[STX] Implemented Illuminate History

This commit is contained in:
Evan Kranzler 2021-03-30 08:31:51 -04:00
parent 329990d75e
commit 3e51a60d0d
2 changed files with 45 additions and 0 deletions

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@ -0,0 +1,44 @@
package mage.cards.i;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.CardsInControllerGraveyardCondition;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.discard.DiscardAndDrawThatManyEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.game.permanent.token.LoreholdToken;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class IlluminateHistory extends CardImpl {
private static final Condition condition = new CardsInControllerGraveyardCondition(7);
public IlluminateHistory(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{2}{R}{R}");
this.subtype.add(SubType.LESSON);
// Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
this.getSpellAbility().addEffect(new DiscardAndDrawThatManyEffect(Integer.MAX_VALUE));
this.getSpellAbility().addEffect(new ConditionalOneShotEffect(
new CreateTokenEffect(new LoreholdToken()), condition, "Then if there are seven or more " +
"cards in your graveyard, create a 3/2 red and white Spirit creature token"
));
}
private IlluminateHistory(final IlluminateHistory card) {
super(card);
}
@Override
public IlluminateHistory copy() {
return new IlluminateHistory(this);
}
}

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@ -49,6 +49,7 @@ public final class StrixhavenSchoolOfMages extends ExpansionSet {
cards.add(new SetCardInfo("Go Blank", 72, Rarity.UNCOMMON, mage.cards.g.GoBlank.class));
cards.add(new SetCardInfo("Grinning Ignus", 104, Rarity.UNCOMMON, mage.cards.g.GrinningIgnus.class));
cards.add(new SetCardInfo("Heated Debate", 106, Rarity.COMMON, mage.cards.h.HeatedDebate.class));
cards.add(new SetCardInfo("Illuminate History", 108, Rarity.RARE, mage.cards.i.IlluminateHistory.class));
cards.add(new SetCardInfo("Illustrious Historian", 109, Rarity.COMMON, mage.cards.i.IllustriousHistorian.class));
cards.add(new SetCardInfo("Introduction to Annihilation", 3, Rarity.COMMON, mage.cards.i.IntroductionToAnnihilation.class));
cards.add(new SetCardInfo("Introduction to Prophecy", 4, Rarity.COMMON, mage.cards.i.IntroductionToProphecy.class));