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Fix Angel of Jubilation.
The Angel now properly only restricts the sacrifice of creatures.
This commit is contained in:
parent
e7a2277252
commit
43205b6f46
11 changed files with 246 additions and 38 deletions
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@ -31,11 +31,14 @@ import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbilityImpl;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.CostImpl;
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import mage.constants.AbilityType;
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import mage.filter.FilterPermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.common.TargetControlledPermanent;
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/**
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*
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@ -71,6 +74,22 @@ public class SacrificeAllCost extends CostImpl {
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@Override
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public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
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UUID activator = controllerId;
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if (ability.getAbilityType().equals(AbilityType.ACTIVATED) || ability.getAbilityType().equals(AbilityType.SPECIAL_ACTION)) {
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if (((ActivatedAbilityImpl) ability).getActivatorId() != null) {
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activator = ((ActivatedAbilityImpl) ability).getActivatorId();
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} else {
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// Aktivator not filled?
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activator = controllerId;
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}
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}
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for (Permanent permanent :game.getBattlefield().getAllActivePermanents(filter, controllerId, game)) {
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if(!game.getPlayer(activator).canPaySacrificeCost(permanent, sourceId, controllerId, game)) {
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return false;
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}
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}
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return true;
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}
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@ -59,11 +59,9 @@ public class SacrificeSourceCost extends CostImpl {
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@Override
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public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
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if (!game.getPlayer(controllerId).canPaySacrificeCost()) {
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return false;
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}
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Permanent permanent = game.getPermanent(sourceId);
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return permanent != null;
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return permanent != null && game.getPlayer(controllerId).canPaySacrificeCost(permanent, sourceId, controllerId, game);
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}
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@Override
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@ -30,6 +30,7 @@ package mage.abilities.costs.common;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbilityImpl;
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import mage.abilities.costs.Cost;
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@ -51,7 +52,7 @@ public class SacrificeTargetCost extends CostImpl {
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public SacrificeTargetCost(TargetControlledPermanent target) {
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this.addTarget(target);
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target.setNotTarget(true); // sacrifice is never targeted
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this.text = "sacrifice " + target.getTargetName();
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this.text = "sacrifice a " + target.getTargetName();
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target.setTargetName(target.getTargetName() + " (to sacrifice)");
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}
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@ -99,10 +100,15 @@ public class SacrificeTargetCost extends CostImpl {
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activator = controllerId;
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}
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}
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if (!game.getPlayer(activator).canPaySacrificeCost()) {
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return false;
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int validTargets = 0;
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for (Permanent permanent :game.getBattlefield().getAllActivePermanents(((TargetControlledPermanent)targets.get(0)).getFilter(), controllerId, game)) {
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if(game.getPlayer(activator).canPaySacrificeCost(permanent, sourceId, controllerId, game)) {
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validTargets++;
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}
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}
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return targets.canChoose(activator, game);
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return validTargets > 0;
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}
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@Override
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@ -62,6 +62,7 @@ import mage.constants.RangeOfInfluence;
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import mage.constants.Zone;
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import mage.counters.Counter;
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import mage.counters.Counters;
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import mage.filter.FilterPermanent;
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import mage.game.Game;
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import mage.game.Graveyard;
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import mage.game.Table;
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@ -132,9 +133,11 @@ public interface Player extends MageItem, Copyable<Player> {
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boolean canPayLifeCost();
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void setCanPaySacrificeCost(boolean canPaySacrificeCost);
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void setCanPaySacrificeCostFilter(FilterPermanent filter);
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FilterPermanent getSacrificeCostFilter();
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boolean canPaySacrificeCost();
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boolean canPaySacrificeCost(Permanent permanent, UUID sourceId, UUID controllerId, Game game);
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void setLifeTotalCanChange(boolean lifeTotalCanChange);
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@ -99,6 +99,7 @@ import mage.counters.Counter;
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import mage.counters.CounterType;
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import mage.counters.Counters;
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import mage.filter.FilterCard;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.common.FilterCreatureForCombat;
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import mage.filter.common.FilterCreatureForCombatBlock;
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@ -200,9 +201,10 @@ public abstract class PlayerImpl implements Player, Serializable {
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protected boolean canGainLife = true;
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protected boolean canLoseLife = true;
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protected boolean canPayLifeCost = true;
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protected boolean canPaySacrificeCost = true;
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protected boolean loseByZeroOrLessLife = true;
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protected boolean canPlayCardsFromGraveyard = true;
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protected FilterPermanent sacrificeCostFilter;
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protected final List<AlternativeSourceCosts> alternativeSourceCosts = new ArrayList<>();
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@ -299,7 +301,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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this.inRange.addAll(player.inRange);
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this.userData = player.userData;
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this.canPayLifeCost = player.canPayLifeCost;
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this.canPaySacrificeCost = player.canPaySacrificeCost;
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this.sacrificeCostFilter = player.sacrificeCostFilter;
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this.alternativeSourceCosts.addAll(player.alternativeSourceCosts);
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this.storedBookmark = player.storedBookmark;
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@ -378,7 +380,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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this.inRange.clear();
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this.inRange.addAll(player.getInRange());
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this.canPayLifeCost = player.canPayLifeCost();
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this.canPaySacrificeCost = player.canPaySacrificeCost();
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this.sacrificeCostFilter = player.getSacrificeCostFilter() != null ? player.getSacrificeCostFilter().copy() : null;
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this.loseByZeroOrLessLife = player.canLoseByZeroOrLessLife();
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this.canPlayCardsFromGraveyard = player.canPlayCardsFromGraveyard();
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this.alternativeSourceCosts.addAll(player.getAlternativeSourceCosts());
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@ -476,7 +478,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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this.canGainLife = true;
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this.canLoseLife = true;
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this.canPayLifeCost = true;
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this.canPaySacrificeCost = true;
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this.sacrificeCostFilter = null;
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this.loseByZeroOrLessLife = true;
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this.canPlayCardsFromGraveyard = false;
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this.topCardRevealed = false;
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@ -2937,13 +2939,18 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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@Override
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public boolean canPaySacrificeCost() {
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return canPaySacrificeCost;
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public boolean canPaySacrificeCost(Permanent permanent, UUID sourceId, UUID controllerId, Game game) {
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return sacrificeCostFilter == null || !sacrificeCostFilter.match(permanent, sourceId, controllerId, game);
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}
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@Override
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public void setCanPaySacrificeCost(boolean canPaySacrificeCost) {
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this.canPaySacrificeCost = canPaySacrificeCost;
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public void setCanPaySacrificeCostFilter(FilterPermanent filter) {
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this.sacrificeCostFilter = filter;
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}
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@Override
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public FilterPermanent getSacrificeCostFilter() {
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return sacrificeCostFilter;
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}
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@Override
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