Use LookAtTargetPlayerHandEffect instead of RevealHandTargetEffect for Wanderguard Sentry

This commit is contained in:
LoneFox 2015-11-26 12:01:03 +02:00
parent e3f2d64585
commit 3f98fe69c8

View file

@ -31,11 +31,11 @@ import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.common.RevealHandTargetEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.LookAtTargetPlayerHandEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.target.common.TargetOpponent;
/**
@ -53,7 +53,9 @@ public class WanderguardSentry extends CardImpl {
this.toughness = new MageInt(3);
// When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
Ability ability = new EntersBattlefieldTriggeredAbility(new RevealHandTargetEffect(TargetController.OPPONENT));
Effect effect = new LookAtTargetPlayerHandEffect();
effect.setText("look at target opponent's hand");
Ability ability = new EntersBattlefieldTriggeredAbility(effect);
ability.addTarget(new TargetOpponent());
this.addAbility(ability);
}