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Fix Zimone's targeting to actually be chosen.
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@ -77,6 +77,7 @@ class ZimoneMysteryUnravelerEffect extends OneShotEffect {
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filter.add(FaceDownPredicate.instance);
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if (controller != null) {
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TargetControlledPermanent target = new TargetControlledPermanent(0, 1, filter, true);
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controller.choose(Outcome.BoostCreature, target, source, game);
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Permanent permanent = game.getPermanent(target.getFirstTarget());
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return permanent != null && permanent.turnFaceUp(source, game, source.getControllerId());
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}
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