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Fix Angel of Jubilation.
The Angel now properly only restricts the sacrifice of creatures.
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parent
e7a2277252
commit
43205b6f46
11 changed files with 246 additions and 38 deletions
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@ -28,23 +28,33 @@
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package mage.sets.avacynrestored;
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import java.util.UUID;
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import mage.MageInt;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.common.SacrificeTargetCost;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.abilities.effects.common.cost.CostModificationEffectImpl;
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import mage.abilities.keyword.FlashbackAbility;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.constants.AbilityType;
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import mage.constants.CardType;
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import mage.constants.CostModificationType;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.SubLayer;
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import mage.constants.Zone;
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import mage.filter.Filter;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.filter.predicate.mageobject.ColorPredicate;
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import mage.game.Game;
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import mage.players.Player;
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@ -74,7 +84,8 @@ public class AngelOfJubilation extends CardImpl {
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filterNonBlack, true)));
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// Players can't pay life or sacrifice creatures to cast spells or activate abilities.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AngelOfJubilationEffect(Duration.WhileOnBattlefield)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AngelOfJubilationEffect()));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AngelOfJubilationSacrificeFilterEffect()));
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}
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public AngelOfJubilation(final AngelOfJubilation card) {
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@ -89,8 +100,8 @@ public class AngelOfJubilation extends CardImpl {
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class AngelOfJubilationEffect extends ContinuousEffectImpl {
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public AngelOfJubilationEffect(Duration duration) {
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super(duration, Layer.PlayerEffects, SubLayer.NA, Outcome.Detriment);
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public AngelOfJubilationEffect() {
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super(Duration.WhileOnBattlefield, Layer.PlayerEffects, SubLayer.NA, Outcome.Detriment);
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staticText = "Players can't pay life or sacrifice creatures to cast spells or activate abilities";
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}
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@ -107,9 +118,44 @@ class AngelOfJubilationEffect extends ContinuousEffectImpl {
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public boolean apply(Game game, Ability source) {
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for (Player player : game.getPlayers().values()) {
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player.setCanPayLifeCost(false);
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player.setCanPaySacrificeCost(false);
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player.setCanPaySacrificeCostFilter(new FilterCreaturePermanent());
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}
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return true;
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}
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}
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class AngelOfJubilationSacrificeFilterEffect extends CostModificationEffectImpl {
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public AngelOfJubilationSacrificeFilterEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Detriment, CostModificationType.SET_COST);
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staticText = "Players can't pay life or sacrifice creatures to cast spells or activate abilities";
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}
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protected AngelOfJubilationSacrificeFilterEffect(AngelOfJubilationSacrificeFilterEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source, Ability abilityToModify) {
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for (Cost cost : abilityToModify.getCosts()) {
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if(cost instanceof SacrificeTargetCost) {
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SacrificeTargetCost sacrificeCost = (SacrificeTargetCost) cost;
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Filter filter = sacrificeCost.getTargets().get(0).getFilter();
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filter.add(Predicates.not(new CardTypePredicate(CardType.CREATURE)));
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}
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}
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return true;
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}
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@Override
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public boolean applies(Ability abilityToModify, Ability source, Game game) {
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return abilityToModify.getAbilityType().equals(AbilityType.ACTIVATED) ||
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abilityToModify instanceof SpellAbility || abilityToModify instanceof FlashbackAbility;
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}
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@Override
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public AngelOfJubilationSacrificeFilterEffect copy() {
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return new AngelOfJubilationSacrificeFilterEffect(this);
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}
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}
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@ -102,8 +102,10 @@ class SacrificeAllLandCost extends CostImpl {
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@Override
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public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
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if (!game.getPlayer(controllerId).canPaySacrificeCost()) {
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return false;
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for(Permanent permanent : game.getBattlefield().getActivePermanents(new FilterControlledLandPermanent(), ability.getControllerId(), game)){
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if (!game.getPlayer(controllerId).canPaySacrificeCost(permanent, sourceId, controllerId, game)) {
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return false;
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}
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}
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return true;
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}
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