B},{T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield.");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerB, "Swamp", 0);
}
@Test
public void testOpponentCanSacrificeNonCreatureSource() {
addCard(Zone.BATTLEFIELD, playerA, "Angel of Jubilation");
addCard(Zone.BATTLEFIELD, playerA, "Tundra");
addCard(Zone.BATTLEFIELD, playerB, "Wasteland");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{T}, Sacrifice {this}: Destroy target nonbasic land.");
playerB.addTarget("Tundra");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Tundra", 0);
assertPermanentCount(playerB, "Wasteland", 0);
}
}

View file

@ -1731,13 +1731,18 @@ public class TestPlayer implements Player {
}
@Override
public boolean canPaySacrificeCost() {
return computerPlayer.canPaySacrificeCost();
public boolean canPaySacrificeCost(Permanent permanent, UUID sourceId, UUID controllerId, Game game) {
return computerPlayer.canPaySacrificeCost(permanent, sourceId, controllerId, game);
}
@Override
public FilterPermanent getSacrificeCostFilter() {
return computerPlayer.getSacrificeCostFilter();
}
@Override
public void setCanPaySacrificeCost(boolean canPaySacrificeCost) {
computerPlayer.setCanPaySacrificeCost(canPaySacrificeCost);
public void setCanPaySacrificeCostFilter(FilterPermanent permanent) {
computerPlayer.setCanPaySacrificeCostFilter(permanent);
}
@Override

View file

@ -34,6 +34,7 @@ import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Abilities;
import mage.abilities.Ability;
@ -61,6 +62,7 @@ import mage.constants.RangeOfInfluence;
import mage.constants.Zone;
import mage.counters.Counter;
import mage.counters.Counters;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.Graveyard;
import mage.game.Table;
@ -208,16 +210,19 @@ public class PlayerStub implements Player {
return false;
}
@Override
public void setCanPaySacrificeCost(boolean canPaySacrificeCost) {
@Override
public void setCanPaySacrificeCostFilter(FilterPermanent filter) {
}
}
@Override
public boolean canPaySacrificeCost() {
return false;
}
@Override
public FilterPermanent getSacrificeCostFilter() {
return null;
}
@Override
public boolean canPaySacrificeCost(Permanent permanent, UUID sourceId, UUID controllerId, Game game) {
return false;
}
@Override
public void setLifeTotalCanChange(boolean lifeTotalCanChange) {