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[FIN] update spoiler
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@ -57717,14 +57717,18 @@ Black Mage's Rod|Final Fantasy|90|C|{1}{B}|Artifact - Equipment|||Job select$Equ
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Cecil, Dark Knight|Final Fantasy|91|R|{B}|Legendary Creature - Human Knight|2|3|Deathtouch$Darkness -- Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.|
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Cecil, Redeemed Paladin|Final Fantasy|91|R||Legendary Creature - Human Knight|4|4|Lifelink$Protect -- Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.|
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Circle of Power|Final Fantasy|92|U|{3}{B}|Sorcery|||You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."$Wizards you control get +1/+0 and gain lifelink until end of turn.|
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Cornered by Black Mages|Final Fantasy|93|C|{1}{B}{B}|Sorcery|||Target opponent sacrifices a creature of their choice.$Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."|
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Dark Confidant|Final Fantasy|94|M|{1}{B}|Creature - Human Wizard|2|1|At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.|
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Dark Knight's Greatsword|Final Fantasy|95|U|{2}{B}|Artifact - Equipment|||Job select$Equipped creature gets +3/+0 and is a Knight in addition to its other types.$Chaosbringer -- Equip--Pay 3 life. Activate only once each turn.|
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The Darkness Crystal|Final Fantasy|96|R|{2}{B}{B}|Legendary Artifact|||Black spells you cast cost {1} less to cast.$If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.${4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.|
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Demon Wall|Final Fantasy|97|U|{1}{B}|Artifact Creature - Demon Wall|3|3|Defender$Menace$As long as this creature has a counter on$it, it can attack as though it didn't have$defender.${5}{B}: Put two +1/+1 counters on this$creature.|
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Evil Reawakened|Final Fantasy|98|U|{4}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.|
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Fang, Fearless l'Cie|Final Fantasy|99|U|{2}{B}|Legendary Creature - Human Warrior|2|3|Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.$(Melds with Vanille, Cheerful l'Cie.)|
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Ragnarok, Divine Deliverance|Final Fantasy|99b|U||Legendary Creature - Beast Avatar|7|6|Vigilance, menace, trample, reach, haste$When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.|
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Fight On!|Final Fantasy|100|C|{2}{B}|Instant|||Return up to two target creature cards from your graveyard to your hand.|
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The Final Days|Final Fantasy|101|U|{2}{B}{B}|Sorcery|||Create two tapped 2/2 black Horror creature tokens. If this spell was cast from a graveyard, instead create X of those tokens, where X is the number of creature cards in your graveyard.$Flashback {4}{B}{B}|
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Gaius van Baelsar|Final Fantasy|102|U|{2}{B}{B}|Legendary Creature - Human Soldier|3|2|When Gaius van Baelsar enters, choose one --$* Each player sacrifices a creature token of their choice.$* Each player sacrifices a nontoken creature of their choice.$* Each player sacrifices an enchantment of their choice.|
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Hecteyes|Final Fantasy|103|C|{1}{B}|Creature - Ooze Horror|1|1|When this creature enters, each opponent discards a card. path known as the Jade Passage."|
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Jecht, Reluctant Guardian|Final Fantasy|104|R|{3}{B}|Legendary Creature - Human Warrior|4|3|Menace$Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.|
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Braska's Final Aeon|Final Fantasy|104|R||Legendary Enchantment Creature - Saga Nightmare|7|7|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Jecht Beam -- Each opponent discards a card and you draw a card.$III -- Ultimate Jecht Shot -- Each opponent sacrifices two creatures of their choice.$Menace|
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Kain, Traitorous Dragoon|Final Fantasy|105|R|{2}{B}|Legendary Creature - Human Knight|2|4|Jump -- During your turn, Kain has flying.$Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.|
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@ -57734,7 +57738,9 @@ Ninja's Blades|Final Fantasy|108|R|{2}{B}|Artifact - Equipment|||Job select$Equi
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Overkill|Final Fantasy|109|U|{2}{B}|Instant|||Target creature gets -0/-9999 until end of turn.|
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Phantom Train|Final Fantasy|110|U|{3}{B}|Artifact - Vehicle|4|4|Trample$Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.|
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Poison the Waters|Final Fantasy|111|U|{1}{B}|Sorcery|||Choose one --$* All creatures get -1/-1 until end of turn.$* Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.|
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Qutrub Forayer|Final Fantasy|112|C|{2}{B}|Creature - Zombie Horror|3|2|When this creature enters, choose one --$* Destroy target creature that was dealt damage this turn.$* Exile up to two target cards from a single graveyard.|
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Reno and Rude|Final Fantasy|113|U|{1}{B}|Legendary Creature - Human Assassin|2|1|Menace$Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.|
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Resentful Revelation|Final Fantasy|114|C|{1}{B}|Sorcery|||Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.$Flashback {6}{B}|
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Sephiroth, Fabled SOLDIER|Final Fantasy|115|M|{2}{B}|Legendary Creature - Human Avatar Soldier|3|3|Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.$Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.|
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Sephiroth, One-Winged Angel|Final Fantasy|115|M||Legendary Creature - Angel Nightmare Avatar|5|5|Flying$Super Nova -- As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."$Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.|
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Sephiroth's Intervention|Final Fantasy|116|C|{3}{B}|Instant|||Destroy target creature. You gain 2 life.|
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@ -57753,6 +57759,9 @@ Zenos yae Galvus|Final Fantasy|127|R|{3}{B}{B}|Legendary Creature - Human Noble
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Shinryu, Transcendent Rival|Final Fantasy|127|R||Legendary Creature - Dragon|8|8|Flying$As this creature transforms into Shinryu, choose an opponent.$Burning Chains -- When the chosen player loses the game, you win the game.|
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Zodiark, Umbral God|Final Fantasy|128|R|{B}{B}{B}{B}{B}|Legendary Creature - God|5|5|Indestructible$When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down.$Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.|
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Barret Wallace|Final Fantasy|129|U|{3}{R}|Legendary Creature - Human Rebel|4|4|Reach$Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player.|
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Blazing Bomb|Final Fantasy|130|C|{R}|Creature - Elemental|1|1|Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature.$Blow Up -- {T}, Sacrifice this creature: It deals damage equal to its power to target creature. Activate only as a sorcery.|
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Call the Mountain Chocobo|Final Fantasy|131|C|{3}{R}|Sorcery|||Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."$Flashback {5}{R}|
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Choco-Comet|Final Fantasy|132|U|{X}{R}{R}|Sorcery|||Choco-Comet deals X damage to any target.$Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."|
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Clive, Ifrit's Dominant|Final Fantasy|133|M|{4}{R}{R}|Legendary Creature - Human Noble Warrior|5|5|When Clive enters, you may discard your hand, then draw cards equal to your devotion to red.${4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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Ifrit, Warden of Inferno|Final Fantasy|133|M||Legendary Enchantment Creature - Saga Demon|9|9|(As this Saga enters and after your draw step, add a lore counter.)$I -- Lunge -- Ifrit fights up to one other target creature.$II, III -- Brimstone -- Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield|
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Coral Sword|Final Fantasy|134|U|{R}|Artifact - Equipment|||Flash$When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.$Equipped creature gets +1/+0.$Equip {1}|
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@ -57762,6 +57771,7 @@ Firion, Wild Rose Warrior|Final Fantasy|137|R|{2}{R}|Legendary Creature - Human
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Freya Crescent|Final Fantasy|138|U|{R}|Legendary Creature - Rat Knight|1|1|Jump -- During your turn, Freya Crescent has flying.${T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.|
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Gilgamesh, Master-at-Arms|Final Fantasy|139|R|{4}{R}{R}|Legendary Creature - Human Samurai|6|6|Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.|
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Haste Magic|Final Fantasy|140|C|{1}{R}|Instant|||Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.|
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Hill Gigas|Final Fantasy|141|C|{4}{R}{R}|Creature - Giant|5|4|Trample, haste$Mountaincycling {2}|
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Item Shopkeep|Final Fantasy|142|C|{1}{R}|Creature - Human Citizen|2|2|Whenever you attack, target attacking equipped creature gains menace until end of turn.|
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Laughing Mad|Final Fantasy|143|C|{2}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards.$Flashback {3}{R}|
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Light of Judgment|Final Fantasy|144|C|{4}{R}|Instant|||Light of Judgment deals 6 damage to target creature. Destroy up to one Equipment attached to that creature.|
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