* Squelch - Fixed that it was causing a ClassCastException (fixes #3396).

This commit is contained in:
LevelX2 2017-05-20 23:22:31 +02:00
parent 24ff9f7c5e
commit 40f192eafc
4 changed files with 72 additions and 6 deletions

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/*
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package org.mage.test.cards.abilities.oneshot.counterspell;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class CounterActivatedAbilityTest extends CardTestPlayerBase {
/**
* The Card 'Sqelch' is bugged. In a game versus a human I tried to counter
* a Toloria West activation as well as a Elspeth Sun's Champion activation
* to make the game roll back to the begining of the turn and to show a pop
* pup with an error message which I cannot post here due to forum
* limitations.
*
*/
@Test
public void testSquelch() {
// +1: Create three 1/1 white Soldier creature tokens.
// -3: Destroy all creatures with power 4 or greater.
// -7: You get an emblem with "Creatures you control get +2/+2 and have flying."
addCard(Zone.BATTLEFIELD, playerA, "Elspeth, Sun's Champion", 1);
// Counter target activated ability
addCard(Zone.HAND, playerB, "Squelch", 1); // Instant {1}{U}
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Squelch");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, "Squelch", 1);
assertPermanentCount(playerA, "Soldier", 0);
}
}