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* Squelch - Fixed that it was causing a ClassCastException (fixes #3396).
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4 changed files with 72 additions and 6 deletions
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.cards.abilities.oneshot.counterspell;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class CounterActivatedAbilityTest extends CardTestPlayerBase {
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/**
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* The Card 'Sqelch' is bugged. In a game versus a human I tried to counter
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* a Toloria West activation as well as a Elspeth Sun's Champion activation
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* to make the game roll back to the begining of the turn and to show a pop
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* pup with an error message which I cannot post here due to forum
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* limitations.
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*
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*/
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@Test
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public void testSquelch() {
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// +1: Create three 1/1 white Soldier creature tokens.
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// -3: Destroy all creatures with power 4 or greater.
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// -7: You get an emblem with "Creatures you control get +2/+2 and have flying."
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addCard(Zone.BATTLEFIELD, playerA, "Elspeth, Sun's Champion", 1);
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// Counter target activated ability
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addCard(Zone.HAND, playerB, "Squelch", 1); // Instant {1}{U}
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Squelch");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerB, "Squelch", 1);
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assertPermanentCount(playerA, "Soldier", 0);
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}
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}
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