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[ACR] Implement Loyal Inventor
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2 changed files with 61 additions and 0 deletions
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Mage.Sets/src/mage/cards/l/LoyalInventor.java
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60
Mage.Sets/src/mage/cards/l/LoyalInventor.java
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package mage.cards.l;
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import mage.MageInt;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
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import mage.abilities.decorator.ConditionalOneShotEffect;
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import mage.abilities.effects.common.search.SearchLibraryPutInHandEffect;
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import mage.abilities.effects.common.search.SearchLibraryPutOnLibraryEffect;
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import mage.abilities.hint.ConditionHint;
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import mage.abilities.hint.Hint;
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import mage.abilities.keyword.VigilanceAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterControlledPermanent;
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import mage.target.common.TargetCardInLibrary;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class LoyalInventor extends CardImpl {
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private static final Condition condition
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= new PermanentsOnTheBattlefieldCondition(new FilterControlledPermanent(SubType.ASSASSIN));
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private static final Hint hint = new ConditionHint(condition, "You control an Assassin");
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public LoyalInventor(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{U}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.ARTIFICER);
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this.power = new MageInt(2);
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this.toughness = new MageInt(3);
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// Vigilance
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this.addAbility(VigilanceAbility.getInstance());
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// When Loyal Inventor enters the battlefield, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new ConditionalOneShotEffect(
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new SearchLibraryPutInHandEffect(new TargetCardInLibrary(StaticFilters.FILTER_CARD_ARTIFACT), true),
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new SearchLibraryPutOnLibraryEffect(new TargetCardInLibrary(StaticFilters.FILTER_CARD_ARTIFACT), true),
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condition, "search your library for an artifact card, reveal it, then shuffle. " +
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"Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library"
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), true).addHint(hint));
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}
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private LoyalInventor(final LoyalInventor card) {
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super(card);
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}
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@Override
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public LoyalInventor copy() {
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return new LoyalInventor(this);
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}
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}
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@ -69,6 +69,7 @@ public final class AssassinsCreed extends ExpansionSet {
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cards.add(new SetCardInfo("Keen-Eyed Raven", 279, Rarity.UNCOMMON, mage.cards.k.KeenEyedRaven.class));
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cards.add(new SetCardInfo("Labyrinth Adversary", 290, Rarity.UNCOMMON, mage.cards.l.LabyrinthAdversary.class));
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cards.add(new SetCardInfo("Leonardo da Vinci", 20, Rarity.MYTHIC, mage.cards.l.LeonardoDaVinci.class));
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cards.add(new SetCardInfo("Loyal Inventor", 21, Rarity.UNCOMMON, mage.cards.l.LoyalInventor.class));
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cards.add(new SetCardInfo("Lydia Frye", 60, Rarity.UNCOMMON, mage.cards.l.LydiaFrye.class));
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cards.add(new SetCardInfo("Mary Read and Anne Bonny", 61, Rarity.RARE, mage.cards.m.MaryReadAndAnneBonny.class));
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cards.add(new SetCardInfo("Merciless Harlequin", 287, Rarity.COMMON, mage.cards.m.MercilessHarlequin.class));
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