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Angelic Destiny
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Mage.Sets/src/mage/sets/magic2012/AngelicDestiny.java
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Mage.Sets/src/mage/sets/magic2012/AngelicDestiny.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.magic2012;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.common.DiesAttachedTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.ReturnToHandSourceEffect;
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import mage.abilities.effects.common.continious.AddCardSubtypeAttachedEffect;
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import mage.abilities.effects.common.continious.BoostEnchantedEffect;
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import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.abilities.keyword.FirstStrikeAbility;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author Loki
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*/
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public class AngelicDestiny extends CardImpl<AngelicDestiny> {
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public AngelicDestiny(UUID ownerId) {
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super(ownerId, 3, "Angelic Destiny", Rarity.MYTHIC, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}{W}");
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this.expansionSetCode = "M12";
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this.subtype.add("Aura");
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this.color.setWhite(true);
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TargetPermanent auraTarget = new TargetCreaturePermanent();
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this.getSpellAbility().addTarget(auraTarget);
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this.getSpellAbility().addEffect(new AttachEffect(Constants.Outcome.BoostCreature));
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new BoostEnchantedEffect(4, 4, Constants.Duration.WhileOnBattlefield)));
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new GainAbilityAttachedEffect(FlyingAbility.getInstance(), Constants.AttachmentType.AURA)));
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new GainAbilityAttachedEffect(FirstStrikeAbility.getInstance(), Constants.AttachmentType.AURA)));
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new AddCardSubtypeAttachedEffect("Angel", Constants.Duration.WhileOnBattlefield, Constants.AttachmentType.AURA)));
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this.addAbility(new DiesAttachedTriggeredAbility(new ReturnToHandSourceEffect(), "enchanted creature"));
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}
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public AngelicDestiny(final AngelicDestiny card) {
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super(card);
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}
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@Override
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public AngelicDestiny copy() {
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return new AngelicDestiny(this);
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}
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}
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package mage.abilities.effects.common.continious;
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import mage.Constants;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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public class AddCardSubtypeAttachedEffect extends ContinuousEffectImpl<AddCardSubtypeAttachedEffect> {
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private String addedSubtype;
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private Constants.AttachmentType attachmentType;
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public AddCardSubtypeAttachedEffect(String addedSubtype, Constants.Duration duration, Constants.AttachmentType attachmentType) {
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super(duration, Constants.Layer.TypeChangingEffects_4, Constants.SubLayer.NA, Constants.Outcome.Benefit);
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this.addedSubtype = addedSubtype;
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this.attachmentType = attachmentType;
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setText();
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}
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public AddCardSubtypeAttachedEffect(final AddCardSubtypeAttachedEffect effect) {
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super(effect);
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this.addedSubtype = effect.addedSubtype;
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this.attachmentType = effect.attachmentType;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent equipment = game.getPermanent(source.getSourceId());
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if (equipment != null && equipment.getAttachedTo() != null) {
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Permanent target = game.getPermanent(equipment.getAttachedTo());
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if (target != null && !target.getSubtype().contains(addedSubtype))
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target.getSubtype().add(addedSubtype);
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}
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return true;
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}
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@Override
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public AddCardSubtypeAttachedEffect copy() {
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return new AddCardSubtypeAttachedEffect(this);
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}
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private void setText() {
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StringBuilder sb = new StringBuilder();
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if (attachmentType == Constants.AttachmentType.AURA)
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sb.append("Enchanted");
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else if (attachmentType == Constants.AttachmentType.EQUIPMENT)
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sb.append("Equipped");
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sb.append(" creature becomes ").append(addedSubtype).append(" in addition to its other types"); //TODO add attacked card type detection
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staticText = sb.toString();
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}
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}
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@ -28,7 +28,7 @@ public class AddCardTypeAttachedEffect extends ContinuousEffectImpl<AddCardTypeA
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Permanent equipment = game.getPermanent(source.getSourceId());
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Permanent equipment = game.getPermanent(source.getSourceId());
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if (equipment != null && equipment.getAttachedTo() != null) {
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if (equipment != null && equipment.getAttachedTo() != null) {
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Permanent target = game.getPermanent(equipment.getAttachedTo());
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Permanent target = game.getPermanent(equipment.getAttachedTo());
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if (!target.getCardType().contains(addedCardType))
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if (target != null && !target.getCardType().contains(addedCardType))
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target.getCardType().add(addedCardType);
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target.getCardType().add(addedCardType);
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}
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}
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return true;
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return true;
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