Fix Zimone's targeting to actually be chosen.

This commit is contained in:
Grath 2024-09-29 12:11:05 -04:00
parent 34d789cdf2
commit 3ed75e668e

View file

@ -77,6 +77,7 @@ class ZimoneMysteryUnravelerEffect extends OneShotEffect {
filter.add(FaceDownPredicate.instance);
if (controller != null) {
TargetControlledPermanent target = new TargetControlledPermanent(0, 1, filter, true);
controller.choose(Outcome.BoostCreature, target, source, game);
Permanent permanent = game.getPermanent(target.getFirstTarget());
return permanent != null && permanent.turnFaceUp(source, game, source.getControllerId());
}